Hype nothing more.So, I do quite like this game, but I have to ask; What exactly makes this open-world so apparently groundbreaking, that it has ruined other open-world games for people,
Hype nothing more.So, I do quite like this game, but I have to ask; What exactly makes this open-world so apparently groundbreaking, that it has ruined other open-world games for people,
Well, I was thinking on this a bit and while I really like Elden Rings map, I don't necessarily think that it's particularly groundbreaking. And I think I realized why. ER's map setup, where you generally just find your own way and direct your own exploration feels really similar to Morrowind with a bunch of QoL improvements. The reason I personally like ER's open world approach is because it feels like a refreshing throwback to the olden days of open world maps where the concept of how to direct a player on a big map had not yet really been established. I don't hate modern Ubisoft style open world map systems, but I can't deny that I find the preponderance of quest markers, vendor markers, item markers, landmark markers, and marker markers to be a little fatiguing. There's a lot of shit on Horizon's map for instance and looking at it and thinking of all the shit to be done makes me pre-emptively tired instead of excited.So, I do quite like this game, but I have to ask; What exactly makes this open-world so apparently groundbreaking, that it has ruined other open-world games for people, makes other open-world games look like hackjobs, and that it's something other developers need to look at? Because in all honesty there isn't much going on beneath the hood of this open-world so far. I've been playing for a good 10 to 15 hours, and 90% of my time has been spent riding my horsey and fighting enemies with my horsey using pretty much the same tactic; charge in and out and timing my heavy attacks correctly. I haven't been interacting with the world in any meaningful way, or meeting any characters, and while the world is pretty cool it lacks the concentrated atmosphere and mise en scene of previous Fromsoft games.
Maybe I'm playing the game wrong, but so far I've kinda just been doing the same thing over and over and over, similar to other open-world games making you do the same thing over and over. And while the open-world in Elden Ring is pretty neat I feel that's mainly because the horsey riding is neat - if I had to play this game on foot I think I'd get sick to death of this open-world very, very quickly. And while seeing whatever weird, new enemy the game can come up with is great, in the end it results in pretty much the same tactic in taking it down.
So yeah, this hasn't really rocked me to my core when it comes to what an open-world truly can and should be as it apparently has with most people I've heard talking about this game.
Kids these days find everything groundbreaking just because they haven't seen it before or haven't seen something for a while.Well, I was thinking on this a bit and while I really like Elden Rings map, I don't necessarily think that it's particularly groundbreaking.
Yeah I’m pretty much doing the same, primarily building up DEX and INT, with some of everything else here and there. Considered doing Faith instead but spells seem too good to ignore now, and I’d probably never get the George Michael song or Dutch out of my head. I’ll bump it enough to use the poison mist. Speaking of it’s kinda odd something like that would be assigned to Faith now after being under Pyromancy…or is it? Every religion seems to have a dark side. I was going to say well, maybe not Buddhism but umm…I'm unclear what in that video is considered spoilers. I guess because you see some of the bosses and enemies and locations but you're given no context to any of them and get like 5 seconds at most to see any of them. Without playing the game you'd basically see a bunch of "Fight monster, fight bigger monster, FIGHT HUGE MONSTER, died, horse butt"
I said something like that in the comments and a couple people got mad and said even seeing bosses and enemies are spoilers for them because.....spoilers are basically anything now, I guess. Maybe I need to make a thread on that or something because I was under the impression that a spoiler had to give away important information about something that's meant to remain mysterious or hidden early, which is a little different then "FIGHT BIG DUDE IN FROM GAME".
Like the difference between The Soul of Cinder is the composite of all the fire linkers for all of time and You're gonna fight the big dudes in the opening cutscene that the game strongly implies are gonna be bosses because the game flat out says "The lords have abandoned their thrones" and then gives you a rundown of the lords HINT HINT.
That Dragon probably ate a bunch of babies or something.
Anyway, spent last night fighting some of he minor bosses in the mini-dungeons and the evergoals. I do appreciate how if you die in the evergoal your souls are dropped in the "real" world(not inside of the evegoal) so you don't have to retry the boss fight to get them back. No idea what those snake-like things do but they don't seem to aggro unless you attack them and even then only the one you attacked. I suspect they to keep the dude inside from ever escaping or something. Waiting for the Vaati videos. I'm curious what crime people have to commit to get locked in an Evergoal. Are you a giant dick, did you just pissed off the wrong people, are you a political prisoner or all of the above?
"I"m a political prisoner!"
"What did you do?"
"I stole the King's carriage!"
Found the Dragon shrine on the western island who gives you cool dragon spells for dragon hearts. So basically the dragon covenant for this game and it's not PVP based. Unfortunately, the spells require faith, which me being the dumbass who is rating INT along with strength and DEX.....yeah. Also found the beastman temple and that place is fucking creepy. Like Werewolves bound up on pillars that looks like something out of fucking Bloodborne. And there's a beast covenant inside where you trade stuff for "beast" powers or something, all of which require SOME GODDAMN FAITH!
