Prodeus
Finished this up this past weekend, so not really playing this anymore, but I should say something about it nonetheless. So yeah, boomshoot. Very Doom-y, but also Quake-y. Both in a visual sense as in gameplay. Such circle strafe. No rocket jumping, boo. Overall, good time tho. Not the most original weapon selection, kind of a grabbag of Doom, Quake and a bit of Unreal. But they feel good to use, with crunchy sound and impact effects. Much chunky salsa. Special mention goes to the shotguns for that "god slams his car door" vibe. Kind of sucks that about a third of the enemy roster are recolors with slightly different attacks and bigger health pools. Campaign ending also kind of sucks. Pretty anticlimactic.
Stasis Bone Totem
Isometric point & click adventure. You know the deal: solve puzzles by scouring the environment for things to rub onto other stuff. Sometimes rubbing the obviously wrong thing on the right stuff leads to death scenes, which you actually get achievements for. Setting and story are kind of all over the place, drawing on all kinds of sci-fi horror tropes, notable Alien, The Thing, The Abyss, Event Horizon and Lovecraft. But it does so effectively, forgoing jump scares and opting for a slow build of atmosphere and tension. I enjoy the characters, especially Moses, a sort of teddy bear robot AI that's like a cross between a non-evil Davod from Prometheus and Winnie the Pooh. Comes with some appreciated quality of life features, like pinging the environment to show all points of interest, distinguishing between those that are just for flavor, and ones that can be interacted with. Also, you can pass items between the inventories of all three playable characters at all times, which is actually an essential part of puzzle solving.