More Virtue's Last Reward. I was in for a doozy now.
I must however correct myself: earlier I stated that I was mistaken in my belief that the choices would cause minor differences (they'd throw in a line or two that acknowledged my earlier choices and how it related to my overall survival chances) but on the whole would be similar. I now say that my assumption was correct, I just happened to come across one of those events that actually is very different when I wrote earlier.
I consider the previous game superior to this one. I was a lot lost there as well, but there was something there that I managed to figure out on my own that was central to the plot that made me feel like a clever cookie. (even though I think they gave me plenty of hints). This time I've never experienced that, and it feels like it can end any way.
I must however correct myself: earlier I stated that I was mistaken in my belief that the choices would cause minor differences (they'd throw in a line or two that acknowledged my earlier choices and how it related to my overall survival chances) but on the whole would be similar. I now say that my assumption was correct, I just happened to come across one of those events that actually is very different when I wrote earlier.
I've only chosen Ally so far, so the only way to explore other routes would be to Betray, going forwards.
I tried Betraying Tenmyouji after Allying him, thereby breaking the promise my character gave him, with the reasoning that "Well, he betrayed me in the last round, that sounds like a reasonable course of action: revenge". Also I had most recently played the Ally action which ended with Alice dead and Clover threatening to kill us all. She had promised to listen to anything I had to say if I choose Betray, so I figured that once Alice' corpse found I would make her *not* threaten to kill us all.
This however led to the first proper Game Over of this game, since Clover at this point had 9 points and could escape, which she did as per her superior Alice' orders.
Since the game via Phi had given me the hint the size of a mountain of Betraying Alice after the first round and the player character also agreed with the reasoning and as things turned out, Alice Betrays us after the first round, I figured that was the next thing to try. What happened? Alice chose Ally. And the player character said "You chose 'betray' last time!" despite it from his perspective being the first time he had been part of this Prisoner's Dilemma voting process. It makes me wonder if some pieces of dialogue is dependent on what nodes of the flow chart has been explored, not what strictly has happened on the current route. Tenmyouji also seemed to suddenly show a greater deal of care since he voted Ally "because Clover was on he other team". Is he also playing this visual novel?
Anyway, talking with Phi reveals that both her, Luna and me has had a headache; I suspect that's something you experience when you send your experiences through time. Unlike Clover.
I went into the Challenge room with Luna and afterwards Quark fell ill with Radical-6. Again. Then Alice got sick in Radical-6. Again. In this route, two antimatter bombs have also been discovered.
I then voted to Ally Phi and she Betrayed me, claiming that you reap what you sow, and that I betrayed her last game, in the last Second Game. First of all, No, I did not, I've only voted Betray towards Clover and in this route against Alice in the first round. She said "clearly you must know by now" which I assume is meant to be "clearly you have tried going back and forth with different choices by now, since you are playing a Visual Novel/the in-universe explanation for why you can go back and make different choices". She then had her 9 points and went to open the exit door and left me on another freaking cliffhanger.
I write this as I discover it, to put my thoughts into words while I remember them, but at this point I think it's obvious that going back and forth through different routes is part of the game's narrative. Though given how many dead-end routes I've discovered I think it is odd that the game let me progress to one where Phi called me a traitor even though I have not betrayed her so far. Unless she's talking about something outside of the Prisoner's Dilemma votes.
I also think it is obvious that Tenmyouji is Quark's grandpa. Given that he knew about the Mars mission and seemed to think all is lost once Quark got Radical-6 I suspect he's a key figure in this arrangement, no matter if he's Q or not. Since his grandchild is named Quark I therefore suspect him of having brought the bombs in. From a different timeline I know that either Clover, Dio or K murdered Luna, but I still think that is merely Clover reacting to the death of Alice like she did in last game. Anyway, I'm gonna change my vote now and Betray Phi in the last vote. Maybe that will unlock the continue on this route?
And as things turned out, now she voted Ally. In other words she votes the opposite of what I voted. She promised to make me pay, even if it's the last thing I do. And the narration seemed to say "Reload and choose Ally, you big dummie!". Then a proper Game Over.
And my previous route highlighted as Green, so now I might actually continue along that route. The conversation is now slightly different, Phi is aware of me having experienced "the other round 2", but I convince her to explore this storyline further.
And long last I got some answers: quantum theory permits both Phi and I to transfer our consciousnesses between different nodes in the story. I also got some backstory with Phi, and that it is possible to change the past via quantum theory, the theory laid out that we're making choices that will determine what has happened outside of this facility. Maybe we are trying to stop the Radical-6 pandemic, after all?
