Games That Change the Way You See Gaming

CriticalGaming

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So I saw a Youtube video about a guy talking about the games that changed his perception of what video games could be throughout his life. Games that come along and just completely changed your mindset about what you could enjoy about a video game or even how to enjoy them.

The following are the games that really changed how I see gaming, in no particular order:

Super Mario Bros: This is probably the first real game I ever played and started the addiction. While technically not the first video game I got my hands out, my grandfather had an Atari that I played at a very young age. SMB is the first game that I played where i realized I was playing a game that could be beaten. My mom worked in a bar when I was very young and they had a Galaga and a Pac-Man arcade machine that my 5-year-old ass wasn't going to beat on any number of quarters. So SMB was the first game that I got to play where there was no begging for quarters, no pressure of some time limit, and basically infinite retries. It was a video game that I could play endlessly and it was also the first game that had a home balance where it wasn't trying to be hard to dick you out of money, or artificially jack up it's length because there was just no concept of that yet.

Donkey Kong Country: This game was where I started to notice graphics and I remember thinking this game was incredible as the 3D style art was nothing like anything else on the SNES at the time. But on top of that DKC really expanded what a platformer could be, in the sense of it was the first game I played where exploration mattered as there were secrets and mini games in the levels. It had collectibles and while it wasn't the first game to do that, it was the first game that I ever figured them to be a noticeable thing.

Final Fantasy 7: I know you are all tired of hearing me talking about this fucking game, I don't care. FF7 is THE game that showed me that games didn't have to be arcadey experiences that were gone the moment the console was turned off. Games could tell a story, a LONG story, and you could go on a journey with them over weeks or months depending on how long it took to get through. I remember wanting to push through the next boss just to see if I got a cool new bit of story or a sick cinematic. This is the game that made me consider story actually mattering in a game.

Resident Evil 4: Much the same way FF7 made story matter to me, Resident Evil 4 made gameplay matter. Before I didn't have much care to what the gameplay mechanics were to be honest. I liked gaming and I didn't care if it was an action game, an rpg, a platformer, I didn't give a shit. RE4 made it start to stick out. After RE4 it started to become a lot more apparent when a game's mechanics were ass garbage, when things weren't working, in that way is set a new standard in my mind for how a game should play. Furthermore RE4 was the first game were repetitive playthroughs mattered because that was the game where you unlocked new costumes and guns and allowed for a lot of fun replay ability that wasn't really showcased before this.

Mortal Kombat 9: I used to love Tekken, probably my favorite fighting game series as a kid. Though once I started wanted story out of my games, I really stopped playing fighting games. Until MK9 came in with a full on Mortal Kombat retelling featuring a full campaign to go along with the fights. NetherRealms set the bar for what I think a fighting game should have with this entry into the MK games. A great fighter with a full story mode that had all the bells and whistles of a campaign you might see in an Uncharted game or something. Sadly I still don't really like fighting games, but I always play the latest NeatherRealms game regardless.

The Witcher 3: This is another game I've talking about a lot over the years, and really what's more to say about it. TW3 is still one of the best open world games I've ever played. No other game has been able to combine open world gameplay with a story that matters even when it really doesn't. However it is still the mark for what I want out of an open world RPG and it's a mark that nothing has yet even neared touching.

World Of Warcraft: Once I got a console, I thought I was done paying continuously for a game. The arcade idea of having to sink money into a machine to keep playing was supposed to be beyond me. In fact I used to see people playing WoW and think "You buy the game, but then have to keep paying to play it." It made no sense. But then someone got me a trial and told me to give it a go. 12 years later and I guess it's pretty good. The idea of an MMO never really clicked with me because I thought you had to have a bunch of friends, and I didn't have any so how would I ever play this game. Turns out you can just make friends with strangers and like fight dragons and shit and it's a pretty good time. WoW is the reason why I understand WHY a bunch of companies are trying to have "live service" games, and I also understand why the concept of a "live service" game can be really fun for a lot of people. However you can't just fart a game like WoW out, it takes a lot of planning and thought into how a constant game system will work in both the short and long terms, which is something these newer games just aren't doing. God help us if someone manages to crack the WoW-code and make something that engrossing work again.

