I have settled on what my new project for this year is going to be, a playthrough of the Trails games. Which is NOT the TALES games another set of JRPG's with far more entries to play through.
From what I've seen the first three games in the Trails in the Sky games are a complete trilogy not unlike what the FF7 Remake is doing except not remaking nothing. Then there are four or so addition games that feature a new cast within the same world and new adventure. The games are positional turn based RPGs in which you're characters have limited ranges around the battle field during combat, if you can't reach the enemy in a turn all you can do is reposition to hit them next time. It looks fairly basic and standard JRPG combat, but like most Jrpg series with longevity to them, there will undoubtedly be more complexity to the system once I really get my hands on it.
Currently I'm 4 hours into the first game in the series and it reminded me pretty quickly of Xenogears in both good and bad ways. The 3d pixel art style felt nostalgic from Xenogears, though higher res so it's much smoother and less jarring to look around, and the music has that beginning JRPG tone of everything is happy and alright with the world before some eventual disaster blows it all to shit.
However it's also long-winded as fuck. Conversations drag way longer than they need to and it makes getting to gameplay a fucking slog. Here's an example.
"Okay dad I'm off to take my test."
"Alright sweetie remember not to slam the door on your way out."
"I don't slam the door."
"......"
"I dont ALWAYS slam the door"
"of course not"
"Grr...anyways bye" *slams door*
"That girl is going to be the death of my door someday. I hope she'll learn to calm down before she gets into real trouble."
It feels like every dialog is filled with padded conversation extensions like this that just simply don't need to be there and don't really do anything to flush out character development outside of directly explaining a character's personality to you. I hope once the game begins properly, this will go away, or at very least go away in future titles, because it's quite annoying now.
From what I've seen the first three games in the Trails in the Sky games are a complete trilogy not unlike what the FF7 Remake is doing except not remaking nothing. Then there are four or so addition games that feature a new cast within the same world and new adventure. The games are positional turn based RPGs in which you're characters have limited ranges around the battle field during combat, if you can't reach the enemy in a turn all you can do is reposition to hit them next time. It looks fairly basic and standard JRPG combat, but like most Jrpg series with longevity to them, there will undoubtedly be more complexity to the system once I really get my hands on it.
Currently I'm 4 hours into the first game in the series and it reminded me pretty quickly of Xenogears in both good and bad ways. The 3d pixel art style felt nostalgic from Xenogears, though higher res so it's much smoother and less jarring to look around, and the music has that beginning JRPG tone of everything is happy and alright with the world before some eventual disaster blows it all to shit.
However it's also long-winded as fuck. Conversations drag way longer than they need to and it makes getting to gameplay a fucking slog. Here's an example.
"Okay dad I'm off to take my test."
"Alright sweetie remember not to slam the door on your way out."
"I don't slam the door."
"......"
"I dont ALWAYS slam the door"
"of course not"
"Grr...anyways bye" *slams door*
"That girl is going to be the death of my door someday. I hope she'll learn to calm down before she gets into real trouble."
It feels like every dialog is filled with padded conversation extensions like this that just simply don't need to be there and don't really do anything to flush out character development outside of directly explaining a character's personality to you. I hope once the game begins properly, this will go away, or at very least go away in future titles, because it's quite annoying now.