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Silvanus

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I had to look up Death's Gambit because I kept thinking of Deaths Door, which came out a month or so ago and has gotten a lot of praise. Can you elaborate a little more on Deaths Gambit?
I've had a lot of fun with it. It's a metroidvania action-platformer, probably more similar to Castlevania or Blasphemous than anything else, though it got overshadowed hugely at the time of its initial release (came out in the same month as Dead Cells, which hoovered up all the action-platformer media coverage).

Also a few light RPG elements (levelling up, choosing a class, etc).

Mostly what sets it apart is tone & aesthetic. A lot of it is fairly traditional swords-and-sorcery fantasy/medieval. But some of it leans more into eldritch/ Lovecraftian horror elements (though in a very different way to something like Bloodborne), and there's even a sort of proto-Sci-Fi-horror area you visit at one point, which is more reminiscent of System Shock.

You play a soldier of one kingdom (Vados) who dies during a failed incursion into another kingdom (Siradon). Death brings you back, & makes a contract with you to keep bringing you back if you agree to destroy the 'Source of Immortality', a relic that Siradon holds.

Parts of it are humorous, parts of it are creepy. Is quite good if you like metroidvanias.
 
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Dalisclock

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I've had a lot of fun with it. It's a metroidvania action-platformer, probably more similar to Castlevania or Blasphemous than anything else, though it got overshadowed hugely at the time of its initial release (came out in the same month as Dead Cells, which hoovered up all the action-platformer media coverage).

Also a few light RPG elements (levelling up, choosing a class, etc).

Mostly what sets it apart is tone & aesthetic. A lot of it is fairly traditional swords-and-sorcery fantasy/medieval. But some of it leans more into eldritch/ Lovecraftian horror elements (though in a very different way to something like Bloodborne), and there's even a sort of proto-Sci-Fi-horror area you visit at one point, which is more reminiscent of System Shock.

You play a soldier of one kingdom (Vados) who dies during a failed incursion into another kingdom (Siradon). Death brings you back, & makes a contract with you to keep bringing you back if you agree to destroy the 'Source of Immortality', a relic that Siradon holds.

Parts of it are humorous, parts of it are creepy. Is quite good if you like metroidvanias.
It's cheap on GOG due to sale right now and I do like the artwork so grabbed it.

No idea when I'll play it but it's in my *looks at backlog, begins to cry* backlog.
 
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Johnny Novgorod

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I finished Hyper Light Drifter and it only took me 5 years :) Actually, 8 hours over the past two weeks from start to finish. I didn't find everything but I was more then prepared to deal with the final area and the final boss. And well, the ending doesn't really explain much because it's as minimalist as the rest of the game is but it was fun and it holds up well for the 8 hours it took to finish it. I do appreciate how all the upgrades are available from the hub town from the start of the game, but you need to find the gearbits(money) around the world to purchase them and you can choose to which ones you want and in what order. The only thing locked behind bosses(besides the final area) are weapons you get after beating each boss. Ironically, I finished 90% of the game just using the basic pistol and shotgun(which is OP as hell at close range) and getting ammo upgrades for them.
Always mean to play this but I've read the game tends to lock you out of secrets/collectibles if you don't go for them first try. How annoying is that?
 

hanselthecaretaker

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Uh, hate to rain on your parade here but don't they sell those gold bars for cash instead?

You have to actually level in the game to unlock anything worthwhile progression-wise to buy stuff with it though, and by that point most people have the in-game cash/gold to do so without spending real monies. I got the free gift at the start of I think 15 gold bars due to backlash over the game’s economy and there was also a $5 for 20 bars deal later IIRC, so I only ever spent an extra $5 on gold total personally.
 
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Always mean to play this but I've read the game tends to lock you out of secrets/collectibles if you don't go for them first try. How annoying is that?
Honestly nothing comes to mind on that front. As far as I can tell nothing is permanently locked off and you only gain the ability to access more stuff as you progress through the game. I'll admit I didn't try to find all the secrets and collectables though. The worst I can think of is that there's a finite number of gearbits in the game to buy upgrades, and once you purchase an upgrade you can't get rid of it to get something else. This isn't a massive issue because there's only so much to spend them on(and presumably enough to buy all the upgrades) but some upgrades help more than others(there's no reason to buy more medkits because you find them quite often) and if you're having a hard time finding gearbits, you might be stuck with upgrades that don't help you much. Then again, it feels like it was a lot easier to find gearbits this time around, because there's are little square markings that indicate a secret passage that either wasn't there at release or I just didn't see before.

When you finish the game, reloading puts you back to just before the final boss(and the final area is literally a corridor with nothing between you and the final boss, except a bunch of medkits in the room next to him so you can top off health) so you can go back and explore for stuff you missed
 
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Worgen

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Whatever, just wash your hands.
Finished Halo Infinite, quite good.

