Dragonball Z Sparking Zero - Zero Effort

CriticalGaming

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The Dragonball Budokai Tenkaiichi games were staples back in the Playstation 2 era. Huge rosters of characters and a story mode that would span across the entire series plus some "what if" scenarios, world tournament modes, tons of extras and goodies.

Then the series went radio silent for almost 20 years. Only to now reappear under it's original Japanese name Sparking Zero. People went crazy at the announcement as their childhoods lit up with joy.

After spending 20 hours with SZ, I am convinced my childhood self was a fucking idiot, because Sparking Zero is bad. It's real bad.

Let's start with the story mode, instead of a massive journey through the Dragonball saga in which you jump from fighter to fighter to relive the battles throughout the show, you instead just pick a single character and the story jumps to only relevant fights featuring whomever you picked. This makes you bounce around the story in a very poorly abridged style that doesn't really make sense. If this was your first Dragonball game you'd be really fucking confused about anything that's happening.

Secondly there is really a lack of game modes, there is a section to make your own "what if" battles that have a few pre-made examples for you to try, but it's exceptionally poorly presented with no voice acting or anything really interesting behind it. The online battle modes are fucking boring, there is no real world tournament style,...uh...tournament. It just seems to really be lacking in terms of the variety of gameplay options.

Speaking of gameplay, the fighting fucking sucks. The lock on seems janky and loses focus on your opponent for no reason, attacks whiff incredibly easily, all the fucking super moves look the same besides a couple of standouts. The defensive options also seem broken and unresponsive, supposedly there is a parry but the timing is so tight and characters teleporting around you will throw you off of any sense of pulling off a parry against anything other than the lowest of difficulty cpu's/players. Not to mention there is such a reliance on Ki for everything in combat, that there is no reason to try anything but power up in the beginning of a fight, you can't dodge attacks, you can't teleport, you can't break combos, use supers, transform, you can't do shit without Ki, and building Ki through successful combos is far too slow to matter.

Everything about the gameplay feels put together exceptionally sloppily in my opinion. Things don't register they way they should, and while the combat seems to have a lot of depth, it's very user unfriendly to get a hold of. The exceptional repetitiveness of having 17 Goku's in the game to pad out the roster also seems like a waste of time considering how lack luster the presentation and move variety is throughout the whole package.

Sparking Zero is a poor effort to bring back a beloved fighting game series. Avoid this at all cost. Even if you are a die-hard DBZ fan, it's just a waste of time.
 
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The exceptional repetitiveness of having 17 Goku's in the game to pad out the roster also seems like a waste of time considering how lack luster the presentation and move variety is throughout the whole package.
FighterZ says hi on the multiple Goku parts. Those goku's at least plate different enough, but even I got sick and tired of him. Thankfully, the roster in that game was already diversified and got big enough. For more different and obscure characters.

After spending 20 hours with SZ, I am convinced my childhood self was a fucking idiot, because Sparking Zero is bad. It's real bad.
I was never planning on picking up this game but good to know. A lot of the games from this specific franchise. I didn't care too much for as a kid. I played the first two, but after that saw no need to go to them ever again and I was losing interest in DBZ after finishing it.
 
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Dreiko

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Nah you're totally wrong on this one bro. The defensive options are just tight, not unresponsive. The timing window is small. If you played a lot of budokai tenkaichi 3 in particular back in the day this game feels exactly like that, but with more systems and chars. Storymode is kinda meh but you don't really play these games for the story, it's more for having a bunch of cool fights with like 180 chars. Also the online this time is actually really good, I still have nightmares of playing tenkaichi 3 on the wii back in the day where everyone was on wifi lol.


Oh and the defensive mechanic where you parry someone hitting you even from behind is a literal 2 frame link, it's not supposed to be easy to do. The way they balance defense being overpowered is by making it a skill issue. That way even at the highest levels you won't have people perfectly dodging everything.


As for modes and whatnot, yeah the main charm is playing online ranked in the DP mode in particular which balances out team composition (otherwise you'd have everyone just using the fusions and UI goku and beerus lol). If you're not in it for the netplay and using all sorts of team combinations and doing stuff like the below this is not for you:




FighterZ says hi on the multiple Goku parts. Those goku's at least plate different enough, but even I got sick and tired of him. Thankfully, the roster in that game was already diversified and got big enough. For more different and obscure characters.


I was never planning on picking up this game but good to know. A lot of the games from this Pacific franchise. I didn't care too much for as a kid. I played the first two, but after that saw no need to go to them ever again and I was losing interest in DBZ after finishing it.
At least in sparking you can transform mid-match so you don't have to pick base goku and SSJ1 goku as different chars, but the way they differentiate them is by saga, so goku-mid is the goku who fought freeza so he has that sort of moveset with kaioken and early SSJ1 moves, while goku late is the one from cell saga onwards so he has the genki dama he used vs Kid buu and the warp kamehameha he did vs Cell etc. It's all about the references and the dbz emulation. It's not actually a fighting game like FighterZ, but it has way more depth than other games of its kind like naruto storm for example.
 

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It's not actually a fighting game like FighterZ, but it has way more depth than other games of its kind like naruto storm for example.
No shit. I know it ain't like FighterZ, because I've played two of those games back in the 6th gen days. I am happy for you and those that enjoy it, but they've done nothing for me for decades. Part of is because most anime games I didn't care for, even back in the day due to fluctuating quality and me being interested in other games or I prefer just watching the anime and move on to the next one. At least back then, there was different variety of anime games. The problem with most anime games nowadays are they either Muso game/DW Clones or just arena fighters. Sparking Zero I won't throw under the arena fighter bus too hard, as it sub-series was the first of its kind, and it clearly has more going on for it than most arena fighters.