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NerfedFalcon

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Black Ops 2:

Strike Force is the worst mechanic in any Call of Duty game. Worse than the exo-suits, worse than the space fighter plane, hell, it's worse than the Warzone missions in Modern Warfare 2023.

They throw you into this RTS game against all of the fucking enemies ever, the AI is completely fucking braindead and literally will not even follow basic movement commands half the time, let alone take initiative on defeating enemies themselves (they'll just stand there and let themselves be slaughtered), you only get one heavy weapon - which the enemies will instantly destroy, leaving you with nothing but slowly-respawning, instantly-dying infantry squads - and the game expects you to last for over ten minutes in these conditions, which the only way to do is to assume direct control of some guy and then not die against dozens of enemies from every direction at once, while also covering multiple defense points by just yourself - 'cause the AI sure isn't gonna do anything to help. Oh, and you only get a limited number of attempts; fail Strike Force missions too many times and the game just won't let you do them anymore, at least without starting the entire campaign over.

AND, if that wasn't enough, your ability (or, more likely, lack thereof) to successfully complete these missions?

Affects your ending. Negatively, if you fail, which you will, because the game doesn't give you what you need to succeed.

Fuck this shit. Fuck it with a rusty cactus. I'm just not gonna do any more Strike Force. Let the world burn, if that's what it demands of me to save it.
 
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Jarrito3002

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Yeah, this game is a love child of the Saturn and Dreamcast days. I like the game, but the boss fights are the weakest aspects unfortunately. Still a great platformer.
I liked the billards boss that was fun concept maybe should a made that theme like follow it up with a darts boss or ping pong boss would of been nice.

The mecha penguin boss can fuck off. All of the games short comings showed their ass in the boss fight. Like I was seething like how does your hitbox work and the answer was just "yes".
 
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Old_Hunter_77

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Approaching 30 hours of Tunic. It's the good stuff - I'm making my own maps and scrawling around all the stationary in the house like a madman. Looking for paper inside the big hardcover books around the house I found old maps I had made for the Final Fantasy I or II. Anyway, I like any game that makes me pull out a notepad. And I'm at the point where I might as well be scribbling nonsense - it's all patterns of lines and gibberish.

My only complaint is that I'm also at the point where it is no longer clear in what order am I supposed to deduce things and if one would lead to the next or it's all random. For example, I'm one collectible short, and two other collectibles of another kind short, and I don't know what set is supposed to help me deduce the location of the other, or if opening a particularly ominous door either requires one more collectible or will reward me with said collectible. All seem equally plausible.

I say complaint, but I haven't had a single gaming session yet where I don't make some kind of progress in any direction, so evidently there's more intuition to the design that meets the eye. And I refuse to look up anything for this game.

ACTUAL criticism - the boss fights suck, have little relation to the rest of the game and aren't very enjoyable at all.
Glad you're enjoying Tunic, it's one of those critical darlings I actually agree with all the praise. I didn't have the patience to deduce everything I admit I used internet help toward the end but still had fun.

And yeah the bosses suck, I dunno where is this rule that all games need boss fights.
 

BrawlMan

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I liked the billards boss that was fun concept maybe should a made that theme like follow it up with a darts boss or ping pong boss would of been nice.

The mecha penguin boss can fuck off. All of the games short comings showed their ass in the boss fight. Like I was seething like how does your hitbox work and the answer was just "yes".
The billiards boss is okay but drags on and can be finicky with pinpointing the pool balls directions. The problem with many of these bosses that they require the the use of the yo-yo in some fashion. The only boss I like is the boss at the end of the first world, and the judge boss fight. The race against the puppet version of you is also pretty good too. The neck boss especially though I hate the most and it took me about six restarts to get it down. There are definitely hit box issues. Whenever a sequel does happen, I really hope they either improve on the boss fights by not making it so yo-yo focused or needed, or just ditch them entirely. I actually prefer the second option, if they can't think of anything else.
 