Bloodborne: I'm not a hard games guy. I'm not, I play on easy and I don't give a shit. Bloodborne was the first time ever playing a game that was supposed to be "hard". A buddy dared me to play it and if I could get to the first boss he'd buy dinner. So I played it for hours at his house while he laughed at me and I failed to get to the boss so I also had to pay for dinner, fucking ****. Anyway I walked away thinking that shit wasn't for me, too hard, total bullshit, fuck it. Then I got my own copy of the game for like stupid cheap and decided to give it a casual shot on my own. The funny thing about it was that even though I hadn't played the game in probably over a year I still REMEMBERED, I remembered the ambushes, I remembered the controls and how to duck, dive, dip, and dodge. I made progress, fast progress even. I think I got to the boss in like an hour, hour and a half maybe. All that struggle at my friends was still with me and I got through all of it. Then I fought the Cleric Beast and I died a few times, but getting back to him was easy and before I knew it PREY SLAUGHTERED. Bloodborne is the first game where some skill-set with me just "clicked", after that Cleric Beast died, I had the game on lockdown and honestly the rest of Bloodborne came kind of easily. Thus my Soulsbourne passion began. There is sometime truly magical about when a game just clicks, and suddenly shit that should be difficult is just a breeze.

What are some games that made a difference in how you view video games? These don't have to be good games, just impact in your personal video game journey.
 

meiam

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Bloodborne: I'm not a hard games guy. I'm not, I play on easy and I don't give a shit. Bloodborne was the first time ever playing a game that was supposed to be "hard". A buddy dared me to play it and if I could get to the first boss he'd buy dinner. So I played it for hours at his house while he laughed at me and I failed to get to the boss so I also had to pay for dinner, fucking ****. Anyway I walked away thinking that shit wasn't for me, too hard, total bullshit, fuck it. Then I got my own copy of the game for like stupid cheap and decided to give it a casual shot on my own. The funny thing about it was that even though I hadn't played the game in probably over a year I still REMEMBERED, I remembered the ambushes, I remembered the controls and how to duck, dive, dip, and dodge. I made progress, fast progress even. I think I got to the boss in like an hour, hour and a half maybe. All that struggle at my friends was still with me and I got through all of it. Then I fought the Cleric Beast and I died a few times, but getting back to him was easy and before I knew it PREY SLAUGHTERED. Bloodborne is the first game where some skill-set with me just "clicked", after that Cleric Beast died, I had the game on lockdown and honestly the rest of Bloodborne came kind of easily. Thus my Soulsbourne passion began. There is sometime truly magical about when a game just clicks, and suddenly shit that should be difficult is just a breeze.
This is one of the big reason soul game shouldn't have multiple difficulty setting. I'm 100% sure that if demon's soul had a difficulty setting way back, it would just be this quirky forgotten game and none of the sequel would have existed.

In no particular order.

Mass effect 2: Difficulty can make a game much better. First time playing, on normal, I didn't care much for the gameplay, it just felt like generic third person shooter with pointless RPG mechanic. But I replayed it on highest difficulty and everything is so much better that way. On normal most enemy don't have shield/armor, which makes them easy to take out and make all form of disabling effect work everytime, but on insanity every enemy as some shield/armor, which means you have to strip it off before you can use a disabling effect, which means you can't just run and gun, which mean you actually have to use cover. This also mean that team composition really matter, most mission will have every enemy using either shield or armor, so using the right party member for the encounter makes it much faster to remove those, which ties well into the narrative of building a team. It also help when your main antagonist is actually dangerous since sovereign controlled collector can push you out of cover, which usually means death.

Xenogears: World building is awesome and usually better than the actual story. The actual story of xenogears is really nothing special (main character is chosen one, with his destined waifu, fight the big bad who worship the big really bad), but the bonker world lore makes everything so much richer. Honestly at this point I wish more game just kinda gave up on having a main story and instead focus on just exploring new and interesting world, I'm sick and tired of saving the world from satan, I just want to chill in cool location and meet fun character .

KH2: Bad world building can ruin a whole freaking franchise, especially if its split across a bunch of different games on different console. Really like KH1, despite not really being a fan of disney, because it had a simple story with fun character (okay and the soundtrack did some incredible heavy lifting), but at no point playing it did I think it would be better if it had crazy non sense story about a bunch of supervillain teaming up to resurrect the clone of the shadow of the left testicle of the previous game super villain, who's actually the resurrection of the villain of the portable spin off, but actually that was the shadow of the main character of that game who got corrupt by... walk toward board with strings and pinup all over

FF10: Properly setup twist can make replaying a game the second time even better than the first time. Most game twist barely work in the moment, but replaying it make it obvious that they were writing the game as they were building it and the twist usually doesn't work with what you've seen before. But all of 10 big twists were properly setup in way that weren't so obvious that the player would pick up on them long before the game told them. Replaying it means you get to see all those little details that you couldn't pick up the first time.