So, I do quite like this game, but I have to ask; What exactly makes this open-world so apparently groundbreaking, that it has ruined other open-world games for people, makes other open-world games look like hackjobs, and that it's something other developers need to look at? Because in all honesty there isn't much going on beneath the hood of this open-world so far. I've been playing for a good 10 to 15 hours, and 90% of my time has been spent riding my horsey and fighting enemies with my horsey using pretty much the same tactic; charge in and out and timing my heavy attacks correctly. I haven't been interacting with the world in any meaningful way, or meeting any characters, and while the world is pretty cool it lacks the concentrated atmosphere and mise en scene of previous Fromsoft games.
Maybe I'm playing the game wrong, but so far I've kinda just been doing the same thing over and over and over, similar to other open-world games making you do the same thing over and over. And while the open-world in Elden Ring is pretty neat I feel that's mainly because the horsey riding is neat - if I had to play this game on foot I think I'd get sick to death of this open-world very, very quickly. And while seeing whatever weird, new enemy the game can come up with is great, in the end it results in pretty much the same tactic in taking it down.
So yeah, this hasn't really rocked me to my core when it comes to what an open-world truly can and should be as it apparently has with most people I've heard talking about this game.
I just see these as the solution to the whole 'accessibility' issue. I definitely don't have the time and energy to git gud, but I kinda want to roam around spanking shit and playing the way I want.As an aside, the comments above about it being more of a return to the old style ring true, but also back then I don’t think there was as much of the social media/youtube/instant gratification scene that’s permeated gaming culture. Like most of these people must’ve had review copies, because after the game’s been out for a day there are already dozens of videos telling you how to farm unlimited runes or get over leveled quick and easy.
Another example of just how crystallized this discussion has become is that I didn't say *any* of those things. It's just the rote response at this point.Those aren't accessibility options those are difficulty options and/or cheats and many games have those. Because XXXsouls does not also does not make it a problem with XXXsouls nor does it meant that Celeste is objectively better than XXXsouls for including those options.
Most of the people praising it I think would've probably played Morrowind though. At least, they're part of the youtube gaming crowd that would've likely touched on the classics. I myself have never played Morrowind and I'm not really flabberghasted by Elden Ring all the same.Well, I was thinking on this a bit and while I really like Elden Rings map, I don't necessarily think that it's particularly groundbreaking. And I think I realized why. ER's map setup, where you generally just find your own way and direct your own exploration feels really similar to Morrowind with a bunch of QoL improvements. The reason I personally like ER's open world approach is because it feels like a refreshing throwback to the olden days of open world maps where the concept of how to direct a player on a big map had not yet really been established. I don't hate modern Ubisoft style open world map systems, but I can't deny that I find the preponderance of quest markers, vendor markers, item markers, landmark markers, and marker markers to be a little fatiguing. There's a lot of shit on Horizon's map for instance and looking at it and thinking of all the shit to be done makes me pre-emptively tired instead of excited.
So, how come people are calling Elden Ring's open world ground breaking? I honestly think its because of the age of people talking. Morrowind was released in 2002. Two years before current twenty year old's were born. Realistically you would need to be in your late twenties to have played it at all, early thirties to really remember it. A lot of the current game playing demographic won't have experienced old style open worlds, so they probably won't realize this is more like a throwback than a leap forward.
Though FROM(or ever any dev) has to know that any secrets in the game aren't going to stay secret any longer once someone with an internet connection discovers them and people are going to use the net to help each other. On the subreddit, there's a lot of discussion on the subreddit about if Summons(spirit ashes) are broken/etc and whether using them is how the devs intended you to play....which again, the internet exists, FROM knows it exists, and knows any OP builds and weapons and summons are gonna become known pretty much instantly to the wider public and it would be stupid to assume they don't know people are gonna be exploiting stuff like the mimic tear.As an aside, the comments above about it being more of a return to the old style ring true, but also back then I don’t think there was as much of the social media/youtube/instant gratification scene that’s permeated gaming culture. Like most of these people must’ve had review copies, because after the game’s been out for a day there are already dozens of videos telling you how to farm unlimited runes or get over leveled quick and easy. In a way it’s nice to have those resources but I have to wonder if it kinda spoils how the developers intended most people to play. The book I’m reading about Dark Souls, “You Died” goes into detail about the collaborative effect of sharing secrets and tactics that Demon’s Souls had on the earliest players, and I think that intention still holds true when making these games. It’s just a shame we too often either don’t have the time, patience or attention span to play them that way.
It sure is fun stomping bosses into paste aint itIn all my playtime I've ignored pretty much all the bosses (only having fought two Tibia Mariners), and just this afternoon I went back to the starting area of the game and had a bunch of 'm for breakfast.
Also, hammer Kratos is in this game apparently.
Every time someone says Fromsoft respects the players time, I wonder if they're lying, or stockholmed.
Eh, it's alright.It sure is fun stomping bosses into paste aint it