Silent Hill Warriors was definitely one of Koei Tecmo's more ambitious spin-off series.Turns out I'm already halfway through SHW3.
Silent Hill Warriors was definitely one of Koei Tecmo's more ambitious spin-off series.Turns out I'm already halfway through SHW3.
Silent Hill Warriors was definitely one of Koei Tecmo's more ambitious spin-off series.
So as things turned out, the self-serving, smug, guy who tends to Betray and is okay with murder is actually a bad guy. Who'd have thought?
This was one of the ones that surprised me at your guess. And yes, I can imagine Uchikoshi jumping up and down in glee as well.Who do I think Zero is? At this point, I don't know.
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Finally: am I Zero? That is one of those far out twists that I imagine the author giddy, jumping up and down with excitement on the prospect of pulling it off, but I don't see it happening, unless it's some sort of self inflicted amnesia where the events are set up to happen in advance, but that sounds ridiculously improbable.
Those were some of my favorite parts. Also, that should be marked a spoiler.Tunic
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Worst part is the "golden cross"puzzles, where to unlock secret stuff you have to enter a series of commands on direction pad, and you determine that series by contextual clues. It's just annoying and stupid and tedious. Seriously, just look those up on the internet.
Well as I said, that prediction was really of the "well if I must consider that possibility I can only see it going something like this" variety. That it happened to be right just says that I have managed to get a decent profile of Uchikoshi as a writer.[This prediction of yours] was one of the ones that surprised me at your guess. And yes, I can imagine Uchikoshi jumping up and down in glee as well.
(unspoiled the parts that I don't consider to be spoilers).I have to agree that 999 was the better game. A bunch of the plot twists stretched my suspension of disbelief a little too far, like the fact that Sigma never touched his face and felt his bionic eye or long hair or realized he was old, or that nobody noticed that gravity was so much weaker or questioned Phi's super jump that much. None of the returning characters actually felt like the same people. Clover has a completely different personality, and Junpei and Akane don't really share much in common with their previous appearances either. You are right that there was a little too much repetition in parts of the game, and personally I found Zero the third to be quite a grating character. Also I have to knock major point off for ending on a cliffhanger.
I actually just started it up; my impression of the animations so far mirror yours.Are you planning on still playing Zero Time Dilemma? I told you before VLR to lower your expectations, and you should do so again before ZTD. It can still be fun, but it does contain something that I personally consider the worst plot twist I've ever seen, and the animations are often so bad as to be comical. Just enjoy it for what it is and don't hope for a lot of satisfying answers.
Fuck God Devouring Serpent all my homies hate God Devouring SerpentI'm now 45 hours into Elden Ring. In terms of progression I'm level 69 and have beaten all three of the shardbearer bosses available before going up to the Altus plateau and am currently in the underground as part of ||Ranni's|| questline. I'm having a massive amount of fun with it, a couple of issues with balance notwithstanding, and there's always somehow still more interesting stuff to find and explore.
More specific thoughts that include spoilers
I'm playing a sorcery focused build and got pretty stuck on Rennala for a while. Her magic resistance meant my arsenal of spells wasn't much use, and despite my best efforts (and the assistance of a levelled Carian Knight's Sword) I couldn't beat her second phase with melee. I gave up, went to Caelid, beat Radahn using summon cheese and chipping him with spells, and also found the Rock Sling spell. The thing about Rock Sling is that unlike other spells it deals physical damage, so the next time I went up against Rennala and got to her second phase I just cast Rock Sling about seven or eight times and she just fell over. I would have preferred to have the fight to have found more of a happy medium between "very hard for sorcerers for sorcerers without rock sling" and "trivial for sorcerers with rock sling" but I understand that not everything in an open world can be perfectly balanced.
What weapon are you using for that serpent? As an FYI it’s kind of a gimmick fight, so be sure to check the environment a bit.Fuck God Devouring Serpent all my homies hate God Devouring Serpent
I'm closer to beating it than the Fire Giant though.
