What are you currently playing?

Worgen

Follower of the Glorious Sun Butt.
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Apr 1, 2009
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Whatever, just wash your hands.
Nah keep'em coming. The arts are actually well-drawn and I do enjoy looking at them, to a reasonable degree
I mean if you want sure, but you should probably make a new thread or something since this thread really isn't the place.
 

Xprimentyl

Made you look...
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Aug 13, 2011
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I had to check, and sure as shit, Elden Ring is basically the only game I've played in over a year. It was November 2nd, 2022 when I posted that I'd started the game. Not surprised; I know I've not played much else since I started it, just surprised it's been over a year, and I still haven't beaten it. I just cracked 120 hours, and given my playtime allowance is about an hour or two a day a couple days a week, not sure how that stacks up insofar as my gamer creds. I don't care either way, just putting it out there.

Anyway, just beat Morgott in Leyendell, a fight I've been dreading forever, but apparently the Mimic Tear IS easy mode, because working together, we got him down to about half health when I took an errant blow that threw me back, and while I was collecting myself to rejoin the fight, Mimic Tear finished him off. Now, before I give him ALL the credit, I should note we're both using the Bloodhound Fang, so played my part in the inexorable bleed build up that probably took a nice chunk out of that last half, but damned if it was emasculating to whiff my last shot since Morgott was already in his death animation from the Mimic Tear's last shot.

TL;DR? The Mimic Tear is my best friend, in real life and fantasy.
 

XsjadoBlayde

~it ends here~
Apr 29, 2020
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Avatar:Blue Cat Alien Bonanza. Alright a somewhat bland yet mildly tolerable film series has a game developed by a company with a history of bland yet mildly tolerable games, makes sense here, I got no notes. This is mostly a neon/psychedelic Far Cry Primal in its essence. Am still kinda surprised it's a first-person camera instead of 3rd-person, everything about avatar just felt like a third-person gameplay thing, you know? Though tbf it may direct attention away from the dire character creator options like only having 3 marginal shades of dull dark brown hair to choose from. still interested in exploring a neon/space far cry primal type game though so is gently scratching an insignificant itch there, despite a few perhaps predictable list of criticisms. Some cool accessibility options like having the subtitles character name have an arrow around it to point you in the direction of the current waffler. Didn't know I wanted that, but thanks, now I do!


This colour is outta fckin control omg lol
ezgif.com-gif-maker-6.jpg


However! ...without a Metroid Prime visor style commitment to scanning all the alien curiosities in the environment it will sadly never peak to such esteems. There's a somewhat acceptable amount of environment archiving, is just one of those common videogame attempts that ignore half the interesting shit you be seeing n poking.
 
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Zykon TheLich

Extra Heretical!
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Jun 6, 2008
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Nothing.

I have a few unplayed games on various launchers that I haven't played more than a couple of minutes yet, the more recent hitman series, assassin's creed syndicate, call of Juarez, borderlands 3, but nothing takes my fancy.

The only thing that piques my interest is 40K Rogue Trader and paying £43 for what is apparently a bug riddled, albeit interesting, mess is not so appealing. So I guess, I will be waiting a bit.
 

BrawlMan

Lover of beat'em ups.
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Mar 10, 2016
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  • I beat my old high score in Final Vendetta's Survival Mode. Got 539 KOs.
  • Completed Rift Apart's NG+.
  • Did some Streets of Rage 4 in celebration of the new game coming out.
  • I did a few rounds of DmC earlier this week.
  • Played Night Slashers last week.
  • Will probably get back in OG RE2 later this weekend.
 
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The Rogue Wolf

Stealthy Carnivore
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Nov 25, 2007
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Stalking the Digital Tundra
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I got two more VR games: One called Z.O.N.A. Project X which is basically "what if STALKER but for mobile phones basically"; it does have some interesting points in its favor and it's still in early access with what looks like some pretty rapid iteration from the dev, and it's not like the STALKER games weren't janky and weird at first release too. The second one is a fitness game called PowerBeatsVR, and while it doesn't seem quite as interesting as the likes of Beat Saber, it does allow you to use your own music and will customize the action to it. My first run took a lot out of me even with just beginner settings. Man when did I get this old
 

Dalisclock

Making lemons combustible again
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Feb 9, 2008
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A Barrel In the Marketplace
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Made some Progress in GoW:Ragnorak. Finished Svar...Savarval....The dwarf realm. Fuck you I'm not looking up how to spell it now. Reminded me a lot of the Lake of Nine from the first game, complete with a tall mountain to climb to reach the first big plot point along the path. At least this one required a lot less backtracking before I got to Tyr, which surprised me. Also doing my best not to call Tyr Aesir Jesus but man the character design made that really hard.

Generally pretty good so far and now that I remember how to play it's rolling along pretty nicely. I will say that I'm really amused that there's a log flume ride in the mines that you find Tyr that seems to exist for no particular reason then to give you a tour of the place before having to traverse it.
 

Bartholen

At age 6 I was born without a face
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Jul 1, 2020
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I'm about 8 hours into Cyberpunk 2077, and it has already gained one of the highest honors I can give a game: I actually looked up what the key binding for toggling walk was purely for immersion's sake. Because god damn can this game pull you in. Previously I was praising the environment design and detail of Arkham Knight, but Cyberpunk beats even that. Probably no other game has created a sense of place like this. Every environment is so believable, so strewn with detail and so alive. It reminds me of how Witcher 3's world didn't feel like a videogame, but a real place they'd 3d scanned to serve as the environment, and it's every bit as true here. I've often just started wandering somewhere just to see the city.

As a game though, it feels a bit bloated. The UI isn't the best, for one: a lot of the icons are overdesigned to the point where it's hard to tell what they're supposed to signify. The amount of different systems at play feels rather unnecessary. Gee, 5k bucks for 2% decrease in grenade regeneration? I'm good, thanks. It too reminds me of Witcher 3, and how that also had a lot of pointless systems (like the upgrade tree for the crossbow). For a game that's otherwise so immersive, there's been a distracting amount of times where I've encountered 2 exact copies of the same NPC character model, sometimes standing literally next to one another. Though I suppose this game has a sort of built-in everything proof shield for that sort of stuff because of the chip in V's head: framerate dropping? Chip malfunction. Two identical NPCs standing next to one another? Chip malfunction. Fall through the floor into the void? Chip malfunction.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
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Finally making huge progress in Runescape's Leagues mode; one month in I've made it to the seventh tier of eight selectable buffs for your character, and I feel like I'm strong enough with that to start challenging some late-to-endgame PVM content. First on my list is the Fight Caves, one of the oldest major challenges in the game; at this point it's considered fairly easy once you've done it, but still a worthy rite of passage if you haven't. 62 waves of increasingly tough enemy compositions, no breaks to resupply, and then the boss at the end can easily one-shot you if you make one mistake.

It's rough, but with a power level that mains can only dream of, I don't have to worry about losing to numbers, only about learning and executing the mechanics.