Also FF10: Fuck doing everything, wasted so much goddamn time on that fucking lightning and butterfly side quest for nothing.

FF7: You actually need to be able to read game text to enjoy the story. Used to play game in English with no knowledge of it, but FF7 world looked cool enough that I actually sat down with a translation dictionary and translate every word in sentences. Really help enjoying game, would highly recommend it. Also grammar is overrated.
 

Old_Hunter_77

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Street Fighter 2
Video game as a social center, previously the provenance of sports. What I mean is, my friends and I would talk strategy and experiences of playing or watching matches in front of SF2 arcades the same why folks would talk about the Knicks' chances in the playoffs.

The Legend of Zelda: A Link to the Past
Expanding the scope of a game from being level to level to being immersed in this whole world, then making me want to know every secret, then me wanting to "speed run" through it over and over and reveling in the mastery I'd earned. Not combat or skill mastery, just the expertise of navigating my way around this wonderful alternative universe.

Assassins Creed 2
The game that brought me back to gaming as a primary source of solo entertainment after a long time away because it was the realization of what I had imagined it would become as a kid.

The Witcher 3
Grown-up me gets to re-experience the feelings I had with Link to the Past. And set the ultimate standard for open world quest-based RPG such that no other game has come closed even though it has been copied ad nauseum and I don't want to play them any more.

Bloodborne
I mean, pretty much what u/CriticalGaming said, minus the friend's house stuff, my experience was all my own messing with myself. And, as Witcher 3 did for open world quest games, Bloodborne did for souls-likes.
 

Satinavian

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Civilisation
The first one. Showed me that 4x is a thing. And a good thing.

Red baron
A WWI flight simulator. Incredibly fun for its time.

Dune
Probably the first game i played that kinda visual novel RPG elements with strategy.

Dune 2
The beginning of RTS. It was mindblowing. Also had nothing to do with the other entry.

Realms of Arcania : Startrail
My very first RPG. Also what got me into tabletop RPGs, my primary hobby to date.

Europa Universalis 3
I think that was my first grand strategy game. And i got deep into it. However i got way deeper into EU4 when that came out.

Dungeons and Dragons Online
I was pretty late to the MMO stuff due to not having a proper internet connection for the 90s and most of the 00s. But the idea always interested me and this one was the first one i properly played. I tried many others later but nearly all were so boring in comparison that i gave them up soon.
 
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The Rogue Wolf

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Pac-Man

I was there when it was new, baby. It actually turned me into a thief, stealing my mother's quarters to go play it at the corner grocery shop. On the upside, having already been exposed to Pac-Man Fever, I can't be reinfected.

Dungeons of Daggorath

You probably haven't heard of this one, and that's a pity. It was a really, really old pseudo-first-person dungeon-crawler that used distance-based audio, real-time gameplay and a unique health system based on your heartbeat. There's a freeware modern version available if you want a blast from the past.

Thief: The Dark Age

I'd been playing first-person shooters for years when I came upon this game, and I had to restart it twice before I could wrap my head about stealth mechanics. But once I did, the clomp-clomp-clompSQUEAK of Gordon Freeman's HEV boots were deafening. And speaking of....

Half-Life

This is the game that first inspired me to truly do PC gaming (and learn how to modify PCs, as my Hewlett-Packard POS couldn't crack 20FPS in software mode at 320x280). I also learned about things like "unbroken first-person narrative" and "environmental storytelling".
 

Baffle

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In no particular order.

FF7. It was just so big, and it had those sweet FMVs with the motorbike and stuff. There was so much to do, hunting materia summons, breeding chocobos, etc. Lots of subgames. Bit weird (gross) that Cloud and Aeries turned out to be brother and sister.

RDR2. Similar to FF7 really, just a lot to do and one of the few games I might log on to just hang out. It stirs a wistfulness and regret in me that I may have been born in the wrong time and place, even though I would actually have hated it and died from an infection age 3.

Life is Strange. This game contained feelings.

