Tied up two of the personal quests last night.
Morrigan was going to confront Flemeth and getting her Grimoire. At first I took the offer to leave her alone and just took the stuff in the hut, but then I decided "You know what, while don't like Morrigan much, Flemeth sounds like a fucking child abuser and one good turn deserves another". So I fought her and she turned into a dragon. And then I killed her without too much trouble. Morrigan's only real response was "She's not truly dead and I'll kill her again and again if needed". I don't really feel bad about killing Janeway....er, Flemeth, but at least a little thanks would be in order, Morrigan. Or is it because I did a good thing that you can't approve of it because something something whatever stupid reason you have against not throwing a sack of kittens in a river today. And I'm only slightly shocked that there isn't a quest where you find a bunch of kittens only for Morrgan to chide you for not gathering them up, putting them in a sack and tossing them in a nearby well(thus poisoning the water supply to boot).
Also did Shales, which invovled me traveling to a new Thiag on the Deep Roads map called Cadash Thaig and after chopping my way through darkspawn and other such vermin I found the thing shale was looking for. Shale's real name and the revelation that....Shale is(was) a girl all along! Except Shale is a Golem, has no gender and honestly doesn't care that it used to be a dwarf woman so cool. We got that sorted. Also some good loot down there so it was worth it.
I think the only personal quest I haven't done is Zevron and I don't know to trigger his, To be fair, I've barely used Zevron because I'm already a Rogue and having another Rogue feels redundant most of the time, especially because I have to give up a mage or a tank to do so and also because I didn't get him until a fair bit into the game.
Does it really matter if I do the personal quests on a gameplay level? I know Mass Effect could allow you to circumvent a certain plot point if you did WREX's personal quest(assuming you weren't maxing paragon/renegade) and Mass Effect 2 made a big deal about how many people survive the suicide mission if you did their personal quests and made the right choices. Like, do characters die or do better if you did their personal quests? More applicable, am I gonna notice if I don't seek out Zevron's quest before triggering the landsmeet?
Since I'm bringing up Mass Effect, both games have a problem with inventory. I swear I'm messing around in my inventory a lot to compare weapons and armor and then sell off the stuff I can't use or isn't good and also because I fill up my inventory with crap after every dungeon. The only reason I keep most of it is for selling for cash money and a good portion of the enemies just give money for some reason(and I'm not gonna complain because it saves me time and trouble). Mass Effect, however, gave me the option of converting excess shit to omni-gel, which you could then use for lots of things(and they make a comment about it in ME2 how people were apparently abusing the hell out of the omni-gel mechanic which is why you can't do that in ME2). I hope to god that Dragon age 2 and Inquistion figured out a way to fix the inventory system somehow.
One final nitpick and I'm done. When traveling on the map, I swear it feels like the proximity of locations has nothing to do with how long it takes to get there. For example, going between two locations in Denerim showed my party going through a bunch of back alleys up to a main street despite a main street being very close to where they started, but for some reason they took the scenic route instead. Even more annoying, going from Ostagar to Flemeth's Hut, which should be right next to each other, had the party go north almost up to lothering and then back down to flemeth's hut? Why the detour guys, seriously? They should be next to each other so why are you going all the way up there just to double back?