I'm currently replaying Wolfenstein: The New Order.
Whilst I really like the setting and storytelling, the combat - whilst still fun - has been completely surpassed by DOOM 2016, to the point where this seems quite mediocre in comparison.
The problem here is that most enemies are either generic soldiers, which can usually be eliminated by a single shot to the head, or they're big robots, which regardless of size or perceived threat, usually take about as much thought to bring down as a Hunter in Halo 1. The biggest challenge really, is the abundance of hitscan weapons in the hands of your enemies, which naturally deplete your health and shield without much chance of avoiding it.
Its still a fun time, but it is interesting to see how quickly it has been outclassed, by one of Machine Games' sister studios, no less.
Whilst I really like the setting and storytelling, the combat - whilst still fun - has been completely surpassed by DOOM 2016, to the point where this seems quite mediocre in comparison.
The problem here is that most enemies are either generic soldiers, which can usually be eliminated by a single shot to the head, or they're big robots, which regardless of size or perceived threat, usually take about as much thought to bring down as a Hunter in Halo 1. The biggest challenge really, is the abundance of hitscan weapons in the hands of your enemies, which naturally deplete your health and shield without much chance of avoiding it.
Its still a fun time, but it is interesting to see how quickly it has been outclassed, by one of Machine Games' sister studios, no less.
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