I feel like this 'woke' stuff here makes people forget that it's a Ubisoft game with overpriced editions and day-one DLC.
Maybe that was the idea.I feel like this 'woke' stuff here makes people forget that it's a Ubisoft game with overpriced editions and day-one DLC.
I've checked the around the Space Battle's AC forum, and most people on it are impressed so far. Why Ubisoft is waiting until tomorrow to show more gameplay, instead of just doing it now is beyond me.As always, ubisoft is doign very good job with the environmental design. The world looks really good.
But would the actual gameplay and characters be likable? I don't think so
Because they gotta talk their asses off about how "revolutionary this game will be!"I've checked the around the Space Battle's AC forum, and most people on it are impressed so far. Why Ubisoft is waiting until tomorrow to show more gameplay, instead of just doing it now is beyond me.
That’s the thing about Ubisoft games. They’re all head, no tail.I've checked the around the Space Battle's AC forum, and most people on it are impressed so far. Why Ubisoft is waiting until tomorrow to show more gameplay, instead of just doing it now is beyond me.
If you were a developer working your ass off for half a decade, you'd probably want people playing more than 50% of your gigantic ass game.> Yasuke is just a fucking battering ram, I really can't see how Ubisoft is going to balance people choosing between Yasuke and Naoe.
Why do they need to "balance" it? Who cares how many people choose when to play as whom?
Assassin's Creed has been combat focused since Syndicate which came out literally 10 years ago.
At least Mirage brought back and put more emphasis on the stealth aspects.AssCreed is an action game now and I will continue to give them shit for that until I die.
Well... that was the idea. Actually they just made the combat extremely shitty, so that you're forced to "put more emphasis on the stealth aspects." It's like a lazier/dumber of version of what happened with Unity, where they added armies of wacky enemies and snipers with AI-guided laser scopes to make combat impossible so that you're "forced" to do stealth.At least Mirage brought back and put more emphasis on the stealth aspects.
Tell that to the hardcore fans and my older brother. He likes Mirage just fine. He doesn't mind heavy combat in an AC game either, but he does tend to focus more on stealth.Assasin's Creed was never a stealth franchise.
CoD pretty much has no identity, but that's only people online complaining about it the most. To the average player and consumer, A majority of them could not give a a fuck, or foolishly think they're getting the BBDs (They are not!). Well, I don't give a rat a** about this franchise for years. I still hate Activision for their political cowardness and feeding off the fringe far-right, while claiming to be "neutral/apolitical" within the same breath.was kinda feeling this yesterday with Call of Duty and the XBox showcase, with so many people complaining about CoD. These franchises are delivering the same old shit for those that dig it, and I some of the complaints like "why don't they go back to specific things I liked 15 years ago" or "why are they the games they are and not the games they're not" are like... so weird to me, I don't get it lol
Yasuke likely will be plenty likable. I'm more skeptical of the ninja girl since we know her main viewpoint is that ending the 100 year civil war in Japan is apparently bad.But would the actual gameplay and characters be likable? I don't think so
I too was impressed. Yasuke's combat feels slightly off, like the player was parrying too late and yet still successfully parried, but it doesn't look floaty and disconnected. And although the enemies have healthbars, you aren't wailing on them for 5 minutes. The environmental destruction they have is genuinely impressive, that fruit stand Yasuke sent flying was a nice touch.I am actually impressed with what the team is doing here. The game actually has a sense of style and identity. I won't pay full price of course, but I'll get the game at 50%-55% off. Whenever that time comes.
It looks barely off, but I am sure they have that wrapped up around release time. It does say "work in progress".Yasuke's combat feels slightly off, like the player was parrying too late and yet still successfully parried, but it doesn't look floaty and disconnected.
The kunai whip chain is more of a distraction weapon/tool than use in all out fight. So it working as intended. As much as I love Ninja Assassin, that weapon tends to get exaggerations at times in other ninja media. It has been used as a killing tool, but it's not most practical in multi-opponents fights. It's best use is for single target assassinations, when not used as a distraction.but if the rope tool is her main weapon, I think that's enough to discourage people from bringing her into open combat. It's good for crowd control but doesn't look too fun to play with.
At the very least, there doesn’t seem to be number generators or enemy levels. So they might be ditching the looter RPG of the past games?I am actually impressed with what the team is doing here. The game actually has a sense of style and identity. I won't pay full price of course, but I'll get the game at 50%-55% off. Whenever that time comes.