Well, since you started it...Basically where I look at other entries and tell you why you're objectively wrong/right
It's true that Twilight Princess is much more story focused (or rather cutscene heavy) than previous Zelda games and Midna does get a pretty good story, the best of any of Link's companions, but the intro drags so hard and the plot with the Kakariko kids just isn't that good. As much as I love Zelda, and it may just be my favorite franchise ever, I don't think it belongs anywhere on this list.As for a Zelda game with best story, I am giving it to Twilight Princess.
Not sure how you could say all of that about OoT, and in the same paragraph praise Majora's Mask, which lacks all the things you describe. I mean, MM is still a good game, but its story isn't strong. Oh sure, it's got a lot of individual self-contained stories (e.g. Kafei), and some other things going for it (the creepiness), but it doesn't have any real throughline. Go to Temple A, go to Temple B, so on - MM is really a bunch of separate stories clumped together.Well, since you started it...
Ocarina of Time? Come on. It's a good game for sure, but the story is serviceable at best. It sets the mood well but the characters are pretty flat and have no development, and there isn't much to the plot other than Link killing monsters in dungeons. If you had to nominate a Zelda game for all time great stories it should be Majora's Mask, but even that is pushing it in my opinion.
I agree that Fontaine is a bit of a letdown, but that's one component out of many. BioShock has a great world, a great twist, a great atmosphere, etc. It's lacking in the character department (really, the only character of note at all is Andrew Ryan), but in almost everything else it excels.Bioshock. I have to knock points off of Bioshock, as much as I love it, because it really does fumble in it's ending with Fontaine. A great story needs to stick the landing.
Um...okay, I could buy someone thinking it was not great, but not even good? Okay.Sonic Adventure. I don't even know where to start with this one. How do you even justify this game as having a good story, let alone a 'great' one?
Went to Steam to see if they have Mother 3 at the store. Motherless 3 came up instead and I'm sure it isn't what you are referring! That one is a XXX video narrative "game". Where would one find it Mother 3?Yakuza 0 is, at once, a wacky Japanese nightlife simulator and a coming-of-age story that questions the foundations of the modern world through being set in one of the most turbulent parts of Japan's history. Great characters, great direction, and when you need a break from the crime thriller, you can go to a disco and bust a move to a fake Michael Jackson song, then meet Fake Michael Jackson himself in a sidequest.
Honestly, most of the Yakuza games could've made the list, but 0's the perfect gateway game to those ones.
The other game whose story I hold up as one of the best is Mother 3. While it may not be great at telling its story through gameplay, the story itself is expertly written and told through the highly-animated character sprites, and its ideas on personal, social and environmental loss are worth hearing. Even if you can't find a way to play it yourself, there's plenty of LPs on Youtube, so you can find one played by a person who doesn't irritate you.
It was only released in Japan on the Game Boy Advance, in 2006 near the end of its life. Being a narrative JRPG with a very large script, by the time Nintendo could have finished a translation, nobody would want to buy it anymore, so they didn't bother. A fan translation came out in 2009, which is held up as the gold standard for fan translations, both for its technical achievements and the quality of the translation itself.Went to Steam to see if they have Mother 3 at the store. Motherless 3 came up instead and I'm sure it isn't what you are referring! That one is a XXX video narrative "game". Where would one find it Mother 3?
Well... one of the most economically turbulent parts of Japan's post-WW2 history.Yakuza 0 is, at once, a wacky Japanese nightlife simulator and a coming-of-age story that questions the foundations of the modern world through being set in one of the most turbulent parts of Japan's history.
That's your opinion. TP was the only Zelda game to keep me fully engaged all the way through, aside from both Hyrule Warriors spin-offs. I've dealt with worse slow openings, so I don't care. The Kakariko kids I barely remember, but it's still not going to deter me from saying Twilight Princess has the best story in the franchise.It's true that Twilight Princess is much more story focused (or rather cutscene heavy) than previous Zelda games and Midna does get a pretty good story, the best of any of Link's companions, but the intro drags so hard and the plot with the Kakariko kids just isn't that good. As much as I love Zelda, and it may just be my favorite franchise ever, I don't think it belongs anywhere on this list.
