I've always been on the simulationist side when it comes to my own dungeon design, yeah. That is to say, when I'm coming up with a dungeon, I design it to in-universe purpose in accordance to the needs and capabilities of whatever made it. It preserves verisimilitude.Are we trying to emulate reality or fantasy?
Is "dungeon sublevel 3" code for a disguised teleportation circle with a contingency woven in, to teleport whomever crosses it into a pit trap? You're completely forgetting casters' ability to automate shit, including their own spells, for the purposes of your (bad) argument.Yes, that's exactly the sort of grandiose, mad and cruel plan I expect a lich to do. It simply does not equate to a lich whose eternal undeath is telling visitors "Next stop, dungeon sublevel 3", does it?
And by the way, there actually is a lich in Forgotten Realms who does pretty much exactly that. He's one of Larloch's many fully-fledged lich servants, if memory serves, who does all the divination and conjuration magic so he doesn't have to.
There needs to be a reasonable justification under the setting's internal logic as to why disabled adventurers would need specifically a wheelchair, and therefore ramps for wheelchair accessibility, in the first place.Yes, and this is completely consistent with the situation. The dungeon that has sparked this outrage may be "wheelchair accessible" by inventor intent, but is apparently not by in-game reason. Therefore all there needs to be is a reasonable justification under the scenario's internal logic why the dungeon happens to be wheelchair accessible... of which there could be many, and several are already posted.