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gorfias

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Halo is one of my all time favorite series yet when my kids gave me Bungie's Destiny I barely touched it. Destiny 2 is free. I downloaded it but really didn't touch it. Now Epic is doing a huge DLC give away and today, I touched it.
The good: great powerful weapons, finishing moves, an air bike that shoots powerful blasts at enemies. I'm at the beginning and have just gotten 3 pieces of code necessary to continue and
The bad: Even with my very good Internet, I got disconnected and booted out of the game :-(
 

Worgen

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Whatever, just wash your hands.
The bad: Even with my very good Internet, I got disconnected and booted out of the game :-(
What error code did you get? Cause I sometimes have problems with the battleye system they use and have to just reinstall the game. But if you are having a similar problem to mine then it would boot you every 15 min till you resolve it.
 
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XsjadoBlayde

~it ends here~
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Tchia. Had it for a while but was waiting for the 30fps lock to evolve into a 60fps option before committing. Now that's sorted, am getting some mthafcking culture in this bloodstream for once! (Or at least a culture that ain't currently determined to sacrifice all humanity's worked for just to keep those quarterly lines going up). Well, tbh am taking the game's word for it cause the start-up screen was adamant about it's authenticity and even had a picture of some lady who I didn't quite catch the credentials of but looked far happier and healthier than me right now lol.

The gameplay is surprisingly gamey, as surface impression was it being a sort of exploring non-combat walking simulator type deal, yet this is bringing all the interactive gameplays like sailing, slingshotting, sliding, rock balancing mini-games, swimming (like oxygen-dependent swimming), tricky instrument playing, sneaking, fooding, upgrading, customising, floating n climbing (legit like the breath of the wild floats n climbs as if nobody's gonna fucking notice lol) ---- is kinda an aspiration for other future narrative based walkie sims I think, much interactivity in world for fuckabouts wherever you bumble. The simple joy of using the thumbstick to wildly swing the top of any tree you climb to launch yourself in whatever direction has not faded yet.

However, all that is merely an appetiser. A distraction even. Until the game unlocks Soul Jump.

Now this.

Is where.

The real game begins!

you can possess animals, chairs. fruit n vegetables, cups bottles n glasses, explosive jerry cans, used tampons, maybe even guns if anyone is kind enough to smuggle some over soon? And the movement system seems built to allow you to keep a cool flow between objects or animal leaps and tree swings, so clunkiness becones a disease of the past like polio or measles or whatever else the anti-vaxx community has worked tirelessly to bring back recently.

Been a pigeon.
2023-12-14-23-46-39-001.jpg

Been a doggo
2023-12-14-23-48-04-831.jpg

Been a dupple piglet.
2023-12-14-23-48-31-499.jpg

Been an even higher pigeon. (And yes that's a dedicated poop button you're seeing there)
2023-12-14-23-49-34-617.jpg

Been the coolest most adorable snipple pinch warrior.
2023-12-14-23-49-08-262.jpg
 
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Old_Hunter_77

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Tchia. Had it for a while but was waiting for the 30fps lock to evolve into a 60fps option before committing. Now that's sorted, am getting some mthafcking culture in this bloodstream for once! (Or at least a culture that ain't currently determined to sacrifice all humanity's worked for just to keep those quarterly lines going up). Well, tbh am taking the game's word for it cause the start-up screen was adamant about it's authenticity and even had a picture of some lady who I didn't quite catch the credentials of but looked far happier and healthier than me right now lol.

The gameplay is surprisingly gamey, as surface impression was it being a sort of exploring non-combat walking simulator type deal, yet this is bringing all the interactive gameplays like sailing, slingshotting, sliding, rock balancing mini-games, swimming (like oxygen-dependent swimming), tricky instrument playing, sneaking, fooding, upgrading, customising, floating n climbing (legit like the breath of the wild floats n climbs as if nobody's gonna fucking notice lol) ---- is kinda an aspiration for other future narrative based walkie sims I think, much interactivity in world for fuckabouts wherever you bumble. The simple joy of using the thumbstick to wildly swing the top of any tree you climb to launch yourself in whatever direction has not faded yet.

However, all that is merely an appetiser. A distraction even. Until the game unlocks Soul Jump.

Now this.

Is where.