And three anti-matter bombs have been found, and Sigma knows who placed them! I however do not and the storyline ended on another freaking cliffhanger as he pointed at the guilty party.
If I must guess for someone, I will say Tenmyouji, for the reasons I brought up a couple paragraphs ago.
At long last it feels like I am making some progress, and I suspect playing additional storylines will net the evidence for that route. For now, I will say the following:
I tried Betraying Tenmyouji after Allying him, thereby breaking the promise my character gave him, with the reasoning that "Well, he betrayed me in the last round, that sounds like a reasonable course of action: revenge". Also I had most recently played the Ally action which ended with Alice dead and Clover threatening to kill us all. She had promised to listen to anything I had to say if I choose Betray, so I figured that once Alice' corpse found I would make her *not* threaten to kill us all.
This however led to the first proper Game Over of this game, since Clover at this point had 9 points and could escape, which she did as per her superior Alice' orders.
Since the game via Phi had given me the hint the size of a mountain of Betraying Alice after the first round and the player character also agreed with the reasoning and as things turned out, Alice Betrays us after the first round, I figured that was the next thing to try. What happened? Alice chose Ally. And the player character said "You chose 'betray' last time!" despite it from his perspective being the first time he had been part of this Prisoner's Dilemma voting process. It makes me wonder if some pieces of dialogue is dependent on what nodes of the flow chart has been explored, not what strictly has happened on the current route. Tenmyouji also seemed to suddenly show a greater deal of care since he voted Ally "because Clover was on he other team". Is he also playing this visual novel?
Anyway, talking with Phi reveals that both her, Luna and me has had a headache; I suspect that's something you experience when you send your experiences through time. Unlike Clover.
I went into the Challenge room with Luna and afterwards Quark fell ill with Radical-6. Again. Then Alice got sick in Radical-6. Again. In this route, two antimatter bombs have also been discovered.
I then voted to Ally Phi and she Betrayed me, claiming that you reap what you sow, and that I betrayed her last game, in the last Second Game. First of all, No, I did not, I've only voted Betray towards Clover and in this route against Alice in the first round. She said "clearly you must know by now" which I assume is meant to be "clearly you have tried going back and forth with different choices by now, since you are playing a Visual Novel/the in-universe explanation for why you can go back and make different choices". She then had her 9 points and went to open the exit door and left me on another freaking cliffhanger.
I write this as I discover it, to put my thoughts into words while I remember them, but at this point I think it's obvious that going back and forth through different routes is part of the game's narrative. Though given how many dead-end routes I've discovered I think it is odd that the game let me progress to one where Phi called me a traitor even though I have not betrayed her so far. Unless she's talking about something outside of the Prisoner's Dilemma votes.
I also think it is obvious that Tenmyouji is Quark's grandpa. Given that he knew about the Mars mission and seemed to think all is lost once Quark got Radical-6 I suspect he's a key figure in this arrangement, no matter if he's Q or not. Since his grandchild is named Quark I therefore suspect him of having brought the bombs in. From a different timeline I know that either Clover, Dio or K murdered Luna, but I still think that is merely Clover reacting to the death of Alice like she did in last game. Anyway, I'm gonna change my vote now and Betray Phi in the last vote. Maybe that will unlock the continue on this route?
And as things turned out, now she voted Ally. In other words she votes the opposite of what I voted. She promised to make me pay, even if it's the last thing I do. And the narration seemed to say "Reload and choose Ally, you big dummie!". Then a proper Game Over.
And my previous route highlighted as Green, so now I might actually continue along that route. The conversation is now slightly different, Phi is aware of me having experienced "the other round 2", but I convince her to explore this storyline further.
And long last I got some answers: quantum theory permits both Phi and I to transfer our consciousnesses between different nodes in the story. I also got some backstory with Phi, and that it is possible to change the past via quantum theory, the theory laid out that we're making choices that will determine what has happened outside of this facility. Maybe we are trying to stop the Radical-6 pandemic, after all?
And three anti-matter bombs have been found, and Sigma knows who placed them! I however do not and the storyline ended on another freaking cliffhanger as he pointed at the guilty party.
If I must guess for someone, I will say Tenmyouji, for the reasons I brought up a couple paragraphs ago.
At long last it feels like I am making some progress, and I suspect playing additional storylines will net the evidence for that route. For now, I will say the following:
I consider the previous game superior to this one. I was a lot lost there as well, but there was something there that I managed to figure out on my own that was central to the plot that made me feel like a clever cookie. (even though I think they gave me plenty of hints). This time I've never experienced that, and it feels like it can end any way.
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