So with Final Fantasy 7 Rebirth just 8 short weeks away I wanted to make a sort of broader retrospective of Final Fantasy 7 Remake, and the legacy of the original being affected by the new trilogy of games coming out. And frankly I like talking about FF7 and I didn't want this to get lost in the monster that the Final Fantasy retrospective has become for risk of it being lost.
Final Fantasy 7 was a one-in-a-million release, hitting the world at the perfect time in the perfect way to become the huge hit that it has. It left an incredible and ever-lasting impression on a huge generation of teenagers growing up worldwide. And because of that people have always asked Square to remake the game, to the degree that Square put out surveys asking fans what FF game they most wanted to see remade. In fact they did these survey's several times throughout the years, and every single time one game was always the winner by a huge margin. Final Fantasy 7.
In 2005 the Playstation 3 was coming on fast and Square released a presentation that was supposed to showcase what the Ps3 could do with a potential Final Fantasy 7 remake.
Of course this was just a cock tease, as Square had no plans to remake FF7 or any game anytime soon at the moment. However it didn't take long for that to start to change as the market for remasters and remakes started to grow strong. As newer generations of gamers came into the media, it started to become clear to a lot of companies that porting old games onto modern hardware would open up classic games to new audiences (because backwards compatability was hard and publishers are stupid). But not just ports, full on "next gen" remakes, like Capcom had done with the original Resident Evil game on Gamecube.
Despite all of this, there was no indication that Square was remaking FF7 nor any FF7 game beyond some 3DS remakes of never before released Final Fantasy's like 3.
Until 2014...when this happened.
A remaster to Playstation 4. Okay to say it was a disappointment would be an understatement, however this was in line with what Square had been doing this whole time. Remasters and ports, with the goal of trying to make as much playable on modern systems as possible. So while it wasn't what anyone wanted, it also wasn't exactly a bad thing either.
Little did anyone know what would happen the very next year.
This clip is arguably the most hype moment of any E3 (rip) ever bar none. This clip spawned several 7 hour reaction compilations. A dream come true for a huge number of people.
However things immediately started to become worrying with news that the FF7 Remake would be episodic, and that it was being developed by Cyberconnect 2 the developers behind the Naruto battle ninja games. Later press and marketing with early screenshots and footage of what CC2 had so far looked okay, but not quite what people expected to come from a late generation Ps4 game. then changes were announced, the battle system looked different and people were very nervous. Then without warning in early 2016 Square announced that CC2 had been pulled of the FF7 project and the game had moved to an inhouse team. This would be the last we would hear of the Remake's development for three and a half years. People wondered if things hadn't worked out or if the game had been scrapped. Or if this was another case of Square announcing a game and then no releasing it for a fucking decade like with Kingdom Hearts 3 and FF13-versus aka FF15.
State of Play 2019: A thin grey line runs across the screen like the light bar that crosses the top of the Ps4 system. Suddenly a musical sound effect and the bar changes color. The Final Fantasy 7 sound effect for picking "new game". Then 20 minutes of normal Sony fluff, nothing about FF7.....until the narrator says, "Before we go, we want to give you a new look at a long awaited game." And then.....
It looks incredible, amazing, so much more than people expected and yet everything they wanted. More to come at E3 2019, a future. Media hype and lead up to the launch of the FF7 Remake goes from zero to a hundred in a short few week span. Youtube channels pop up doing deep dives and break downs of every single frame of every trailer released. A launch date of March 3, 2020 is unveiled at the FF7 concert that year. Two more trailers would drop before the end of the year. Until....
In February 2020, disaster. There is a delay. From March 3rd to April 3rd. In a year that would see many many many game delays thanks to a brand new plague locking people in their homes. Not to bad, 4 weeks, yet agonizingly long at the same time.
On April 3rd the mystery was revealed. How would it play, how faithful would it be? All that was answered and more. Yes it was only the Midgar portion of the original game, but more expansive and elaborated. Combat completely updated for "modern audiences" a phrase that normally would spell doom for a game, but FF7 pulled it off melting a turn based system into a real time system to give turn-based combat a more action feel that gives players more agency in their play.
But some things are different. The story had been changed from the original and theories once again explode over the internet. People are even mixed on the game, some people are absolutely in love, others are mad and feel cheesy plot ghost bullshit will ruin the overall story. Many interviews with Nomura and Kitase repeat the same questions over and over again. "Does this character live?", "Will things change moving forward?", "Who, what, when, why, how?" And throughout those interviews Kitase specifically insisted that FF7 would still have all the same story beats you know and love, changes were introduced to make the games feel fresh and excited even for those who already knew the original inside and out. Personally I agree, the new content and stories helped keep me guessing as I played and that made the first playthrough ever more special.