Playing some Teardown till the steam sale starts, plus destroying things is always fun. Also recently played a bunch of Zer0Ranger, almost got the true ending but messed up and need to rebuilt my stuff.
 

BrawlMan

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Ninja Saviors - I beat my old time score for stage 1 with Kunoichi, and stage 2 with Yaksha. This has already been stated before, but I will do so again. This remake should have had a boss rush mode and score attack mode. There was no reason not to do this as the original game had a traditional score system. If these two mode would have been added, Ninja Saviors could have gotten that extra replay value to keep players coming back for me. Without this, there is not much bonus content, other than the soundtrack unlocks. The only other way to get maximum value is to play all of the characters at least once, co-op, hard mode, and performing a 1CC mode with said all of the above.
 

Bartholen

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Installed Batman: Arkham Origins and played for a bit. I didn't remember it's set during Christmas, so that was a nice timely realization.
Not much to say about it so far to be honest. It's just more of a Batman Arkham game, and frankly feels more like a big expansion pack than a new entry. But considering how tight the Arkham formula is, that's not a bad thing.

One thing you notice instantly is how much less personality and detail the world map has compared to Arkham City. Which on one hand makes total sense: it's not set in an insane asylum or a crime-filled slum, but just Gotham as normal. But on the other hand it makes the world seem less alive, especially since the only people other than Batman that are present are an endless horde of generic thugs to beat up. I'm not sure if there's a middle ground to be found between the two though if you wish to preserve the open world structure. The game also makes jack squat sense timeline wise being a prequel: despite this presumably being set years prior Arkham Asylum, in what's essentially the tutorial you're already analyzing a memory card from a freaking drone. Arkham Asylum came out in 2009, and if we assume it to be set in the same year in the DC universe, that would mean Origins is set in like 2005 at the very latest. Even though I always assumed the Arkham games to be set in a pseudo-retro alternative timeline technology wise, Origins still doesn't make sense even within those parameters.

Something that I do appreciate is that starting on Hard difficulty the game actually feels properly challenging. Enemies act much faster than in Arkham city, demanding pretty quick reflexes and response times, and being perceptive of the enemies around you. I actually died a couple of times against the very first boss (Killer Croc), which was very surprising, but refreshing. Grinding for all the medals on the Arkham City combat maps pays off, and I truly get to feel like a uber-1337 pro hax0r gamer when I ace a combat encounter in a perfect combo without taking a scratch. So so far I'm enjoying it.
 
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Bedinsis

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I'm playing The Witness.

Oh, sorry, got that wrong:

I'm trying to play The Witness.

Some background: I get motion sick rather easily. What I've found is that whenever the "neck" of the camera operator switches position I feel the headaches and the queasiness acting up. When the camera control is taken from me or otherwise moved in a way I cannot anticipate it also acts up.

The latter thankfully does not happen, but the former: ho, boy. It is a first person game (that I had gotten on some giveaway or something) meaning the basic operation for even navigating the game world is rearranging the player character's neck(BLARF!) and then moving in what is now the forwards direction. When you get to a junction you are also required to take a look around(BLARF!) in order to figure out in what direction to proceed, and the panel puzzles sometimes requires you to look around(BLARF!) an object to find the puzzle, and without a minimap or something you need to take in the environment to figure out the relationship between one location and another, which requires additional neck movements(BLARF!).

I've tried several approaches. The first one was to have the camera and my own eyes fixed on one point which is my intended next location, not moving the camera or my eyes at all while going there, only moving the camera when necessary for finding my next intended location. That only goes so far however, sooner or later I have to move the neck to find the next location, and I feel like a clumsy idiot when navigating around an object in a cave by going sideways and backwards while staring into the end of the cave before rearranging the neck to see what actually was behind the object. My second approach was to increase the field of view in the options, and that improved the situation somewhat, but only somewhat. My third approach was to played in a windowed mode and that initially seemed like the golden ticket before I could feel it acting up again.

Apart from that I so far think the Zero Punctuation review was fair: the puzzles are not particularly hard and they are poorly integrated into the environment, leaving me with a feeling of "What was even the point of making this a full 3D game?". I will probably not be playing it any more.
 

XsjadoBlayde

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Deathloop. Not sure why so many ppl got so much against this one, seems pretty fine so far. Like a mix of Bioshock, Dishonored and We Happy Few. Got a double-disc drum auto-shotgun type weapon thing now that provides the heftiest hipthrust of audio/rumble feedback when it's fired, so any excuse to use it is quickly done without hesitation. Come at me, squidgy flesh invaders! Come at me, seagulls! Crying babies! Flies! Overly inquisitive neighbours! Responding officers! ...Mother!