The real game begins!

you can possess animals, chairs. fruit n vegetables, cups bottles n glasses, explosive jerry cans, used tampons, maybe even guns if anyone is kind enough to smuggle some over soon? And the movement system seems built to allow you to keep a cool flow between objects or animal leaps and tree swings, so clunkiness becones a disease of the past like polio or measles or whatever else the anti-vaxx community has worked tirelessly to bring back recently.

Been a pigeon.
Oh that's cool I didn't realize this game had so much in it. I been dismissing it because it looks so kiddy and Breath-of-the-Wild-y. Maybe I'll check it out on a discount someday.

Yesterday I tried the demo for American Arcadia because of Yahtzee's positive review and, hey, it's a demo. Well the damn thing crashed and stuttered and I couldn't solve the first first-person puzzle so I quite that noise.
The game is interesting because it's like Limbo but the story is The Truman Show and the voice actor is Spiderman game voice actor. You switch between the Truman type character which is the Limbo gameplay I was down for and the director/helper character in first person which I'm not having thank you very much (ie, shove your camera around every corner of an office to find a combination randomly or whatever).

The thing Yahtzee praised about it is the ending- he, like me, apparently shares a dismay for most game endings and it's worth celebrating when one rarely gets it right.

The performance of the demo was dogshit but maybe the full game is better- this demo is tailor-made early version not just a slice of the full game. I also played on Steam Deck (though the game itself is marked as "Verified" so that shouldn't be a problem).
I'm still curious to actually play it I'll just have to wait for a discount and then use walkthroughs for the first person crap.
 

gorfias

Unrealistic but happy
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What error code did you get? Cause I sometimes have problems with the battleye system they use and have to just reinstall the game. But if you are having a similar problem to mine then it would boot you every 15 min till you resolve it.
You were able to resolve the problem by uninstalling/reinstalling? I'll try that. I'll also try to ensure I only have it installed on one client. It is available for many but I want to use Epic as they keep giving away free content.
 

Worgen

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Whatever, just wash your hands.
You were able to resolve the problem by uninstalling/reinstalling? I'll try that. I'll also try to ensure I only have it installed on one client. It is available for many but I want to use Epic as they keep giving away free content.
Well, it depends on the error. Like with what usually happens with me, I can play 15 min then I get kicked till I reinstall. But Bungie sometimes goes through periods where their servers are just shitting the bed, its been awhile and they said they fixed the backend, but you should check the forums too to see if other people are complaining about being disconnected so you know if its you or them.
 
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gorfias

Unrealistic but happy
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Well, it depends on the error. Like with what usually happens with me, I can play 15 min then I get kicked till I reinstall. But Bungie sometimes goes through periods where their servers are just shitting the bed, its been awhile and they said they fixed the backend, but you should check the forums too to see if other people are complaining about being disconnected so you know if its you or them.
That seems more likely. I didn't get an error message. It just read that I'd been disconnected from the server.
I did have it both in the Xbox App and Epic. Deleted both, only reinstalling (130 Gig!!!!) in Epic only.
 

Worgen

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Whatever, just wash your hands.
That seems more likely. I didn't get an error message. It just read that I'd been disconnected from the server.
I did have it both in the Xbox App and Epic. Deleted both, only reinstalling (130 Gig!!!!) in Epic only.
Hmm, ok that sounds pretty different then the normal errors. Usually if its on Bungie's side you get an error like plum or gorilla or something. But just being disconnected from the server with no error code. It might be on your end, I would start the cmd line and type 'ping 8.8.8.8 -t' without the ' and that will just send out a constant ping to google's servers. If the game disconnects that will show if your network has any kind of a drop.
 
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Piscian

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This was when hypocrisy and the doubling down on anything Japanese was really showing in gaming media and press. So much for "journalistic integrity" The signs were already before the PS3 took off with IGN's reviews of later Dynasty Warriors games and their "review" God Hand.
I'm not familiar with the historics, but I do feel like...it's hard articulate but that bigger outlets over years "choose their battles". Like we can't give all games a 9/10 and we have to reserve those for sponsored reviews wherein publishers are large enough that we can't piss them off or they'll stop sponsoring us or sending us to paid for events. So You have all these AA studios who might at best send free codes, so they get the balancing reviews.

It's struck me as kind of egregious that one outlet complained that the facial animations of were fine, instead of great. I was kinda knocked back because literally the art design has that very basic cartoon Dragon Ball Z style. It's not some cinematic game like Alan wake. Just such a weird angle to dig on.
 