XsjadoBlayde

~ just another dread messenger ~
Apr 29, 2020
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Tunic is something special, makes an indulgent pairing with Cocoon too if must say meself. Though tbh did have to use the internet at one point cause took a long break from it and forgot a whole lotta everything upon return, specifically the 'hold x while standing still, not when moving' action required for all progress lol. 🫣😔

Outlast Trials
started finally making progress at last (outlast!) after many level or game quits on first level due to it taking soooooo looooong to make progress when playing alone: not from frustration mind you, just time IRL kept running out and there's no pause or checkpoint save cos live-service controls timeblocks now. had to surrender to working with other strangers, partly encouraged by hearing Steph Sterling mention they enjoyed it but only once other ppl helped out. and yeah it has made a hell of a difference, even once managed to hide in a cupboard while everyone else did all the objectives for me, like the weasely self-serving coward I am! (did think there was a monster nearby refusing to leave me alone though, so kept darting back to same safe space every time a growl was heard, lol).

Still looks and feels great, the narrative and physical setup of the shared area being like a high-surveillance mental facility where you all have your own rooms you can customise, visit upgrade stations, visit other ppls rooms (no funny business though!), play chess or armwrestle with others, may perhaps appeal more with own memories of time spent in much less sinister versions a few years back. There's a weird comfort to it all, despite the limbs n blood n grinders n provocative environment design. No matter how bad it goes, you still wake up in your bed ready to wander the facility for snacks as the sciencey ppl behind the misty windows adjust their equipment, taking further notes on your poor diet discipline.

Would be appreciated to have a "peer lower" button to complete the "peer in directions" set however, especially when hiding in the toilets with them toilet doors.
 
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meiam

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Anybody tried outcast new beginning? Some of the footage makes it look pretty cool, but description make it sound like the most generic thing to ever generic.
 

FakeSympathy

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Okay, BF Classic Collection servers seem to be more stable now; Still doesn't excusethe fact that
  • Matches last no more than 10 min due to respawn tickets being limited
  • It takes 62.87 GB of space, and not counting space for mods
  • Crappy performance
  • No modern controoler support
And so many other problems that players have pointed out. I actually can't believe this is from Aspyr, whom I always thought were one of the better studios w/ standards. It's one of those cases where a delay would've done favor. I am very disappointed in them.

The only silver lining is they are asking for $35, which is very fair price compared to other classic collections that were overpriced. Still feel like it could've been cheaper.
 
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Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Grabbed a few games from the Steam spring sale. Currently playing Robocop: Rogue City and Eschatos.

Robocop is pretty cool, it really mimics the style of old movies well, Detroit looks like its right out of Reagan's America. The shooting feels good and you feel like you are a walking tank, albeit one that needs to watch out for grenades and machine guns. I wasn't expecting there to be more then shooting though, like you will have to solve cases and interact with the public and wander around finding law breakers and deciding if they deserve a warning or ticket. Pretty cool, you can feel that its a B tier game, it looks good, but there are things that are off, animation can have small bugs and the dialog can be clunky. Probably the worst aspect of the game is the sound mixing, the sounds are fine, but the volume is all over the place. Even in a 1 on 1 conversation one person can be quiet (usually robocop) and the other person can be loud, same with the guns, especially Robocop's personal service weapon, that thing is really loud.

Eschatos is a shootemup, its got a great sense of speed, feels like manageable difficulty and a good sound track. You only have 2 weapons, one is a forward shot and one is a spread shot, but you also have a shield you can put up whenever you want, it does have an energy bar that drains and you can't shoot during it, but it feels like it makes the difficulty nicely balanced, even though the game is rather hard so far, but I'll get better.
 
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Dalisclock

Making lemons combustible again
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Made some more progress in Live a Live:

-Prehistory chapter is interesting but basically lives and dies on a crafting system(that is nowhere else in the game) and pantomime communication. Essentially being everyone is a caveman, apparently language hasn't been invented yet(but they have flintstones cars because reasons) so everything is done through exaggerated motions and iconographic bubbles to represent concepts(Anger, Love, food, etc). Which is fine I guess, but it feels like it gets old after a bit. OTOH it's a shorter chapter.