Another thing the developers said in several interviews but this month's Game Informer also has the same statements from Kitase and Nomura, "Square was starting to make many remake projects. Final Fantasy 7 is very important to us and we felt that if we didn't make it now, we might not ever get to make it, and we had to be a part of it. We couldn't let it go to somebody else." While this is a translation, I think Square made the decision to remake the game well before getting the original people behind FF7 involved, which was why the game was given first to Cyber Connect 2. Then when Kitase especially learned about it, he and Nomura used their influence within Square to get the project into their hands. Of course I'm speculating but I believe thats a big part of what happened.
Personally I don't think Remake could have gone any better and specifically I like that a lot of the developers working on the FF7 trilogy where either part of the original developer team, or became fans of Final Fantasy because of FF7 and they fought to get onto the Remake project. We've all seen video games where it was obvious the developers didn't really care, some of the biggest pieces of shit from this year showcase that pretty clearly. But as a fan of FF7, playing through the Remake several times, I can tell that this team LOVES this world, these characters, the lore, they LOVE FF7. The small details, down to even having the same items appear in the same exact spots as the original game, the attention to detail is staggering when compared to those same details in the original game. While at the same time the things they do change only add mystery and reference to what happens later.
At the end of FF7 Remake the player is given a message. "The Unknown Journey Continues". Which is a bit misleading. I mentioned already that Kitase assured people that the same events would still happen in this project. However as we sit on the eve of Part 2's release, a few things have become clear. We now know that this project is a three-game series, a nod to the original game being on three discs. And now we know that Rebirth will further change things in FF7's world. Mainly in regards to moving things around.
The biggest example of this is that Yuffie's hometown Wutai will not be a part of Rebirth. Despite the Wutai storyline happening well within the context of Rebirth's scope. Additionally Fort Condor the tower minigame location has been moved off shore and is another place we will not be able to visit in Rebirth. Additionally, while details aren't clear yet, certain events supposedly happen out of order. Which means the surprises are still coming along and let's not even begin to guess what Zack being alive actually means.
Normally timeline fuckery is not something I would want to see in a game because most movies, shows, books, and games all start to lose the plot when time travel shit gets involved. However this team seems dedicated to making Final Fantasy 7 the best it possibly can, and I have faith in it.
70 days remain.
Final Fantasy 7 was a one-in-a-million release, hitting the world at the perfect time in the perfect way to become the huge hit that it has. It left an incredible and ever-lasting impression on a huge generation of teenagers growing up worldwide. And because of that people have always asked Square to remake the game, to the degree that Square put out surveys asking fans what FF game they most wanted to see remade. In fact they did these survey's several times throughout the years, and every single time one game was always the winner by a huge margin. Final Fantasy 7.
In 2005 the Playstation 3 was coming on fast and Square released a presentation that was supposed to showcase what the Ps3 could do with a potential Final Fantasy 7 remake.
Of course this was just a cock tease, as Square had no plans to remake FF7 or any game anytime soon at the moment. However it didn't take long for that to start to change as the market for remasters and remakes started to grow strong. As newer generations of gamers came into the media, it started to become clear to a lot of companies that porting old games onto modern hardware would open up classic games to new audiences (because backwards compatability was hard and publishers are stupid). But not just ports, full on "next gen" remakes, like Capcom had done with the original Resident Evil game on Gamecube.
Despite all of this, there was no indication that Square was remaking FF7 nor any FF7 game beyond some 3DS remakes of never before released Final Fantasy's like 3.
Until 2014...when this happened.
A remaster to Playstation 4. Okay to say it was a disappointment would be an understatement, however this was in line with what Square had been doing this whole time. Remasters and ports, with the goal of trying to make as much playable on modern systems as possible. So while it wasn't what anyone wanted, it also wasn't exactly a bad thing either.
Little did anyone know what would happen the very next year.
This clip is arguably the most hype moment of any E3 (rip) ever bar none. This clip spawned several 7 hour reaction compilations. A dream come true for a huge number of people.
However things immediately started to become worrying with news that the FF7 Remake would be episodic, and that it was being developed by Cyberconnect 2 the developers behind the Naruto battle ninja games. Later press and marketing with early screenshots and footage of what CC2 had so far looked okay, but not quite what people expected to come from a late generation Ps4 game. then changes were announced, the battle system looked different and people were very nervous. Then without warning in early 2016 Square announced that CC2 had been pulled of the FF7 project and the game had moved to an inhouse team. This would be the last we would hear of the Remake's development for three and a half years. People wondered if things hadn't worked out or if the game had been scrapped. Or if this was another case of Square announcing a game and then no releasing it for a fucking decade like with Kingdom Hearts 3 and FF13-versus aka FF15.