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BrawlMan

Lover of beat'em ups.
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It's struck me as kind of egregious that one outlet complained that the facial animations of were fine, instead of great. I was kinda knocked back because literally the art design has that very basic cartoon Dragon Ball Z style. It's not some cinematic game like Alan wake. Just such a weird angle to dig on.
That's the industry down playing any of Japanese games accomplishments or going forward. That person called it fine, but probably praised any realistic game with facial animations to hell and back (most of which definitely don't look good today or by 8th generation standards). That was them being merciful. It only gets worse when Lost Odyssey came out and Resonance of Fate. And then when FF13 launch, everything became free game to insult to make fun of, or exaggerate the Japanese RPG/any Japanese game with the slightest hint of fan service to be as bad as FF13 or worse.
 
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Drathnoxis

I love the smell of card games in the morning
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Finished Mario Odyssey it was... ok. This game easily has the worst level design I've ever seen from a 3d Mario game and makes up for it by having an absurd 880 stars moons, most of which are just sitting around in the open or are attained with absolutely no challenge or even fun. The ones that do actually have some sort of platforming challenge attached to them have the level of complexity and difficulty of the beginner stars from 64, Sunshine, or the Galaxy games (I haven't played 3D World). The game never fully develops any concept it introduces. In Mario Galaxy a new powerup would be introduced and you would have an easy star to obtain with it, then a more difficult one that makes you use it in new ways, and then later you might get a challenge version of that same star that mixes it up again with additional challenge. Mario Odyssey gets as far as the introductory star, except in Galaxy a single star could take 5-15 minutes of unique content, where as in Odyssey most of the challenge rooms take 2 minutes tops. It's pathetic. The only real challenge comes from the final level where you have to complete a single level (like you might have seen near the end of previous games) in one go with no checkpoints, and it's not really hard, it's just time consuming because every time you fall down a bottomless pit you need to start way back at the beginning again. Joseph Anderson covers this lack of level design in fantastic detail and I agree with pretty much everything he says and highly recommend watching:


I don't think I hated the game as much as he did, I thought it was fine and even had fun during some parts of the game. I quite liked the New Donk City Festival sequence and liked the song enough to put it on my ipod, but a lot of the game was just there. Speaking of NDC why are there realistically proportioned people in it? Before playing I had thought that this game had some sort of dimension hopping theme, but it's not so, everybody lives in the same universe and even the same planet. The mishmashing of styles and bottom tier level design make it feel like this is a third party game wearing a Mario skin that's making use of an asset store.

There's also some odd audio choices in the game, like the areas that have absolutely no music whatsoever and thus feel very dull and the music before the flaming octopus fight that consists of someone halfheartedly hitting random notes every once in a while. Seriously, what is this?


This is the music playing in the lead up to a boss fight as you are running around unplugging geysers as he shoots boulders at you. How did this get in the game?

I think, like with Breath of the Wild, this is Nintendo's attempt to make Mario open world and it has a similar result. Quantity is pursued at the cost of polish and the experience feels watered down and bland compared to previous offerings. Honestly, as much as I was meh about BotW and it's lousy side quests and puzzles I actually think I might still like it more than I like Mario Odyssey. More and more I think Nintendo has lost their touch. Luigi's Mansion 2, BotW, Mario Odyssey have all been pretty sub par. Actually, looking through my list, I think the last game from them that I would consider unequivocally a knockout success would be Mario Galaxy (or 2 since it's just more of the same).

Again, like with BotW, I'm kind of floored by this because of how great everybody said this game was when it was released. People were stuff like it was the best Mario game ever made, and it made other AAA developers look like amateurs and stuff... and it is none of that. Anyway, I've done everything there is to do in the game except by some of the ludicrously priced costumes (why does every Nintendo game need cosmetic options now? I never had a problem with Mario dressing like Mario and Link dressing like Link.) I might play a little more of Luigi's Balloon world because it's actually kind of fun and then that's it.

Edit: I just remembered one last thing I wanted to say. Mario Odyssey feels like it is a descendant of Donkey Kong 64 rather than Mario 64. It feels like a collectathon and the way you need to make 3+ passes over every level to get a bunch trivially easy moons and search every nook and cranny for purple coins really reminds me of DK64, which is not a nice thing to be reminded of.
 
