Funny, I was actually just thinking about the Civilization series the other week and wondering when they were going to release 7. Too bad, I was hoping they would show some ambition and release something new that did something cool with the 4X core. Oh well, it seems like every Civilization game gets a mediocre reception these days, guess the series is just trading on it's name these days. Was Civ 6 worth playing? I never did try that one.
At the risk of being tangential to the topic, what are everybody's favorite 4X games? I know Meim named some above, but didn't really sound too hot on any of them.
Civ 6 is a solid game, it just suffers from some annoyingly samey gameplay at times, major balance issues, and you can't recreate nations pretty much at all which frustrates me. The extent to which you could succeed in recreating a nation varies a lot between options, but generally speaking the nature of how cities are built and the scale the game is at doesn't allow for it, which annoyed me a lot. For reference, each "city" (as in, the hex that settlers unpack themselves on) takes up one hex, and then each "district" (as in, fine arts, education, military, etc.) takes another hex. Japan gets a total of like 10 hex on their starting island, and you don't get a choice about whether or not you're having districts - they are the primary system by which you win the game, either by being the smartest, the artest, the religionest or so forth. So Japan basically gets fucked, so does England to some extent, Mali is laughing unless you have Canada and the US in a game in which case they may never find a good starting spot, and being a middle east leader is not great because you could easily be competing with like 6 other leaders in the same tiny zone because the game does not have an even distribution of nations per continent.
Balance is also a problem. They give a bunch of nations benefits that could only possibly help if they started in their historical beginning location, and even then probably not for long, while others have functionally map dominating abilities that help for the whole game. The best comparison is Canada vs England (Eleanor of Aquitaine edition), where Wilfred gets a bit of food per tundra tile (this is mildly insulting since over 90% of Canadian population is nowhere near the tundra, and more or less admits that the way the "real earth" map is drawn makes no sense) and Eleanor gets to apply -1 Loyalty per great work held in a city to cities of other nations, and if the enemy city goes to 0 loyalty instead of becoming a free city state, they just join England.
I get the England explanation requires a bit more of an understanding of game mechanics than I'm giving, but the simple version is that by collecting great works of writing or art, which are super easy to get, you can eat any country bordering England alive without ever declaring war. Their cities will just join you one by one, and only a few nations have inbuilt methods of resisting that. You probably can't win the game this way, but you can functionally destroy local competition for resources which gives you a huge advantage in the later game. So you have a country that survives by living in the frozen north and taking land nobody wants, and a country that convinces its neighbors to happily jump in its open mouth.
So yeah. Its a game that really scratches that 4X itch, but I wouldn't pay full price for it. Leading into your other question, my absolute favorite is Sins of a Solar Empire. Its way larger scale than Civ obviously, but its a fun straightforward "build empire, get smart, get good ships, get good guns, go for it". The original is a very old game, but I'm seeing they were considering a sequel way more recently so I may need to check that out.