My guess is she realized there really was no point in running? Plus she needs to drop the lighter for the big boombut why would you stand there and make out with a zombie? is this someone's fetish?
My guess is she realized there really was no point in running? Plus she needs to drop the lighter for the big boombut why would you stand there and make out with a zombie? is this someone's fetish?
Well honestly if all the zombie's wanna do is make out, they become significantly less scary. Eating you is a far more terrifying threat.My guess is she realized there really was no point in running? Plus she needs to drop the lighter for the big boom
Did that even work though? Because you end up fighting FEDRA not more than 5 seconds later. Maybe that was the point, that her sacrifice was pointless and she stalled nothing? I don't know. I think both the game and the show's version work as intended; Joel gets his call to adventure thrust upon him, and it shows how he can't deal with loss, as in both the game and the show he just walks away without even saying a simple 'I'm sorry' 'I love you', or 'goodbye'. The game has that moment where you can hear Tess getting shot from the otherside of the wall, and the show has that very nice ending shot, showing how Joel just walks away from his grief (despite having known Tess probably for years) and Ellie lingers on it.I like her sacrifice in the game better. If I recall correctly she dies just offscreen standing up to FEDRA, stalling for time. It's a more badass ending. This felt a bit ignominious, and not scary at all.
It can also mean that Joel has "outgrown" the need to grief for someone after loosing his daughter and is already at peace with the fact that he will loose the next person he starts to care for as well. Jess's line of "save who you can save" is also quite resonating in that scene, since Joel ends up following those words to the letter in the game's climaxI think both the game and the show's version work as intended; Joel gets his call to adventure thrust upon him, and it shows how he can't deal with loss, as in both the game and the show he just walks away without even saying a simple 'I'm sorry' 'I love you', or 'goodbye'. The game has that moment where you can hear Tess getting shot from the otherside of the wall, and the show has that very nice ending shot, showing how Joel just walks away from his grief (despite having known Tess probably for years) and Ellie lingers on it.
He obviously hasn't since he still has the broken watch, which itself symbolizes that he's never been able to move on. And the game's ending epitomizes this; he trades in Sarah for Ellie at the expense of the world and even Ellie's peace of mind. If he saved who he could save he wouldn't have killed that doctor and executed Marlene.It can also mean that Joel has "outgrown" the need to grief for someone after loosing his daughter and is already at peace with the fact that he will loose the next person he starts to care for as well. Jess's line of "save who you can save" is also quite resonating in that scene, since Joel ends up following those words to the letter in the game's climax
Well, it’s not like the doc or Marlene meant anything to him; especially not the way Ellie did. So not really following how he didn’t save Ellie here, at least in his mind. The fact he kills them when they really didn’t even need to die is another story. It’s also part of my ongoing issue with narrative focused gameplay and the illusion of choice, and the sequel does this too with Ellie’s red-tinged-rage-kill that must be completed to progress, regardless of how the player feels about it. It’s scary to think some people playing the game might’ve actually felt like her.He obviously hasn't since he still has the broken watch, which itself symbolizes that he's never been able to move on. And the game's ending epitomizes this; he trades in Sarah for Ellie at the expense of the world and even Ellie's peace of mind. If he saved who he could save he wouldn't have killed that doctor and executed Marlene.
I think I just preferred how she met her imminent death better in the game. Even if it didn't accomplish that much it was at least more dignified. The fact that you're running away and only hear some gunshots just went towards that feeling that everything was going downhill and flying out of your control fast. By delving that much on her final moments that closely (focusing on the one person who's already a goner) and also focusing on the lighter (which you know is only gonna work at the last second, so it's more annoying that tense) the sense of urgency and being overwhelmed dissipated a little.Did that even work though? Because you end up fighting FEDRA not more than 5 seconds later. Maybe that was the point, that her sacrifice was pointless and she stalled nothing? I don't know. I think both the game and the show's version work as intended; Joel gets his call to adventure thrust upon him, and it shows how he can't deal with loss, as in both the game and the show he just walks away without even saying a simple 'I'm sorry' 'I love you', or 'goodbye'. The game has that moment where you can hear Tess getting shot from the otherside of the wall, and the show has that very nice ending shot, showing how Joel just walks away from his grief (despite having known Tess probably for years) and Ellie lingers on it.