The other thing this chapter has going for it is that being a Caveman, the main character Pogo has better smell then modern humans, so you can sniff the air to locate animals and occasionally hidden items, so you can kill animals to level up and make better weapons to kill animals better.

-Shinobi Chapter. Basically you have been tasked to infiltrate a castle in Edo Japan(in the 1860's apparently) to rescue a prisoner. How you do it is up to you as long as the job gets done and it has to be done tonight(so they send a rookie like you being berift of other options). The big deal here is you can hide in plane sight by holding down a button but you can't move while hiding. It feels like a Metal Gear Ninja game basically. The Shinobi keeps track of how many people you kill during the operation but it only matters for two reasons: You get a special item at the end if you kill either nobody(some enemies don't count towards this) or kill literally everyone. Both are incredibly difficult since you can accidently lock yourself out of both runs. But generally pretty fun since you can generally play this as you like and there are numerous routes through the castle. Be prepared to use a walkthrough if you do the pacifist or genocide run though.

-Present day chapter is basically a street fighter/fighting game type mini-game. You do a series of one on one bouts to win. The big trick behind this is that each enemy you fight has special moves you can learn but that have to use it on you for you to learn it, so if you beat them too quickly you might not learn the special moves to carry over to the next fight. In a way this is also like Mega Man because some fights are arguably easier if you have certain special moves. Arguably the shortest chapter by far though replaying a fight(save between them) is probably a good idea if you don't get the special moves.
 
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Zykon TheLich

Extra Heretical!
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Total Warhammer 3. Got it on steam sale. Playing through the tutorial mission. I don't want to, it's a tutorial, but apparently there's a Kislev legendary lord locked behind tutorial completion. Fucking irritating.

I suppose once I finish the tutorial I'll give the Chaos Warriors a go on Immortal Empires, they apparently had a bit of a rework from TW2.
 

meiam

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Total Warhammer 3. Got it on steam sale. Playing through the tutorial mission. I don't want to, it's a tutorial, but apparently there's a Kislev legendary lord locked behind tutorial completion. Fucking irritating.

I suppose once I finish the tutorial I'll give the Chaos Warriors a go on Immortal Empires, they apparently had a bit of a rework from TW2.
Its not the tutorial, its the main campaign as kislev. iirc there's a mod that just unlock him.
 
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Johnny Novgorod

Bebop Man
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Playing Prince of Persia: The Lost Crown. I won't bore you with the usual so here's my girlfriend's glowing review of it:

"Sargon is clearly the bottom because he's smaller than the others but also super buff which every bottom should be and he got a snatched waist so he's an easy fuck"

"Big dude and bow dude are a couple but they also take turns fucking Sargon so there's like a love triangle there also the leader is basically daddy Miguel O'Hara so he's in on it too and tops him regularly whenever there's dissent"

"Sargon also bottoms for the Prince of Persia [checks fanart] a bottom should never be taller than a top"
 
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BrawlMan

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I tried a few games on my brother's Myoo Mini Plus. I'm gonna have to grab one of these later! One of the game's I played was Rollergames (NES). A fun platformer brawler from Konami.

 
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meiam

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I tried a few games on my brother's Myoo Mini Plus. I'm gonna have to grab one of these later! One of the game's I played was Rollergames (NES). A fun platformer brawler from Konami.

In the same style (but a bit more expensive), I have a retroid 3+ which can play all the way up to some PS2/GC (maybe 2/3 of the games).
 
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BrawlMan

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I finished the entire first chapter and the first section of Chapter 2 in RE5. I'm getting used to shooting without moving at the same time. It works, and there's clear balance, but I much prefer having my special forces soldier being able to do both. The game clearly wants you to melee more and I am happy to oblige. Kneecapping an enemy than uppercutting, punching them, stomping them on the ground, or doing a neck break from behind never gets old. Sheva's AI is actually better in the 8th gen ports, so she's much more useful here then the old console releases. Making them pretty much near obsolete now.

While the game is more action heavy compared to RE4, there's still plenty of tense atmosphere and build up to suspense and horror. The horror is still there, just not as often, but still effective. If you have the 8th gen ports, then mercenaries is already unlocked from the start, and it makes a nice practice to get used to the controls, if you've never played RE4 or RE5, or hadn't played these games in a long time.
 