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meiam

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Finished Mario Odyssey it was... ok. This game easily has the worst level design I've ever seen from a 3d Mario game and makes up for it by having an absurd 880 stars moons, most of which are just sitting around in the open or are attained with absolutely no challenge or even fun. The ones that do actually have some sort of platforming challenge attached to them have the level of complexity and difficulty of the beginner stars from 64, Sunshine, or the Galaxy games (I haven't played 3D World). The game never fully develops any concept it introduces. In Mario Galaxy a new powerup would be introduced and you would have an easy star to obtain with it, then a more difficult one that makes you use it in new ways, and then later you might get a challenge version of that same star that mixes it up again with additional challenge. Mario Odyssey gets as far as the introductory star, except in Galaxy a single star could take 5-15 minutes of unique content, where as in Odyssey most of the challenge rooms take 2 minutes tops. It's pathetic. The only real challenge comes from the final level where you have to complete a single level (like you might have seen near the end of previous games) in one go with no checkpoints, and it's not really hard, it's just time consuming because every time you fall down a bottomless pit you need to start way back at the beginning again. Joseph Anderson covers this lack of level design in fantastic detail and I agree with pretty much everything he says and highly recommend watching:


I don't think I hated the game as much as he did, I thought it was fine and even had fun during some parts of the game. I quite liked the New Donk City Festival sequence and liked the song enough to put it on my ipod, but a lot of the game was just there. Speaking of NDC why are there realistically proportioned people in it? Before playing I had thought that this game had some sort of dimension hopping theme, but it's not so, everybody lives in the same universe and even the same planet. The mishmashing of styles and bottom tier level design make it feel like this is a third party game wearing a Mario skin that's making use of an asset store.

There's also some odd audio choices in the game, like the areas that have absolutely no music whatsoever and thus feel very dull and the music before the flaming octopus fight that consists of someone halfheartedly hitting random notes every once in a while. Seriously, what is this?


This is the music playing in the lead up to a boss fight as you are running around unplugging geysers as he shoots boulders at you. How did this get in the game?

I think, like with Breath of the Wild, this is Nintendo's attempt to make Mario open world and it has a similar result. Quantity is pursued at the cost of polish and the experience feels watered down and bland compared to previous offerings. Honestly, as much as I was meh about BotW and it's lousy side quests and puzzles I actually think I might still like it more than I like Mario Odyssey. More and more I think Nintendo has lost their touch. Luigi's Mansion 2, BotW, Mario Odyssey have all been pretty sub par. Actually, looking through my list, I think the last game from them that I would consider unequivocally a knockout success would be Mario Galaxy (or 2 since it's just more of the same).

Again, like with BotW, I'm kind of floored by this because of how great everybody said this game was when it was released. People were stuff like it was the best Mario game ever made, and it made other AAA developers look like amateurs and stuff... and it is none of that. Anyway, I've done everything there is to do in the game except by some of the ludicrously priced costumes (why does every Nintendo game need cosmetic options now? I never had a problem with Mario dressing like Mario and Link dressing like Link.) I might play a little more of Luigi's Balloon world because it's actually kind of fun and then that's it.

Edit: I just remembered one last thing I wanted to say. Mario Odyssey feels like it is a descendant of Donkey Kong 64 rather than Mario 64. It feels like a collectathon and the way you need to make 3+ passes over every level to get a bunch trivially easy moons and search every nook and cranny for purple coins really reminds me of DK64, which is not a nice thing to be reminded of.
I remember when it came out general review were positive, but most in depth review were mixed/neutral. A sticking point that often came out was that mario hat throw ability-jump was always the solution to ever problem and it made the game trivial.
 

Johnny Novgorod

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Finished the Valhalla DLC. It was a lot of fun, although having played some more after getting all the trophies and wrapping up the story I don't think it would hold up to several replays like a full fledged roguelite. There's simply not that much variation between one run and the next, nor is there a whole lot to work towards (armor is cosmetic and there's a hard cap on upgrades) and the game just doesn't have that "Oh, one more quick round" energy since you have to go through a lot of (the same) bunch of rooms before you even get started. But I enjoyed it for what it was, one more adventure to wrap up the Norse saga and Kratos' emotional if slightly bizarre arc of self-actualization (the game ends with postmodern Kratos confronting PS2 era goatee Kratos, but where you'd think you'll get to fight the God of War instead old Kratos dips into a Shakespearean soliloquy about self-improvement).
 
