MM arguably feels more alive in the sense that the three day cycle allows certain characters to be fleshed out (again, the Kafei/Anju storyline is a key example), but I can't agree with the rest of that. "More" story is a bit iffy since MM has five dungeons compared to OoT's 9/10, all of which have story associated with them. As for Skull Kid being more interesting than Ganondorf, again, disagree. Ganondorf certainly isn't that deep a villain (least in OoT), but Skull Kid doesn't have that much either. Yes, he has his backstory (was a bully, became friends with Tatl and Tael, gets possessed by the mask), but the mask itself doesn't have motivation beyond "destroy everything." Ganondorf at least has the intimidation factor, plus you see a world where he won, plus his presence hangs over the entire game. Even before the time jump, you're dealing with the aftermath of his actions.That is what I was talking about. Majora's Mask has a bunch of nice little stories, and because of the 3 day schedule the world feels more real and alive than in a lot of other games. Overall it has more and better story than OoT, even if it isn't all main plot. Also Skull Kid is a more interesting villain than Gannondorf.
First, I don't know how you could call OoT an "unambiguously happy ending." I mean, MM does (sans the butler, maybe), but OoT? Really? Okay, let's go over what the ending involves (and to be fair, I won't factor in any other games):Except it's all undone by the ending where Link is somehow returned to being a child and 7 years of tragedy are undone for the sake of an unambiguously happy ending.
And it's not a tragedy in a literary sense because the definition of a tragedy is "A drama or literary work in which the main character is brought to ruin or suffers extreme sorrow, especially as a consequence of a tragic flaw, moral weakness, or inability to cope with unfavorable circumstances." What is Link's character flaw? He doesn't have one because he doesn't have a character.
-Link and Zelda are forced to part ways. The Zelda that sends Link back to his own time is a Zelda Link will never see again.
-The world she belongs to is still in ruins
-The people in that world still have to deal with the loss of their loved ones - Mido is pining for Saria, Ruto's father is still missing her, etc.
-Link returns to a world where, while spared Ganondorf's actions, will never know him as a hero, or what he did, or what he went through. Perhaps that's a mercy in some ways (e.g. Saria will never have to become a sage, which by most indications, is a very lonely life), but on the personal level, Link's gone through immense tragedy (there's a reason why every sage is a character Link met in childhood, why he has to let go of each of them, per the game's themes), and has to bear that burden alone.
-Navi leaves Link. Again, even confining this purely to the game itself, while there's some ambiguity as to why Navi flies away, the Doylist reason (by my reading), is that Link is no longer a child. The guardian fairies only come to the kokiri children. Link, despite being in a child's body, is a man in all but name, hence, the last fragment of his childhood literally flies out the window. He's alone, he has to bear the burdens.
-Link reunites with Zelda, and while we don't learn that Zelda doesn't know who he really is until the MM flashback, even confining this purely to the game itself, there's a sense of melencholia here. They've reunited, Link knows everything, Zelda doesn't. The Zelda before him now is not the same Zelda who he met in this same guardian near the game's start, nor the same Zelda who secretly aided him throughout the entire game.
Now there's unmistakably elements of jubilation in the ending - Lon Lon Ranch celebrates, there's triumphant music, but the underscore of everything is tragedy. Hence why I'd call OoT a tragedy, in the sense that Link does everything right, but loses everything on a personal level. It's a tragedy in the way that Romeo & Juliet is considered a tragedy in that the situation itself punishes the characters. OoT isn't some great tragedy to be clear, but as a tragedy? Yeah, pretty much.
Even there, I'd still call SA1 a "great" story, since it does well on every level. Certainly not greatest of all time, or top ten, or anything, but in of itself, it would still just fall into "great."See I think this is where our disagreements lie. This thread is called "Games with great stories PERIOD" not "Games with great stories relative to their franchise, or genre". It should be a listing of the best stories gaming has to offer without caveat and if that excludes a bunch of genres or franchises because they simply aren't story focused so be it.