It’s why I didn’t bother with collecting trophies for DS3. Too redundant and masochistic with the covenant grinding and obtuseness. Like you said it shines best for combat improvements and I also think it has some of the best bosses/DLC in the series.After Finishing Dark Souls Remastered, I went to Dark Souls 3 next, because I apparently have a subconscious desire for more pain.
And coming from just beating DSR, DS3 felt so strange. It's one of those two step forwards, but one step back.
Combat is a definite improvement. Animation cancelation, ability to dodge roll in any direction during a lock-on, and general area designs are far better. But it doesn't have the areas magically connecting like in DSR. While it's better than DS2, DS3 still has a linear pathing issue.
The bonfire system is great in-theory, but there are some questionable placement choices. I.e. dragonslayer armour bonfire next to grand archive bonfire. I also feel the game has a bit too many enemies who can one-shot you even with best armor.
While it's a problem with all three DS games, DS3 has some of the most annoying achievement designs. Collecting all spells sounds easy on the paper, but if you unknowingly use a boss soul on a wrong item, or kill off an npc by accident, you have to start a ng+ just to get those items. I was so close to getting the achievement for collecting all miracles, but because I used the dragonslayer armour soul for its weapon instead of the spell, I have to pretty much play the entire game again just to get its soul.
Also, if you wanna get covenant rewards as a solo player, you have to grind for them from enemies with a very rare drop rate. I thought I was going insane.
But the game isn't all that bad either; Like I said above, the combat is better with more weapons. The addition of FP bar balances out PVP so caster builds don't spam. The boss designs are cool, and boss weapons feel great to use. They don't consists of 90% heavy/great weapons and 10% regular-size/viable weapons anymore, but different items and useable weapons make collecting their souls fun.
Hmm, I could go for Elden Ring next
I know I need to use the thing but I'm not really specced for it so I need to summon in help from another player but that hasn't quite worked out yet. (I'm using a sorcery focused high intelligence build. If I need to fall back on melee damage I use the Carian Knight's Sword which has intelligence scaling)What weapon are you using for that serpent? As an FYI it’s kind of a gimmick fight, so be sure to check the environment a bit.
More power to you if you want to take it down with normal gear, but there’s a reason that weapon doesn’t have any stat requirements. At worst a few somber stones to spare will help boost damage regardless of scaling/spec.I know I need to use the thing but I'm not really specced for it so I need to summon in help from another player but that hasn't quite worked out yet. (I'm using a sorcery focused high intelligence build. If I need to fall back on melee damage I use the Carian Knight's Sword which has intelligence scaling)
I do more damage with the pokey stick than without it, its just that I still don't deal much damage with the pokey stick.More power to you if you want to take it down with normal gear, but there’s a reason that weapon doesn’t have any stat requirements. At worst a few somber stones to spare will help boost damage regardless of scaling/spec.
Did you cry and got emotionally destroyed by that ending? Because if you didn't, you are a soul-less, heartless, scum of a human being! /sFinished Valiant Hearts: The Great War.
I was right at the end last night. Literally right there. But I didn't know, and went to bed. I picked it up again this afternoon, played it for two whole minutes, and then the credits rolled.
Overall, I came away with a positive experience. I liked the artstyle, I liked the characters, I feel like World War 1 is a criminally underused setting, and I like how you are playing as characters who aren't in constant conflict, so you really did see a lot of things. But my biggest problem with the game is a combination of the simplicity, and the length.
Valiant Hearts is a very simple game. You are interacting with levers, or throwing stuff, and that is about the extent of it. The problem with that simplicity, though, is that it really doesn't have the legs to last as long as it does. The game lasts for six hours, but really could have been cut down to three.
With that said though, thank god for the Steam Deck. If I had been sat at my desk for the duration of this game, I probably would have zoned out about half way through.
Not sure what I am going to play next, but I am already three games in, this year. So I am really happy with myself.
That ending legit makes me cry every time. I don't cry easy.Did you cry and got emotionally destroyed by that ending? Because if you didn't, you are a soul-less, heartless, scum of a human being! /s
In all seriousness, I haven't seen anyone call the ending bad. At very least, they felt bad after the credits started to roll