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Bartholen

At age 6 I was born without a face
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27 hours into Cyberpunk, and I've been completely absorbed in it. It's a shame that the launch of this game will forever mar its reputation, because I genuinely cannot overstate what a colossal technical achievement this game is. It has that exact same wow factor as The Witcher 3 did when I first played it, possibly even more. One of the missions I played today tasked me with infiltrating a company warehouse, and left it completely up to me. Right next to the compound was a construction yard which I used to get to high enough ground. It was probably placed there intentionally to nudge the player in that direction, but what makes it astonishing is that there's literally nothing in it except a couple of minor loot containers. The devs modeled an entire building under construction, complete with stairs, scaffolding, completely realistic layouts of where everything is just for this extremely minor part. It's mind boggling. Just walking through the city streets feels almost like a reward in itself, because everywhere is so absolutely bursting with detail.

Also, Panam is giving Karlach some stiff competition in the "best waifu in games I've played this year" category.
 
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meiam

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27 hours into Cyberpunk, and I've been completely absorbed in it. It's a shame that the launch of this game will forever mar its reputation, because I genuinely cannot overstate what a colossal technical achievement this game is. It has that exact same wow factor as The Witcher 3 did when I first played it, possibly even more. One of the missions I played today tasked me with infiltrating a company warehouse, and left it completely up to me. Right next to the compound was a construction yard which I used to get to high enough ground. It was probably placed there intentionally to nudge the player in that direction, but what makes it astonishing is that there's literally nothing in it except a couple of minor loot containers. The devs modeled an entire building under construction, complete with stairs, scaffolding, completely realistic layouts of where everything is just for this extremely minor part. It's mind boggling. Just walking through the city streets feels almost like a reward in itself, because everywhere is so absolutely bursting with detail.

Also, Panam is giving Karlach some stiff competition in the "best waifu in games I've played this year" category.
Panam and Judy are great, sadly the other two love interest really drop the ball and are just stock character that you've met a million time (honestly can't remember either of their name. And yeah, the city is really the big draw of the game with how massive it is and how many little corner exist just for their own sake. It's great and almost make me wish they had more stuff to collect a la assasin creed (almost).

I've been playing against the storm, roguleike city builder. It's pretty fun since it force you to constantly redo a city but with access to only part of the buildings option you should have and limited choice of resource to collect. But it seems like the more you play it the more you unlock permanent buildings option which I fear will lead to every map becoming very repetitive since underneath its a fairly simple game. But for now I'm having fun.
 
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Worgen

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Whatever, just wash your hands.
Still playing Tevi and its still awesome. The music is still amazing, as to be expected, same guy made Rabi-Ribi and it had fantastic music also. The bosses are cool and the story is just getting more and more interesting. I think I am getting close to the end, hoping to wrap it up by the steam holiday sale, but I also kinda want to savor it since its so damn good.

 
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Bob_McMillan

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Beat Hades two more times, spear and sword. Which means.... it's bow and gun time. SIgh.

I also had the chance to play Hades on my girlfriend's Deck. What an awful experience, I played like shit. Almost died in the first region.
 
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FakeSympathy

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So I have now close to 40 hours clocked in for Tactics Ogre Reborn, and boy I have lots to say about this game. Be prepared, because I am gonna make a lot of comparison to FFT.

The story in TOR involves so many expositions, it's hard to keep track. There are many political betrayals, conspiracy to form a new rule, and of course band of heroes to save the world. While this was also the main plot of FFT, I just feel FFT did so much better job. Companions that join you doesn't really seem to talk during cutscenes beyond when they are first introduced.

I like the class system in TOR more than FFT, because they are relatively easy level up and do not need to grind. They are also easy to swap. But some of the cooler-claases are unlocked in mid-game, and there are also unique classes that are exclusive to certain characters

I still think elevation is a really annoying feature during battles. Don't get me wrong I like when it's use for my advantage, but there are some maps where it's used against you. And these maps seem to pop up quite often. Classes have different elevations they can and can't climb, and this makes moving them around in a group really annoying. Yes, FFT had elevations too, but not to this extent.

Still whenever skills and abilities come to work together, I get to witness some insane damage numbers