Not a ton going so far. I think I spent a fair bit of time doing quests in the hinterlands on the Way to Redcliff and just talking to people in Haven. Still trying to get a feel for Sera who is always in the Tavern. It's something about her spritely cockney thing that isn't working for me and while I get where she's coming from, being anti-elitist, it's not clicking for me at all. Most of the other companions I've grown to appreciate if not like to some extent or another, but Sera is the odd elf out at the moment.
Anyway, I've reached Redcliff and it looks a bit different then it did in DAO and a hell of a lot more populated. Also, much more colorful. Met up with the Mages and found out they apparently threw in with Tevinter. God dammit mages. I mean, I'm sympathetic to your plight but this? Throwing in with an empire where you're either an elite mage or a slave to one, with a ton of blood magic to boot? I'm not a huge fan of the Templars but this is making me seriously want to work with them this time(aside from the fact I've thrown in with the mages twice in the last few games, albeit under protest in DA2). Apparently there's some mutually exclusive stuff for each side(though not as much as say Witcher 2), but otherwise the game plays mostly the same.
Too be honest, I understand and respect the role the templars play(or are supposed to play), but the chantry/templars have a bad tendency to treat mages like dirt. OTOH, Mages have shown a really bad tendency to turn to demon summoning and blood magic when left alone and I can't get behind the idea that Mages should just be left unsupervised either. I feel like the whole system before wasn't bad in theory but desperately needed reform. The circle tower in DAO was an emergency situation but was contingent on being able to solve the demon invasion before the Templars arrived to purge the tower, so it didn't really feel like I sided with anyone despite the game deciding I'd picked the mages over the templars. DA2 felt kinda pointless either way since apparently your decision means almost nothing regardless which side you choose. I went with the mages there because Meredith's solution was literally murder every mage in Kirkwall, despite Orsino flat out offering to surrender and go back to the gallows in peace(which Meredith rejected). Then you have some mages(such as Orsino) basically going straight to demon possession and blood magic as if to prove meredith's point, but on the other hand you have a number of the Templars willing to call Meredith out on her extremism and not back her call for mass mage murder. But honestly it felt hard to side with Meredith in DA2 when her argument is "Burn the circle to the ground" because an Apostate acted more or less on his own to commit an act of terrorism(Yes, I know she was under the influence of an artifact of DOOM, which makes it even harder to want to support her)
At least here I'm given time to decide and choose a side and honestly I think I'm gonna pick the Templars this time around, though through the magic of video games I'll probably check out both missions(In Hushed Whispers and Champions of the Just) and save just before I do because apparently they're both interesting. And if/when I replay DAI I'll play the other side with a different inquisitor.
Anyway, I've reached Redcliff and it looks a bit different then it did in DAO and a hell of a lot more populated. Also, much more colorful. Met up with the Mages and found out they apparently threw in with Tevinter. God dammit mages. I mean, I'm sympathetic to your plight but this? Throwing in with an empire where you're either an elite mage or a slave to one, with a ton of blood magic to boot? I'm not a huge fan of the Templars but this is making me seriously want to work with them this time(aside from the fact I've thrown in with the mages twice in the last few games, albeit under protest in DA2). Apparently there's some mutually exclusive stuff for each side(though not as much as say Witcher 2), but otherwise the game plays mostly the same.
Too be honest, I understand and respect the role the templars play(or are supposed to play), but the chantry/templars have a bad tendency to treat mages like dirt. OTOH, Mages have shown a really bad tendency to turn to demon summoning and blood magic when left alone and I can't get behind the idea that Mages should just be left unsupervised either. I feel like the whole system before wasn't bad in theory but desperately needed reform. The circle tower in DAO was an emergency situation but was contingent on being able to solve the demon invasion before the Templars arrived to purge the tower, so it didn't really feel like I sided with anyone despite the game deciding I'd picked the mages over the templars. DA2 felt kinda pointless either way since apparently your decision means almost nothing regardless which side you choose. I went with the mages there because Meredith's solution was literally murder every mage in Kirkwall, despite Orsino flat out offering to surrender and go back to the gallows in peace(which Meredith rejected). Then you have some mages(such as Orsino) basically going straight to demon possession and blood magic as if to prove meredith's point, but on the other hand you have a number of the Templars willing to call Meredith out on her extremism and not back her call for mass mage murder. But honestly it felt hard to side with Meredith in DA2 when her argument is "Burn the circle to the ground" because an Apostate acted more or less on his own to commit an act of terrorism(Yes, I know she was under the influence of an artifact of DOOM, which makes it even harder to want to support her)
At least here I'm given time to decide and choose a side and honestly I think I'm gonna pick the Templars this time around, though through the magic of video games I'll probably check out both missions(In Hushed Whispers and Champions of the Just) and save just before I do because apparently they're both interesting. And if/when I replay DAI I'll play the other side with a different inquisitor.