There are couple of little grievances, but nothing that gets in the way of fun just yet. Will have to see how it pans out over time though. Main two characters have an appealing charm in dialogue too. Guessing this is the last Bethesda game on the platform, so maybe it will be looked back on more fondly in future. Maybe not. Who knows. There most likely won't be a future to look back from anyway. Further tweaking of 'the device' is required still.
 

AnxietyProne

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Well, after all these years, it's finally time I see what all the fuss was about with the original Deus Ex. Got it for less than a dollar so there was no further reason to wait, and went ahead with the GDX mod. Let's see where the rabbit hole takes me...
 

Dalisclock

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Finished Katana Zero. Really enjoyed it despite the fact some of the late game areas/bosses are hard as fuck. The fact there are frequent checkpoints makes it tolerable because of how fucking easy it is to die(fuck the sniper ambush room in particular), but at the same time, does emphasis just how difficult it would be to charge into a room full of baddies armed with guns and come out the only survivor. I also appreciate how your time manipulation ability/drug is a central plot point and others are aware of this, but also how it's fucking with your perception of reality to the point it's difficult to know how much of what you're experiencing is real, how much is something that's going to happen in the future and just how fucked up your brain would get after constantly dying and reseting over and over again.

It's a bit short(5 hours for me) and apparently this was the first act(of who knows how many) but at the same time, I feel I had a good time with it and I'm onboard for KZ2 or whatever when/if it ever comes out.
 

Drathnoxis

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I've played about 6 hours of Halcyon 6 and I'm starting to get really bored. The combat is basically the same every time and there aren't many very interesting decisions to make. The game clearly wants to be Xcom: Enemy Unknown, but the base development just doesn't feel very meaningful because I can always build or research whatever I want whenever I need it. I haven't lost a ship yet, either. I realize that the game gives you a ton of difficulty settings, but I'm not restarting now on a higher difficulty. I didn't even choose what the game described as normal, I went a step up and it's still really easy. Well actually it's getting more difficult at the point I am now, but it's not getting more interesting, fights just take longer. In a way, I'm glad because losing an officer would be really awful. It has the Darkest Dungeon problem that losing characters means a huge amount of time spent grinding up a new character to the same level which would be really boring. Also each character has a massive skill tree, which is one of my least favorite things in gaming. You need to spend like a half an hour per character reading through the whole thing trying to decide the optimal path to reach powers you've never used and don't know if you'll like.

The game isn't terrible, the art is nice and there is some moderately effective atmosphere, but the world is pretty flat and the combat gets monotonous.
 

Worgen

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Whatever, just wash your hands.
I've played about 6 hours of Halcyon 6 and I'm starting to get really bored. The combat is basically the same every time and there aren't many very interesting decisions to make. The game clearly wants to be Xcom: Enemy Unknown, but the base development just doesn't feel very meaningful because I can always build or research whatever I want whenever I need it. I haven't lost a ship yet, either. I realize that the game gives you a ton of difficulty settings, but I'm not restarting now on a higher difficulty. I didn't even choose what the game described as normal, I went a step up and it's still really easy. Well actually it's getting more difficult at the point I am now, but it's not getting more interesting, fights just take longer. In a way, I'm glad because losing an officer would be really awful. It has the Darkest Dungeon problem that losing characters means a huge amount of time spent grinding up a new character to the same level which would be really boring. Also each character has a massive skill tree, which is one of my least favorite things in gaming. You need to spend like a half an hour per character reading through the whole thing trying to decide the optimal path to reach powers you've never used and don't know if you'll like.

The game isn't terrible, the art is nice and there is some moderately effective atmosphere, but the world is pretty flat and the combat gets monotonous.
Annoyingly, that was kinda my take on that game also. FTL is still the top tier space roguelike, but a couple others good ones are
and
(I guess not space, but still kinda space)

Although if you want something really different then you could try Dead in Vinland.
 
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Drathnoxis

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Annoyingly, that was kinda my take on that game also. FTL is still the top tier space roguelike, but a couple others good ones are
and
(I guess not space, but still kinda space)
I've already got Crying Suns from a recommendation in the other thread, but I'll give Star Renegades a shot too. I am a sucker for some nice pixel art.
 

meiam

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I've played about 6 hours of Halcyon 6 and I'm starting to get really bored. The combat is basically the same every time and there aren't many very interesting decisions to make. The game clearly wants to be Xcom: Enemy Unknown, but the base development just doesn't feel very meaningful because I can always build or research whatever I want whenever I need it. I haven't lost a ship yet, either. I realize that the game gives you a ton of difficulty settings, but I'm not restarting now on a higher difficulty. I didn't even choose what the game described as normal, I went a step up and it's still really easy. Well actually it's getting more difficult at the point I am now, but it's not getting more interesting, fights just take longer. In a way, I'm glad because losing an officer would be really awful. It has the Darkest Dungeon problem that losing characters means a huge amount of time spent grinding up a new character to the same level which would be really boring. Also each character has a massive skill tree, which is one of my least favorite things in gaming. You need to spend like a half an hour per character reading through the whole thing trying to decide the optimal path to reach powers you've never used and don't know if you'll like.