That is what I was talking about. Majora's Mask has a bunch of nice little stories, and because of the 3 day schedule the world feels more real and alive than in a lot of other games. Overall it has more and better story than OoT, even if it isn't all main plot. Also Skull Kid is a more interesting villain than Gannondorf.Not sure how you could say all of that about OoT, and in the same paragraph praise Majora's Mask, which lacks all the things you describe. I mean, MM is still a good game, but its story isn't strong. Oh sure, it's got a lot of individual self-contained stories (e.g. Kafei), and some other things going for it (the creepiness), but it doesn't have any real throughline. Go to Temple A, go to Temple B, so on - MM is really a bunch of separate stories clumped together.
Except it's all undone by the ending where Link is somehow returned to being a child and 7 years of tragedy are undone for the sake of an unambiguously happy ending.OoT? Plot is great - you have the twist, you have the upping of stakes, etc. Characters? All of them are memorable, and most of them go through arcs. Link and Zelda's arc is based on the loss of childhood innocence (and Link maturing), Saria is the childhood he has to leave behind, Darunia and Ruto mellow out, etc. These aren't the deepest characters in the world, true, but all of them leave an impression. But more than anything else, OoT excels in theme. OoT is, at the end of the day, a tragedy in the literary sense. Link saves Hyrule, loses everything on a personal level. The entire story is framed around the concept of lost childhood/gaining adulthood, the passage of time and its cruelties, etc.
I don't know maybe it works better if you're a Sonic fan, but as someone who isn't the story completely left me cold. I can't even argue you on any of this because the story was so unmemorable to me I can't remember any of the details despite seeing an LP of the game less than 5 years ago. I do remember it being really corny, though.Um...okay, I could buy someone thinking it was not great, but not even good? Okay.
Plot: It's well handled, you have six stories that intersect that allows things to be fleshed out so you get the whole picture, said picture culminating in you realize what happened thousands of years ago, and why that's relevant to what's happening now.
Characters: I mean, it's Sonic, that's kind of a slam dunk in of itself, but more importantly, you have six playable characters, four of which have character arcs, and of the two remaining, Sonic not having an arc isn't really an issue in this case. Big? Yeah, Big sucks, of course he does, but where else are things lacking?
Worldbuilding: First game to really do proper worldbuilding and give a sense of history. Yes, you can pull a technically and point out how SA's worldbuilding is piggybacking off what was laid out in STH3&K (as in, plot hints in the manual are given full explanation here). By itself, it's nothing special, by the standards of the genre...well, seriously, how many other platformers devote this much time to story elements?
Themes: Core theme of the sins of the past being visited on the present, and dealing with it in said present. Again, not the deepest theme in the world (it's done again in SA2), but it's still there, and indeed, I almost chose SA2 in place of SA1 because of it. That said, in this area, I do think SA1 pulls it off better here, in that it's a more somber story than SA2, and while Shadow's tragedy works well on the personal level, Chaos's tragedy works well on the thematic level
See I think this is where our disagreements lie. This thread is called "Games with great stories PERIOD" not "Games with great stories relative to their franchise, or genre". It should be a listing of the best stories gaming has to offer without caveat and if that excludes a bunch of genres or franchises because they simply aren't story focused so be it.To be clear, SA1 isn't the best story of all time, but by the standards of the series, and more importantly, the genre? There's a reason why Sonic's one of the few platformers I've remained invested in over the years, and why despite its flaws, Frontiers was a welcome return to form in the story area.
You need to obtain a ROM of the game and patch it with the fan translation found here, then you can play it on an emulator like Visual Boy Advance. This is all perfectly legal as long as you rip the ROM off of a cart you own, as of course you are going to do.Went to Steam to see if they have Mother 3 at the store. Motherless 3 came up instead and I'm sure it isn't what you are referring! That one is a XXX video narrative "game". Where would one find it Mother 3?
Final Fantasy X had my favorite game story to date. Not that others aren't great. Just that this one to this day is still my favorite.