And Dragon Age 2 is finished.
So before I get to all the juicy stuff, I'll quickly run through the remaining subplots and plot points because it's the law and I'm too.....pretty(yeah, we'll go with that) to go to prison. Among the final companion quests I do are Varric's quest where I go help unhaunt his brothers mansion which is very haunted. It's a spoopy walk through all the usual spoopy haunted house tropes (Flying objects, spoopy sounds, pictures of Richard Nixon wearing a thong on the walls) till eventually a red golem spawns in and I kill him. He turns into a piece of red lyrium which apparently was part of the idol from the deep roads that Crazy brother kept and helped make him go cra cra. Varric demands to keep it and after making a compelling argument it drove his brother round the bend and he's already starting to act pretty nutso, yeah, we're throwing that thing in the nearest bottomless pit filled with Atari ET cartridges so they'll never be found. I kinda forget exactly what's done with it....oh, I give it to Sandal and that's safe because ENCHANTMENT! Yes, let's give the special boy with the disturbingly high body count the piece of the artifact of doom. That'll go well and can't possibly backfire.
After that, I help Merril with her evil mirror that she's still obsessed with and she says she needs to summon a demon to make it work and...godammanit Merrill, what part of "Summon a demon to fix a creepy ancient mirror" doesn't sound like a terrible idea to you? I went along with it because Merrill got all angry about this and ok, I''ll help enable your terrible life choices because I love your weird persistent naivete and you're the only blood mage who somehow hasn't gone complete kill crazy yet despite at least 7 years of indulging in the stuff. It ends as well as I except and I want to be sad about what happens at the end but.....I mean, I expected this to end badly, just somehow merrill didn't so it doesn't really hit hard for me. Poor kid, though.
Okay, with that out of the way, the full steam ahead on the endgame. There's not too much left at this point. One mission has you running around chasing after Mages and Templars that have been sneaking out at night to do...something, and every time you find a group they all attempt to murder you together. This happens a couple times until you find their final base outside of town. Also, they kidnapped Carver because why fucking not I guess? It makes no real different and it doesn't seem like he's in any real danger. When you meet the final group they all go "Oh, the Champion" and it's explained the Templars and Mages want to kick Meredith to the curb, but none of them bothered to explain that before or wouldn't let you help them so violence was the only option. Here it looks like you can maybe help them out because fuck that Templar *****, when one of the mages goes "Fuck you Champion, you must die now" despite me not wanting to fight and then all of them, despite not wanting to fight be a minute ago and a couple clearly being sympathetic to me, decide to try to murder me anyway. And then the real templars show up and clean up the mess after Carver was rescued.
This is about the point I'm started to notice the writing seems a bit...choppy, for lack of another word. Like it feels like we're all on the same page but one mage has a chip on her shoulder so everything turns into a throw down because of course it does. And it only gets worse from there. I get summoned to hightown near the chantry to find Orsino and Meredith bitching at each other in the middle of the plaza, when Anders shows up and declares he's had enough of everyone's shit and detonate the magic nuke he somehow planted in the Chantry without anyone noticing(because an apostate mage can just wander off and plant a bomb....you know what, whatever. A WIZARD DID IT!). The High Chanter dies in the explosion and Meredith loses her fucking shit right then and there, invoking the Rite of Annulment and all Mages must die, which forces me to pick a side.
So part of this is that I'm a mage and while I've killed scores of people in kirkwall, pretty much all of them were trying to kill me first and thus had it fucking coming or something like that, I'm inclined to pick the mages. Despite the mages having a massive problem with blood magic and abominations(and Meredith points this out as part of her casus belli), the fact the Meredith just flat out declared every fucking mage in the city has to die now is just way over the fucking line and makes it impossible to support her, despite the fact she otherwise has a lot of good points. Yes, there's a serious goddamn problem in Kirkwall (and a terrorist action to boot) but Anders took responsibility in front of everyone, it's pointed out he's an apostate and not part of the circle so there should be no guilt by association there. At least to a reasonable person, which Meredith is clearly not at this point. But even weirder is instead of instantly killing Anders, who is offering no resistance at this point and practically asks you to kill him, Meredith just lets you decide what to do with him and walks away. Seriously Meredith, the perpetrator is RIGHT FUCKING THERE, DEAD TO RIGHTS, you know here's not part of the circle(and the head mage has condemned him publicly in front of you) and your answer is Mage Genocide but just let Anders live if Hawke decides? What kind of fucked up train of logic is that?