The game isn't terrible, the art is nice and there is some moderately effective atmosphere, but the world is pretty flat and the combat gets monotonous.
Sorry for recommendation : (

Are you playing regular or lightspeed edition?
 
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Dalisclock

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Started playing The Forgotten City. Apparently it started off as a skyrim mod and has been reworked into a standalone game. Basically, you wake up by the side of the Tiber River in Italy and a woman asks you to find her friend in the nearby ruins. When you do so you find yourself trapped in an underground roman city full of creepy gold statues and find a time portal to the past, arriving in the Roman Empire during the Reign of Nero. The city is much less ruined and people are living there but still filled with gold statues, and you soon find out that the everyone there is trapped in the city, unable to leave. There's also a special condition called The Golden Rule that posits that if ANYONE in the city breaks the law, everyone will die and be turned into gold statues(it's implied this has happened numerous times before, since the city is centuries old but the current two dozen inhabitants have only been there for a few years at best). When the law is broken and the golden rule is invoked, a portal is open that flings you back in time to when you first get there to try again and your goal to prevent the rule from being invoked which presumably will send you back to present day.

It plays out as a mystery of figuring out what causes the golden rule to be invoked and how to stop it, but also figuring out to exploit the time loop to figure out what's going on and how to get what you what. It's made clear pretty quick a lot of these people arrived the same way you did, though only you seem to be from the future(you can tell certain people you are, which leads to a variety of reactions, especially trying describe "memes" to someone and they're response is "Oh, so they're like Egyptian Hieroglyphs?") . A lot of people don't really get along with each other, forced to tolerate because of the golden rule and more disturbing, some people were more or less pressed into roles because reasons. The city's closet thing to a doctor is a lady who knows some very basic medicine and before her was a midwife who was a little bit better at medicine but neither of them could be considered trained doctors by any stretch and the one woman flat out says she's not cut out for the job, she fell into it because nobody else really is either.

The fact it's unclear just what triggers the golden rule is also one of the mysteries. For example, One character is a christian(though quiet about it,since christians are being persecuted because of the great fire of Rome and officially considered a creepy cult by most) and considers suicide a sin, but when someone kills themselves it doesn't trigger the rule, so clearly self harm isn't considered an issue by whatever enforces the rule.

It's interesting and from what I can tell it's mostly about talking to people and trying to figure out how to stop problems before they occur, and you don't have to redo all the dialogue options with each character on every loop(early on you can pretty much tell someone who first greets you "I know about the rule. I'm good. You don't need to give me the tour again", which confuses him a bit but it saves you time). I've never played skyrim but I can totally see some of the skyrim jank still in there, such as every time you talk to someone and the weird Bethesda face thing going on. Early on you can walk along a path and be stopped by invisible walls keeping you on the path so you can go jump into the nearby river.

I did need something a little more chill after Katana Zero and Hyper Light Drifter and this seemed to be fairly relaxed for the moment(other then the constant threat of death hanging over everyone in the city). It's apparently fairly short so a nice little change of pace.
 
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hanselthecaretaker

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I’m at the London Nautica stage in Wolfenstein: TNO. Haven’t had much time to play with the holidays being so busy, but it’s been a fun change of pace from the action/adventure stuff. This big, bad, very bullet-spongy robot is blocking the way so the next level must be beyond that.

I must say though, playing shooters with more than a handful of gameplay functions is something I’ve never truly gotten used to. You know those supernatural horror flicks where the demon or whatever contorts their bodies in ridiculous ways to incite a disturbing reaction from the audience? That’s what it feels like my left hand is doing reaching for all the different keys half the time.
 
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Worgen

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Whatever, just wash your hands.
I started playing Griftlands, Taur, and I just downloaded Death Stranding.

Haven't played Death Stranding yet, but Griftlands and Taur are both really cool.

In Taur you control a giant turret and defend against waves of enemies, when you win you get resources you use to research new towers and upgrades and units and so far it just kinda keeps going but I am quite enjoying it.

Griftlands is one of the best card combat games I've played, its also got a surprisingly involved and well written story for a roguelike with a lot of characters you can befriend or make hate you, plus if you want to not kill anyone, its generally pretty easy to be nonlethal although the people who hire you might be a bit miffed. You have a negotiation deck and combat deck, so you can try and talk your way out of a situation or convince someone to help you out, or go through them... or go through them after talking fails.