State of Play 2019: A thin grey line runs across the screen like the light bar that crosses the top of the Ps4 system. Suddenly a musical sound effect and the bar changes color. The Final Fantasy 7 sound effect for picking "new game". Then 20 minutes of normal Sony fluff, nothing about FF7.....until the narrator says, "Before we go, we want to give you a new look at a long awaited game." And then.....
It looks incredible, amazing, so much more than people expected and yet everything they wanted. More to come at E3 2019, a future. Media hype and lead up to the launch of the FF7 Remake goes from zero to a hundred in a short few week span. Youtube channels pop up doing deep dives and break downs of every single frame of every trailer released. A launch date of March 3, 2020 is unveiled at the FF7 concert that year. Two more trailers would drop before the end of the year. Until....
In February 2020, disaster. There is a delay. From March 3rd to April 3rd. In a year that would see many many many game delays thanks to a brand new plague locking people in their homes. Not to bad, 4 weeks, yet agonizingly long at the same time.
On April 3rd the mystery was revealed. How would it play, how faithful would it be? All that was answered and more. Yes it was only the Midgar portion of the original game, but more expansive and elaborated. Combat completely updated for "modern audiences" a phrase that normally would spell doom for a game, but FF7 pulled it off melting a turn based system into a real time system to give turn-based combat a more action feel that gives players more agency in their play.
But some things are different. The story had been changed from the original and theories once again explode over the internet. People are even mixed on the game, some people are absolutely in love, others are mad and feel cheesy plot ghost bullshit will ruin the overall story. Many interviews with Nomura and Kitase repeat the same questions over and over again. "Does this character live?", "Will things change moving forward?", "Who, what, when, why, how?" And throughout those interviews Kitase specifically insisted that FF7 would still have all the same story beats you know and love, changes were introduced to make the games feel fresh and excited even for those who already knew the original inside and out. Personally I agree, the new content and stories helped keep me guessing as I played and that made the first playthrough ever more special.
Another thing the developers said in several interviews but this month's Game Informer also has the same statements from Kitase and Nomura, "Square was starting to make many remake projects. Final Fantasy 7 is very important to us and we felt that if we didn't make it now, we might not ever get to make it, and we had to be a part of it. We couldn't let it go to somebody else." While this is a translation, I think Square made the decision to remake the game well before getting the original people behind FF7 involved, which was why the game was given first to Cyber Connect 2. Then when Kitase especially learned about it, he and Nomura used their influence within Square to get the project into their hands. Of course I'm speculating but I believe thats a big part of what happened.
Personally I don't think Remake could have gone any better and specifically I like that a lot of the developers working on the FF7 trilogy where either part of the original developer team, or became fans of Final Fantasy because of FF7 and they fought to get onto the Remake project. We've all seen video games where it was obvious the developers didn't really care, some of the biggest pieces of shit from this year showcase that pretty clearly. But as a fan of FF7, playing through the Remake several times, I can tell that this team LOVES this world, these characters, the lore, they LOVE FF7. The small details, down to even having the same items appear in the same exact spots as the original game, the attention to detail is staggering when compared to those same details in the original game. While at the same time the things they do change only add mystery and reference to what happens later.
At the end of FF7 Remake the player is given a message. "The Unknown Journey Continues". Which is a bit misleading. I mentioned already that Kitase assured people that the same events would still happen in this project. However as we sit on the eve of Part 2's release, a few things have become clear. We now know that this project is a three-game series, a nod to the original game being on three discs. And now we know that Rebirth will further change things in FF7's world. Mainly in regards to moving things around.
The biggest example of this is that Yuffie's hometown Wutai will not be a part of Rebirth. Despite the Wutai storyline happening well within the context of Rebirth's scope. Additionally Fort Condor the tower minigame location has been moved off shore and is another place we will not be able to visit in Rebirth. Additionally, while details aren't clear yet, certain events supposedly happen out of order. Which means the surprises are still coming along and let's not even begin to guess what Zack being alive actually means.
Normally timeline fuckery is not something I would want to see in a game because most movies, shows, books, and games all start to lose the plot when time travel shit gets involved. However this team seems dedicated to making Final Fantasy 7 the best it possibly can, and I have faith in it.
70 days remain.