Blacktail.
1st person AA witching game. Not the Witcher style witching where you're officially meant to be whacking witches but instead are unofficially wooing wild witches with your wily waist wand. No. This is the witching that witches do when they are doing all their wild witch shit. Presumably. More specifically, it's the Baba. And the Yaga. The alpha and the omega. The primordial source, the eternal womb of Fly agaric madness!
Soundtrack starts off alright with dramatic otherworldly wailing. Art style is impressive for its class (a 20 quid game), colourful and somewhat reminiscent of Fable at times, with a slight leaning towards a darker tone. The HUD is, well, shit, say it ain't so...it looks like someone actually cared about the HUD for once! It's not over the top with extravagant effects, but it has an appealing style and purpose.
Gameplay so far is mostly bow related, resource, discovery, upgrade, skill obtain loops, spread quite evenly at a laid back pace. Some unexpected minigames pop up too. Though it don't hang about introducing you to the moral choice systems, as the very first step to starting the game is answering "hey, do you wanna be hugging these trees? Or ripping them down with tools built from the bones of all the innocents you just murdered?" Not sure what it changes yet, but am suspecting the button prompts over various wildlife creatures that make my character exclaim "I shan't sacrifice these majestic souls for my own selfish ends!" probably has something to do with it. Also the moral choice systems are still a mystery. There's 3 different moral bars, possibly one of them, or two different halves of them are about bees?
There's some cute touches here there showing more care than most others in these genres, like instead of mission waypoint markers or glaring videogamey arrow paths, there are these sporadically placed cool little goth heart biscuits (cookies?) on the floor with a bite taken out of them. And if you fail to pick up any items on your journeys, when you get to a campfire there's this adorable fella holding on them, just croaking away...
Voice acting is sufficient, however, am personally not a fan of modern American accents in ye old European fantasy tales. Literally any other language or accent is fine, but modern American just don't pass the suspension of disbelief, being such a young country and all that. But is still entertaining enough tomfoolery to pass the time, is an affordable asking price too. Plus the mushrooms look kinda more sinister than your average sentient mushrooms, they got like snake-raptor faces who give off the distinct vibe that if you fall asleep near them, they will start to fucking munch on your brain.
1st person AA witching game. Not the Witcher style witching where you're officially meant to be whacking witches but instead are unofficially wooing wild witches with your wily waist wand. No. This is the witching that witches do when they are doing all their wild witch shit. Presumably. More specifically, it's the Baba. And the Yaga. The alpha and the omega. The primordial source, the eternal womb of Fly agaric madness!
Soundtrack starts off alright with dramatic otherworldly wailing. Art style is impressive for its class (a 20 quid game), colourful and somewhat reminiscent of Fable at times, with a slight leaning towards a darker tone. The HUD is, well, shit, say it ain't so...it looks like someone actually cared about the HUD for once! It's not over the top with extravagant effects, but it has an appealing style and purpose.
Gameplay so far is mostly bow related, resource, discovery, upgrade, skill obtain loops, spread quite evenly at a laid back pace. Some unexpected minigames pop up too. Though it don't hang about introducing you to the moral choice systems, as the very first step to starting the game is answering "hey, do you wanna be hugging these trees? Or ripping them down with tools built from the bones of all the innocents you just murdered?" Not sure what it changes yet, but am suspecting the button prompts over various wildlife creatures that make my character exclaim "I shan't sacrifice these majestic souls for my own selfish ends!" probably has something to do with it. Also the moral choice systems are still a mystery. There's 3 different moral bars, possibly one of them, or two different halves of them are about bees?
There's some cute touches here there showing more care than most others in these genres, like instead of mission waypoint markers or glaring videogamey arrow paths, there are these sporadically placed cool little goth heart biscuits (cookies?) on the floor with a bite taken out of them. And if you fail to pick up any items on your journeys, when you get to a campfire there's this adorable fella holding on them, just croaking away...
Voice acting is sufficient, however, am personally not a fan of modern American accents in ye old European fantasy tales. Literally any other language or accent is fine, but modern American just don't pass the suspension of disbelief, being such a young country and all that. But is still entertaining enough tomfoolery to pass the time, is an affordable asking price too. Plus the mushrooms look kinda more sinister than your average sentient mushrooms, they got like snake-raptor faces who give off the distinct vibe that if you fall asleep near them, they will start to fucking munch on your brain.