I've finally gotten to playing FFXII: The Zodiac Age remaster on my PS5. After settling into the horror of having to play a 2006 game at 30 FPS three entire console generations later, I've found I'm liking it quite a lot. I like the characters, I like the arabian-influenced aesthetic (so far), I like how the combat and exploration are seamless, I like the extensive dungeon crawling. The translated dialogue and voice acting are deliciously good compared to FFX. The story especially feels well ahead of its time, at times bordering on overcomplex. But the character motivations are strong, and the politics are nuanced in a way I definitely wasn't expecting. Even Vaan and Penelo feel like they belong there, since Vaan's always dreamed of big adventure, and Penelo would no doubt worry herself dead were she not with him. I like Balthier and Fran's Han Solo & Chewbacca dynamic. Since this is a less talked about installment of the series I have zero clue where it's going, and that's a good thing. Since it lifts a shitton of things from Final Fantasy Tactics Advance, it gives me lots of good nostalgia. The graphics on the remaster also hold up incredibly well, showcasing some of the best facial animation and highest level of detail of the PS2 generation.
But there is a giant, 8000-pound albatross around this game's neck that drags every moment of it down, and that's the leveling system. I have no idea what on God's green earth Squareenix were huffing when they decided that yes, this godawful, completely ass backwards system is the future. The License Board is no doubt one of the worst RPG leveling systems I've ever experienced, right up there with FFXVI's, which was barely a system at all. Dragon's Dogma did something similar, and solidified it: do not make a leveling system that relies on merchants. It robs leveling up of 95% of its satisfaction, and doesn't give a sense of progress at all. Investing into the license board is one of the greatest exercises in pointlessness in gaming history, because most of the time the things you're "unlocking" aren't even available to you yet. So not only is there no sense of growing stronger, you have no way to gauge how much stronger you're getting until you're finally able to buy the abilities you've unlocked like 4 fucking hours ago. Since upgrades are basically only available from shops, you're left in the dark as to whether you should even bother investing in new tiers of equipment and abilities, because you have no idea how soon they become available. Instead of a leveling curve we have a leveling staircase. When the powerups happen, they happen in large leaps for all party members when you finally reach the shop that actually has something worthwhile to sell. And then you're stuck slogging with that same setup for god knows how long.
On a much lighter complaint, while I do enjoy the more grounded feel of the story and visuals, it means that the high-tech airships feel more out of place than in perhaps any other FF game. On the ground you're in 15th century Istanbul, in the air you're suddenly transported to 2256. It's just jarring.