Avowed (PC)
Slick but slightly underwhelming first-person RPG from Obsidian. Obsidian has always been on the superior scripting/storytelling/worldbuilding end of RPGs and this is no exception, although it isn't at it's best there either.
Otherwise, normal shit of running around killing stuff and finding chests. And of my goodness, there are a lot of chests. A lot of the game seems to be jumping around platforms to get to chests, all of which have basically fuck all in you'll care about. I have literally never cared so little what I pick up in a chest, because of the mechanics of the game. Like nearly all RPGs, gold is pointless. Usually an artificial limiting factor to prevent excessive progression early game, and eventually you're drowning in the stuff. Obsidian have gone a step further by giving you so much shit you don't even need it early game either, it just accumulates.
After that, rather than progressively picking up better kit, what happens is you pick up a load of stuff with some relatively marginal special bonuses, and upgrade them to deal more damage / protect against damage so they sort of level up with you. Therefore, a lot of what you're picking up in chests is the crafting materials to do this. You will end up with a massive load of armour and weapons all of which have their bonuses that you can mix and match to your combat style, and you just craft them up to required standards. I could probably invest more in thinking about this, but I don't care enough. Thus it's find all the chests, dump it all in inventory without a glance, move on. I like wandering around and finding that amazing kit. That truly, genuinely unique and amazing, legendary artifact. Bethesda seemed to pioneer the idea that everything is craftable and customisable, but the basic problem with that is that if you can make everything you can pick up, then actually nothing is legendary.
Combat feels like a bit of a mess. There doesn't seem to be much strategy to it because your party members are just going to run around doing their own thing, and you're always left managing being outnumbered and having to looking at being flanked and whatever else, and a ton of it is going to come down to fine-tuning arcade skills with your blocking and dodging and aiming. Still, at least with the phenomenal customisation of kit, character stats, abilities etc. you do have a phenomenal number of ways of doing things differently.
So it's big, it's pretty, it's full of jumping around the scenery finding ways to get at stuff. Broadly it's fun and a worthy recipient of however much I paid for it, but at the same time in ways it also feels strangely hollow and disappointing.