Now that I'm finished with Return to Monkey Island(my take
here, if you're interested) , I'm back on the Dragon Age Train. Toot Toot!
Getting back into it, I fired up '"The Darkspawn Chronicles" and after about 20 minutes I turned it off again. It's basically the battle of denerim but this time you're one of the invading darkspawn and you recruit darkspawn from the map to kill the defenders and occasionally one of the story characters as a boss/mini-boss(one of the first ones is Arl Howe). And it's.....okay I guess. Apparently it's an alt history where the Warden didn't survive the joining but there's not even any voice acting in the game or story, you just get a series of objectives and lead your little group of darkspawn to each one to kill everything in your path and I kinda just stopped caring when I realized what it was. I mean, you even go through the city in the exact same order, more or less, the maps are pretty much the same and it's just refighting the battle with the sides switched up and a bunch of combat with a few bits of text to urge you on. Apparently at the end you kill Alistair and Morrigan and doggo while they're fighting the Archdemon and then....well, the Darkspawn win and that's it. It feels very....perfunctory, I guess. I mean, it's a thing. It's more dragon age but it doesn't feel like it's adding anything to the experience and I pretty much don't see anyone talking about it when I do a search online.
So yeah, I don't feel like I'm missing much really by skipping it. If anyone has a reason to play it other then completionism, feel free to speak up because otherwise I'm moving on to Awakening.
Speaking of which, I did the first hour of Awakening and I'm already having a much better time. It's almost little a mini-sequel to origins, where after the blight ended, the Grey Wardens were given control of Vigils Keep, a former holding of Arl Howe and the PC is appointed the Warden-Commander of Ferelden(as well as a title of Arl/Arlessa) with the intent of rebuilding the templar order. This can be the PC(or one of the PCs) from Origins as an imported character or you can just make a new one and then it's brand new PC, a Warden from Orlais who arrived after the blight ended(Naturally I'm using the same warden I beat Origins with, city elf female) Of course, the moment you start the game and are approaching Vigils keep, you find the fortress under attack by Darkspawn, throwing you right into the action as you fight your way to the top of the fortress, helping survivors and gaining companions along the war. Among them is a warrior named Mhairi, Oghren the alcoholic berserker dwarf and Anders, an apostate mage who you find surrounded by a pile of dead templars(as you do).
It turns out the fortress was attacked by surprise by darkspawn, and not just stupid horde darkspawn, but darkspawn who attack in a guided manner, led by an intelligent talking Darkspawn. Once he's dead and the fortress is secured, the companions are given the joining ritual and poor Mhairi fails to make it. Too bad, because I was already starting to like her. The whole thing throws you into the action really quick and introduces characters at a rapid pace, as well as introducing you to the central conflict. It looks like Vigils keep is going to be a player HQ of sorts and I look forward to seeing how well it works.
Also, KIng Alistair made a quick cameo with his honor guard, presumably as the head of reinforcements for the keep, which of course, I'd already secured by that point. Then he says hi but he must be going and then marches off because King Business or some such. It's possible he'll show up again but I doubt it.
But yeah, I'm back, baby!