Summerstorm

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Sep 19, 2008
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I am playing lots of Hell Divers 2 on PS5 and some Diablo 2 r on PC

So if anyone plays these games, hit me up!
I have caved this weekend. Got myself Helldivers 2 .
Usually i don't get myself multiplayer games... and not "Service-games" which will burn out too soon... and not full-priced games. AND not games with terrible invasive anti-cheat engines attached to it.

Buuuuuut: I heard that it is good, easy fun, and i don't want to fall back behind ALL the times. And i read that i can play with some randos in quickplay without much stress.

So i played a few hours Saturday and Sunday, got to Level 9 so far. AND: It's pretty good. seemingly i had some luck with no crashes (Just once it wouldn't connect me to anyone, but a restart fixed it easily) And sometimes I just die (Apparently by my own hand, even though i didn't use any explosives) and once there spawned a group of bugs on top of me.

And i also HATE the Warbonds (Character XP) progression, where you need to buy most things (Much of the stuff you will never use) to access different tiers with more equipment. Also: I just bought your game for 40 bucks... Go easy on the premium cash selling there, goddamn.
(So you can find a few "10 supercredits" in Missions, and "buy them for "Medals" (XP) - but only once "100 SC" per tier, in ever-increasing costs. - but it takes 1000 to access a new "character-Class-like leveling path") So far i have about ~600

Also armor works weird in the game. It seems Heavy armor negates "small" damage types... but since those are not what kills you, even in light armor, pretty much all you have is way less sprinting and speed, and since a lot of the game is running a damn marathon it is very annoying. But the 50% reduction in "being blown the fuck up" still is pretty handy... you know, because of your teammates, hehe.

The game itself was fun though. You have to do some easy missions before medium, and medium before hard and so on - so at the start it was a pretty bad start because you run over empty maps, and sometimes a handful of basic enemies spawn in. So much waiting for nothing.
But than after unlocking the higher difficulties, and not having yet the player-experience and character-equipment, it is like hitting the wall: Getting called into a heated firefight with gigantic aliens or murderbots, just panicked trying to find a rock to hide behind and hoping the other dudes can keep the masses away from your ass until you have your support-weapon dropped in and oriented yourself is pretty fun.

And soon i was a Lvl7 guy in a game where shit went south and the Lvl 25+ dudes were all dead, no reinforcements left, 4 minutes to extraction. Had to run to it alone with activated enemies, one emergency reinforcement queued up, held of the killerrobots for a while (Until he brutally died). And i as the lone survivor saved the examples while the robots stormed the landing pad i jumped into the dropship.

Overall i like the statistics and vibes of the setting: How many Bugs/Robots were murdered and how many millions of Helldivers died for it. "Planet-Liberation stats". The fact that, after you died, the standard setting is you get just another rando helldiver to play (You keep your achievements and equipment and stuff, but just the sex/voice changes). Voicelines going from "Huraaah-DEMOCRACY" to "ARGHS... MAH LEGS" in like five seconds.

Also quite nice explosions.

The game needs personal vehicle-drops (Apparently in testing) new enemies (whole factions) and maybe a few more things to do on the map, variety-wise. (And maybe something like "Story-Missions" like Warframe does it to present the setting a bit more (We need some characters and news-segments and such)

So far i had some fun. Let's see when it dies...
 

The Rogue Wolf

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And sometimes I just die (Apparently by my own hand, even though i didn't use any explosives)
Death notifications are bugged. It's more than once told me I killed myself even as the giant insect that was the true culprit was still trampling me into the dirt.

Also armor works weird in the game. It seems Heavy armor negates "small" damage types... but since those are not what kills you, even in light armor, pretty much all you have is way less sprinting and speed, and since a lot of the game is running a damn marathon it is very annoying. But the 50% reduction in "being blown the fuck up" still is pretty handy... you know, because of your teammates, hehe.
Armor is also bugged. There are some sets that don't grant the damage reduction they purport to.