No, but he could've easily not killed them. So the show's line of "save who can save" would not resonate with Joel's actions in the end at all. But then I don't think it's supposed to, and for all we know it may function as a very dark reflection when the end of the show arrives.Well, it’s not like the doc or Marlene meant anything to him; especially not the way Ellie did. So not really following how he didn’t save Ellie here, at least in his mind. The fact he kills them when they really didn’t even need to die is another story.
I don't think either game ever meant to give you this choice though. The whole idea is that you're stuck driving these characters to the choices they would make. And with Joel in the first game, everything he does in that hospital is exactly in line with how he would act considering who's life is at stake. Even when it comes to the doctor, a person Joel could've easily brushed aside without needing to kill him, the game still doesn't offer that choice because in his current state would totally kill this guy who was moments away from cutting open Ellie's skull.It’s also part of my ongoing issue with narrative focused gameplay and the illusion of choice, and the sequel does this too with Ellie’s red-tinged-rage-kill that must be completed to progress, regardless of how the player feels about it. It’s scary to think some people playing the game might’ve actually felt like her.
Wasn’t her rage basically brushed away with the thought of Joel on his porch smiling at her? Apparently right time, right place because *plot device* as I’m pretty sure it’s not the first time she had that flashback.No, but he could've easily not killed them. So the show's line of "save who can save" would not resonate with Joel's actions in the end at all. But then I don't think it's supposed to, and for all we know it may function as a very dark reflection when the end of the show arrives.
I don't think either game ever meant to give you this choice though. The whole idea is that you're stuck driving these characters to the choices they would make. And with Joel in the first game, everything he does in that hospital is exactly in line with how he would act considering who's life is at stake. Even when it comes to the doctor, a person Joel could've easily brushed aside without needing to kill him, the game still doesn't offer that choice because in his current state would totally kill this guy who was moments away from cutting open Ellie's skull.
With Ellie in the second game the issue isn't that you don't get to decide what she does, but that her actions in that moment feel inconsistent. Ellie's actions throughout the game feel out of character, but by the end for her to initiate the final confrontation yet abstain from killing when she has the other at her mercy, after all the horror she's already inflicted, comes across as extremely lame and pedantic.
Like I said, lame. I heard one explaination that this was actually her memory of him getting corrupted by what she was doing, and that when Ellie remembers it later on back in the abandoned house it was her redeeming this memory. But that feels like grasping at straws.Wasn’t her rage basically brushed away with the thought of Joel on his porch smiling at her? Apparently right time, right place because *plot device* as I’m pretty sure it’s not the first time she had that flashback.
They don't even have the means to do a shot for shot live-action remake of the first game, and the sequel is twice as long, so I doubt that.
I had a feeling this was gonna happen, but not this soon.
I wonder what they’ll do with the writing here? I know they chose the cast for Abby, but that doesn’t necessarily means it’ll be shot-for-shot live action remake of prt 2…. Will it?
I think there will be lots of salts, regardless.
So Bill was actually in the game? Don't spoiler it for me, but I literally do not remember this guy at all. All night I was like "well this is really good, but I hope it actually ties into the story somehow". I'm being very patient, but I really want the PC version to hurry up and come out so I can replay it along with the show. Admittedly I remember almost nothing from the game.Never thought they could stray this far away from the character of Bill
Without going into spoilers, the section with Bill is a tad bit short in the game. But he was a fun character to hang out with, especially having a snarky retort with EllieSo Bill was actually in the game? Don't spoiler it for me, but I literally do not remember this guy at all. All night I was like "well this is really good, but I hope it actually ties into the story somehow". I'm being very patient, but I really want the PC version to hurry up and come out so I can replay it along with the show. Admittedly I remember almost nothing from the game.
Yeah, he's in the game, but it's a very different vibe than the show. I'll actually predict that a lot of people who play the game after having watched the show, or just this episode, might be rather disappointed in the Bill section as a result. He still serves his purpose very well in the game, but he just got a serious glow-up for the show.So Bill was actually in the game? Don't spoiler it for me, but I literally do not remember this guy at all. All night I was like "well this is really good, but I hope it actually ties into the story somehow". I'm being very patient, but I really want the PC version to hurry up and come out so I can replay it along with the show. Admittedly I remember almost nothing from the game.