Monkey Island. Probably my introduction to point and click games, which I used to love. I don't have the patience to play them any more.

Some game that I can't even remember changed the way I approached my education, which is to say I bunked off school a lot to play it. No idea what it was!
 

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Streets of Rage - Is the series that got me into brawlers and started my love for techno and dance music. What else is there to say that I have not already said at this point?

Sonic the Hedgehog - My first platformer. You can add Mario into the mix, but I had a heavy preference for Sega platformers during my childhood. Speaking of which...

GG Shinobi, Revenge of Shinobi, & Shinobi III - This franchise really got me into ninjas. III being the standout of the highest peak of 90s, 16-bit action platforming to the max! Nothing in the 16-bit era comes close to beating out the fast paced ninja action of Shinobi III. Not to mention the variety of levels and set pieces. One level you're riding horseback, and another you surfing like a ninja turtle!

Resident Evil 2 - It was my big first horror game and got me into zombie fiction. The other being House of the Dead. I like the simple story of get out of this hellhole nightmare of a city! Leon and Claire became my instant favorites, and what sold me was how atmospheric games can and could be, and reaching Hollywood levels of horror themed music.

Street Fighter II - Opened my look at to different cultures around the world in such a young age. Everyone in school played this game. Everyone! The other being MK of course.

Street Fighter III: 3rd Strike - Really showed peak 2D graphics and how complex fighting games could get at the time. My brother and I wasted no time jumping on the machine whenever we saw it in an arcade. The graphics, animations, the sounds, and the heavy use of hip-hop made it both of our favorite in the series of all time. The fact we got to see more positive and strong black characters was and still is extra icing on the cake.

Bloody Roar 2 - It showed fighting games can have a deep and engaging storyline with complex characters. Too bad Bloody Roar 4 fucked it up! The franchise is a unique 3D fighter that still has not been replicated to this day!

Tekken 3 - So many hours on the PlayStation. I have nothing else to say.

Parasite Eve - One of the best female protags ever! A single player action-rpg crossed with a survival horror. The story, the characters, the horrifying monsters awaken something in me, and got me interested in horror. This pretty much lead me to John Carpenter's The Thing a few years later. Aya is a great character, and someone I found better than Lara Croft. Yeah, I said it.

Killer 7 - I never played it, but seeing a playthrough on YT made realize how much video games can be art. I didn't have this problem before, but it gave me reason to look deeper within creative works.

No More Heroes - This game pretty much turned me into a Grasshopper/Suda fan. They have that unique charm, and no one else can replicate.

Devil May Cry 3 - This game pretty much got me more interested into stylish action games and crave for more. I did play the original, but I was always on and off with the series. It was this game, and DMC4 that made me venture out into this genre.

Viewtiful Joe - This game will never age poorly. We have a 2.5D brawler with bullet time mechanics, no has copied, other than the man himself, Kamyia-san! Even then, it functions a bit differently in TW101.
 

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In no particular order.

FF7. It was just so big, and it had those sweet FMVs with the motorbike and stuff. There was so much to do, hunting materia summons, breeding chocobos, etc. Lots of subgames. Bit weird (gross) that Cloud and Aeries turned out to be brother and sister.
Uh, what? Probably going to need a citation for that.
 
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BrawlMan

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FF7. It was just so big, and it had those sweet FMVs with the motorbike and stuff. There was so much to do, hunting materia summons, breeding chocobos, etc. Lots of subgames. Bit weird (gross) that Cloud and Aeries turned out to be brother and sister.
That's definitely not true. Where did you even jump to that conclusion?
 

Baffle

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Also, try linking KotR to a twin-attack materia. You'll have enough time to go make a sandwich. As in, harvest the wheat, slaughter the cow....
I immediately no longer want to play this game. I'm hoping summons are skippable in the remaster, otherwise it's another one for the big gaming bin in the sky.
 

Gordon_4

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I immediately no longer want to play this game. I'm hoping summons are skippable in the remaster, otherwise it's another one for the big gaming bin in the sky.
You get summons in Remake, but bar a short cutscene you’re still fighting while it does it’s thing.
 
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hanselthecaretaker

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Let’s see…I’ll try to limit myself here

Legend of Zelda: ALttP - Was the first time I felt transported into a game world, and it is probably still my most replayed action adventure game

MK2 - I pitched a tent the first time I played this. Ok maybe not but I might as well have with how enthralling it was. I saw it for the first time at a ski resort and am pretty sure I did more playing than skiing that day. I felt similarly about the first Killer Instinct.