Also, I'm gonna be pedantic for a moment and point out that Meredith does not have the Authority on her own to actually invoke the Rite of Annulment but actually has to get someone else permission(at least in DAO that's how it worked at the circle tower). Granted, that someone else was probably killed when the Chantry blew up and Meredith clearly doesn't care either way but still.
Anders for his own part. He knows what he did, he takes full responsibility and knows he made things worse because "Now there can be no compromise" and in that he's right. He's gone full fanatical zealot and he's ready to accept death now that he's done what he set out to do. I respect the fact he's owning his atrocity and willing to let himself be killed right then and there now that it can't be undone, despite the awfulness of the act. I like Anders as a character which makes it worse when I decide to shank his ass, because of aforementioned terrorism which basically started a religious war. It's possibly the hardest choice I had to made in the game and doesn't matter much at this point but the fact his act was beyond the pale outweighed my like of him as a character.
The next twenty or so minutes is a bunch of fighting demons and mages and templars, almost all of whom try to kill me on site(and half the mages I meet go full abomination the moment I see them). It's a slog through the streets to the Gallows and I turn the difficulty down to easy for the first time in the game to make the fights go faster because at this point I'm just ready to be done with all of this. Orsino is at the Gallows and gives me a few minutes to talk with everyone one last time and switch out gear before the big fight commences. It's a nice bioware moment despite the fact it's basically everyone standing in a line waiting for me to talk to them because bioware still hasn't invented a sitting or leaning animation for times they characters are just chilling(Awakening had the same issue when you were in the throne room of the vigil).
The battle starts and a bunch of Templars rush in, first murdering a bunch of mages in a cutscene and then getting mowed down with little issue in game due to spells and chokepoints. Of course, at this point Orsino decides this decisive first victory has driven him to such despair he IMMEDIATELY starts using Blood Magic and becomes a Harvester demon, which IDK how that fucking works Lorewise and...seriously Orsino? I went to bat for you. We were winning for the moment. So after the pointless boss fight(apparently this was supposed to only happen if you fought for the mages but someone at Bioware went...FUCK IT, TOSS IT IN!) I fight my way out of the Gallows, at which point I'm getting super fucking tired of yet more mook fights because I just want to be done with all of this and it just feels like (more) busy work.
The fight with Meredith is a lot more interesting. She's waiting nearby with a small army of Templars, most of whom abandon her and call her out of her increasingly erratic and insane behavior. Of course, she's not having this, pulling out a big glowly evil looking sword and declares she will kill all of them and defend the city(or what little will be left of it) herself. So remember the whole evil looking idol found in the deep roads that Varric's brother ran off with and then vanished? It was implied Meredith bought it after that and went more and more nanners. Not that we ever see her prior to getting the idol so it's hard to compare but yeah, turning it into a big scary ass red sword and wanting to murder everyone is pretty bad.
So in what I can only assume is a product of the games rushed dev cycle, the army of templars basically vanishes at this point leaving my group to fight Meredith. Which has her doing crazy ass ninja flips and bringing the statues around the plaza to life. And it's really cool and one of the most interesting fights in the entire game, which is one of the few redeeming bits of the entire endgame. And after all that is done, Meredith...turns into a red lyrium statue...thing because that shit is whack, you know? The small Templar Army shows up again and lets Hawke leave and we cut back to Cassandra finishing her questioning of Varric.
There's a few more tidbits here. Apparently things really went to shit afterward, with Kirkwall setting off a Civil War across Thedas and even the Templars have gone Rogue. Varric gets to go free and Cassandra meets with some more Seekers and Leliana, talk about how both the Hero of Ferelden and Hawke have vanished. All hinting that shit is going down, no doubt a massive bit of foreshadowing to inquisition. Also, I can imagine this exchange happening offscreen
Leliania: That took a while.
Cassandra: The Dwarf talked for 12 fucking hours nonstop.
Leliana: Surely you learned a lot then?
Cassandra: All I learned was that every warehouse in Kirkwall looks exactly the same and is filled with 127 bandits.
Leliana: ......Merde!