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BrawlMan

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I wasn't going to get it at full price anyway, but still, that's disappointing.
I am definitely not touching AH. It has that bad mechanic of constantly respawning enemies in the open world (why are developers still doing this?!) that gets tedious after hour one, and does a worse version of the Ubisoft towers. This game has been in development since 2017. This is the best they can come up with?
 

Dalisclock

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I am definitely not touching AH. It has that bad mechanic of constantly respawning enemies in the open world (why are developers still doing this?!) that gets tedious after hour one, and does a worse version of the Ubisoft towers. This game has been in development since 2017. This is the best they can come up with?
I'd make a joke that Russia is like a decade behind at all times but I honestly can't considering a lot of other devs are doing the same shit.

Maybe they got distracted by the sexy robots and everything else got phoned in?
 
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BrawlMan

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I'd make a joke that Russia is like a decade behind at all times but I honestly can't considering a lot of other devs are doing the same shit.
This wouldn't be so bad for me, if the developers committed to one idea, instead of doing everything and not being good at any of them. If you're gonna do SS/Bioshock, fine, but don't add the crap that was in FC2/3/4/5/6, and the really annoying aspects of Wolfenstein (2009) and Wolfenstein: Youngblood. Do one or the other, and I would have preferred the Shock route. We're in 2023, and Atomic Heart acts like we're between 2014-2019. From what I am seeing, the game plays more like an Action-RPG shooter than anything like the Shocks or Prey (2017). That is not exactly the problem, but it's the same shit FC: New Dawn & 6 suffered from by adding in RPG elements. AH does have some quality of life improvements (such as mass looting and inventory), but not enough for me to touch the game
 
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The Rogue Wolf

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BrawlMan

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I would still play RE3Remake over RE6 any day of the week. The only thing the latter has going for it are the bonus modes, but RE6 is too much of a slog to get through. If I remember correctly, most of Mercenaries Mode is already unlocked in the 8th generation ports. GB is one of the few major supporters of RE6. He like and enjoy whatever he wants, but no thank you. At least he bothers to highlight the positives RE3Remake brought to the table.

 
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Dalisclock

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This wouldn't be so bad for me, if the developers committed to one idea, instead of doing everything and not being good at any of them. If you're gonna do SS/Bioshock, fine, but don't add the crap that was in FC2/3/4/5/6, and the really annoying aspects of Wolfenstein (2009) and Wolfenstein: Youngblood. Do one or the other, and I would have preferred the Shock route. We're in 2023, and Atomic Heart acts like we're between 2014-2019. From what I am seeing, the game plays more like an Action-RPG shooter than anything like the Shocks or Prey (2017). That is not exactly the problem, but it's the same shit FC: New Dawn & 6 suffered from by adding in RPG elements. AH does have some quality of life improvements (such as mass looting and inventory), but not enough for me to touch the game
Not to take away from what you said but honestly I'm still annoyed Wolfenstein Youngblood was so lackluster(or so people keep telling me). It sounds like a really fun premise, passing the torch to BJ's kids, having them go liberate Nazi occupied Paris in the 1980's while having a nazi-killing good time to 80's sythwave. Too bad the implantation was just garbage,. Apparently it's nearly impossible to play solo and still unfair if you play it co-op the way you were meant to.
 
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meiam

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Hmm, what kind of updates? Actual new content. Ok, fair enough. Bug fixes and such? Fuck no, clean up your mess. Or better yet, release when it's actually finished.
I don't know, there are a few game that are interesting but never became big enough to justify a major overhaul patch, or already made a shit ton of money so the dev don't really care about fixing it. In those case I would be okay with paying for a DLC, the problem is once the floodgate open, every patch would become DLC.

The closest is probably paradox, they do massive free patch along with paid DLC that add new content and they're very open that the two of them go hands in hand, so long as the DLC make money, they'll keep making free patch.
 
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sXeth

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Not to take away from what you said but honestly I'm still annoyed Wolfenstein Youngblood was so lackluster(or so people keep telling me). It sounds like a really fun premise, passing the torch to BJ's kids, having them go liberate Nazi occupied Paris in the 1980's while having a nazi-killing good time to 80's sythwave. Too bad the implantation was just garbage,. Apparently it's nearly impossible to play solo and still unfair if you play it co-op the way you were meant to.

Eh, I beat it solo.

The main issue is they set up an enemy armor system where you're supposed to use different guns for different types, et al (Doom Eternal does the same idea in a somewhat more engaging way, although you can easily make the argument that it bogs up the gameplpay there too).

Problem is, either the tutorial doesn't explain it right or its outright bugged. So there's various enemy units that effectively have massive damage reduction and the only way to chomp through it is to try and grind yourself to some higher upgrade pieces.

Even with Arkane hopping on for some level design, its also unfortunately still got its predecessors stealth mechanics where any enemy being alerted psychically alerts the entire map and they have a permanent fix on your position.
 

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Eh, I beat it solo.

The main issue is they set up an enemy armor system where you're supposed to use different guns for different types, et al (Doom Eternal does the same idea in a somewhat more engaging way, although you can easily make the argument that it bogs up the gameplpay there too).

Problem is, either the tutorial doesn't explain it right or its outright bugged. So there's various enemy units that effectively have massive damage reduction and the only way to chomp through it is to try and grind yourself to some higher upgrade pieces.
Isn't there an issue where if/when you die in a dungeon or boss fight, you respawn at a checkpoint but your ammo doesn't? So if you used up a big chunk of your ammo and then died to the boss, you respawn with that same fraction you died with and now are completely screwed in the boss fight if you try to jump back into it because now you probably don't have enough ammo to actually win.
 

sXeth

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Isn't there an issue where if/when you die in a dungeon or boss fight, you respawn at a checkpoint but your ammo doesn't? So if you used up a big chunk of your ammo and then died to the boss, you respawn with that same fraction you died with and now are completely screwed in the boss fight if you try to jump back into it because now you probably don't have enough ammo to actually win.

I mean, its stretching my memory (I beat it ONCE lol. It definitely wasn't good or even entertaining enough to do a second run with a different friend on co-op) but I think I did the boss fights with some kind of self-recharging laser that didn't care about ammo. But that sounds plausible.

But yeah, the premise made it seem like Wolfenstein : Blood Dragon, instead it was lot of reused assets and some displaced RPG mechanics, cool but pointless level design work from Arkane, and a lot of bad quippy dialogue.

(and bugs, thing was clearly shovelled out on budget)

TBF, New Colossus had already setout some of these things (particularly the seeming inability to deliver anything that felt like a full experience and the pointless bits of level design) so I can't say Youngblood was the tipping point, but rather the bottom of the pit after it already slid off.