Super Mario 64 - Set the standard for what was possible with 3D action adventure games. I’d also toss Ocarina of Time in here, but IMO the best parts of Zelda (puzzles, secrets, innovative boss fights) worked equally well in 2D.

Blast Corps - I don’t care what anyone says or thinks. This lived up to its title and set the groundwork for dynamic level destruction. Plus those low gravity moon stages were just insanely fun.

Star Fox - First flying game that actually felt fun IMO. Sure there was Pilot Wings 64, but it just didn’t hit the same endorphins.

Waverace 64 - Gee the hits keep coming on what was sorta considered a flubbed console huh? Those wave physics were hella fun to play with, and how they affected gameplay was truly exceptional, especially for the time.

Demon’s Souls - Yeah this is the one that got me hooked. It felt different, more methodical and calculated in its action, where you couldn’t just spam actions and would be punished for playing carelessly but rewarded for playing carefully. It spoke to me that a tough game could actually temper my tendencies to smash the controller against a wall too.

RDR2 - Its attention to detail and the way it makes a game world manage to feel lived in is the best I’ve seen (and heard). Sure, the story missions don’t give much freedom, but the game really sings when you embrace its vastness and just go off and do whatever you want in free roam to see what you can find.
 
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The Rogue Wolf

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Blast Corps - I don’t care what anyone says or thinks. This lived up to its title and set the groundwork for dynamic level destruction. Plus those low gravity moon stages were just insanely fun.
I don't use the phrase "underrated gem" often, but Blast Corps definitely falls under my definition. Sure, some of it was infuriatingly difficult, and the controls were no great shakes, but smashing through buildings just ahead of the missile carrier was always a load of fun.
 

Casual Shinji

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Only one: Oddworld: Abe's Oddysee.

This was because previously I wasn't much into games, and never would've imagined games could be like this. So it had more to do with my own inexperience with the medium really. Once I was more into gaming no game ever really changed the way I saw gaming - games would just on occasion be really fucking good.
 
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Zykon TheLich

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Oblivion/FO3. I can't remember which I played first but they really gave me the feeling of inhabiting a living (or mostly dead for FO3) world that I could explore 1st hand. Nothing else compares to them (and their descendants) for me.

Drizzlepath. It's a walking simulator, but you know what, I like it. My world had shrunk drastically at the time and it gave me a feeling of getting out to explore somewhere different (probably also true of the two above as well). The voice acting was nice. I may not have played any more walking simulators after this, but I'm glad they exist.

Street Fighter II. Playing games on the sofa with your mates. It can actually be a sociable activity. Nice.

Goldeneye: Holy shit! An FPS I actually enjoy playing. Real life guns! Levels that you can actually find your way around because they don't look like copy pasted corridors in a fucking maze that give me motion sickness! Shoot your mates!

CIV4: Being British I am naturally inclined to try and conquer the world. This let me do it without the countless millions of dead. Sid Meyers really does deserve a Nobel Peace Prize.
 
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Blast Corps - I don’t care what anyone says or thinks. This lived up to its title and set the groundwork for dynamic level destruction. Plus those low gravity moon stages were just insanely fun.
I don't use the phrase "underrated gem" often, but Blast Corps definitely falls under my definition. Sure, some of it was infuriatingly difficult, and the controls were no great shakes, but smashing through buildings just ahead of the missile carrier was always a load of fun.
So many hours on that game. My brother actually didn't like the game. Me? I had too much fun with it.
Only one: Oddworld: Abe's Oddysee.
Oddworld came free with my dad's Sony Vaio Computer back in 2001. Great times.
 
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Drathnoxis

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Donkey Kong Country: This game was where I started to notice graphics and I remember thinking this game was incredible as the 3D style art was nothing like anything else on the SNES at the time. But on top of that DKC really expanded what a platformer could be, in the sense of it was the first game I played where exploration mattered as there were secrets and mini games in the levels. It had collectibles and while it wasn't the first game to do that, it was the first game that I ever figured them to be a noticeable thing.
DKC didn't have collectables, not really. Just things that let you get extra lives and basically every platformer had those. I also think the secrets in Super Mario World were more impactful as some of them led to extra levels and some really good bonuses, where as in DKC it was just for extra lives and a silly extra ending for 101% completion.
 
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