What are you currently playing?

Old_Hunter_77

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For me Bloodborne hits the right sweet spot of Fromsoft gameplay in all the most important areas: it's fast-paced and mobile, but still deliberate and weighty. DS1 was clunky in many ways, DS2 was very floaty, and games from DS3 onwards turned into anime-style rolling contests. In BB I still feel like every move and dodge I make matters, and I can't just infinitely panic roll. The bosses are for the most part balanced and fun to fight against, and hadn't yet devolved into what I call "real-time turn-based gameplay" where the bosses just swoosh and jump all over the place. Shadows of Yharnam might in fact be the most enjoyable and balanced gank fight Fromsoft have ever made. In terms of available gameplay styles it's obviously much more limited, which makes it more like Sekiro in the sense that the core gameplay experience won't change much from playthrough to playthrough, but the available weapons and tools are varied enough that it doesn't get stale either. The much smaller weapon pool means each of them has to be distinct, and they all have their own little quirks and dynamics.
Oh... I love it when I have a vague thought in the back of my end and someone puts it into words.

Dammit now I kinda wanna play BB.... Hey, you know what- they should release it on PC in 60 fps!
 
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Drathnoxis

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What I've seen of the Demon's Souls remake unfortunately looks like it doesn't really capture the atmosphere and feel of the original, and I'm not the only one to think so. It looks more like a Hollywood remake of a successful arthouse film with a lot of departures taken with the artstyle and design, which inadvertently ends up affecting the narrative of the world.
He makes some good points, I especially like this one:

"The existence of the Remake does in fact damage the original the Demon Souls. The remake only exists because of the love that the fans had for the original game, and the existence of the remake reduces greatly the probability that the original will ever get ported to new systems and much less get a remaster. Blue Point's remake doesn't preserve Demon Souls it parasitizes Demon Souls and preserves itself. It feeds off the quality of Demon Souls and harms the chances we'll ever get the original to see the light of day."

That is remakes in a nutshell really.
 

BrawlMan

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What I've seen of the Demon's Souls remake unfortunately looks like it doesn't really capture the atmosphere and feel of the original, and I'm not the only one to think so. It looks more like a Hollywood remake of a successful arthouse film with a lot of departures taken with the artstyle and design, which inadvertently ends up affecting the narrative of the world.
I have nothing against the remake, or those who like or dislike it, but I feel the guy is being way too melodramatic. I get where he's coming from, but at the same time, I don't hate the look of the remake, nor find it awful looking. Blue Point did the best they could, and I will never hold that against them.
That is remakes in a nutshell really.
And you're full of shit as usual when it comes to subject and wank too much on the nostalgia goggles. Not all remakes are the disaster you and the drama queen in the video like to make them out to be. It doesn't excuse the bad ones out there or the unnecessary remakes, but two wrongs don't make a right.

RE1R-RE4R, Dead Space Remake, Ninja Warriors Once Again, Pocky & Rocky Reshrined, Ninja Gaiden II: Black (ironic, as NGII [2008] itself is a glorified remake of the first NES game), Shadow of the Ninja Reborn, Crash n' Sane Trilogy and Silent Hill 2 Remake (zip it; don't care) all say hello.



A repeat:

Resident Evil 2-4 Remake didn't kill the industry.
Ninja Warriors Once Again didn't kill the industry
Demon Souls Remake didn't kill the industry.
Shadow of the Colossus Remake didn't kill the industry
Crash N' Sane Trilogy didn't kill the industry. We ended up getting Crash 4 and Crash Team Racing Remake.
Silent Hill 2 Remake didn't kill the industry.
Dead Space Remake didn't kill the industry.

They helped expand the industry and flourish. Not to mention, there are still plenty of titles out there aren't remakes. It's funny how they go unmentioned, downplayed, or made to be happenstance/rare exceptions all of a sudden.
I've been bouncing back between SF Alpha 2 Gold and Alpha 3 Max again. I played some China Warrior, Ninja Spirit, and got back into Panzer Bandit again. I tried Legend (PS1), but this brawler is too slow and slippery for me.
 
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NerfedFalcon

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Haven't managed to make a lot of progress with Lies of P lately because I've been preparing for a trip this weekend. Hoping to be able to jump back in and continue on when I get back, but I'm expecting to need a de-rusting period. Hopefully Venigni Works will be good enough for that so I don't carry any rust into Fuoco.
 
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laggyteabag

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I finished Wolfenstein The New Order, then I moved onto (and have now also finished) Wolfenstein The New Colossus.

Generally, I found the sequel to be basically superior in every way. It is louder, gorier, and also more absurd - the latter of which I can see why it might put people off.

Now I'm onto Far Cry 5. And it is certainly more Far Cry. This isn't a bad thing, because I haven't played a Far Cry game in a little while, but it certainly isn't pushing the boat out in any particular aspect.
 

Worgen

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Generally, I found the sequel to be basically superior in every way. It is louder, gorier, and also more absurd - the latter of which I can see why it might put people off.
Wasn't till we got the naked pregnant woman covered in blood shooting dual assault rifles in the rain that I understood it was grindhouse.
 
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Oh... I love it when I have a vague thought in the back of my end and someone puts it into words.

Dammit now I kinda wanna play BB.... Hey, you know what- they should release it on PC in 60 fps!

This weekend marks the eve of its tenth anniversary. Update or not, it’s become a pilgrimage of sorts.

 

XsjadoBlaydette

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Through means of undisclosed design I've procured a ps5 prof, so been testing some of the heavy hitters to see what differences are made. And yeah alright fine I guess there's some undeniable improvements. Dragons Dogma 2 finally looks smooth. There's more deep colour and sharpness in even the lesser budget titles like Dungeons of Scandinavia. HZD series is outta fucking control with exquisite brain melting beauty for crying out I can't even go back to reality: a mere glance out my window upon the grey drizzly pothole misery streets of austerity-stricken England just ain't got the Stockholm-syndromed charm it maybe once had no more. Got rebirth downloading cos apparently that game is less blurry too, as long as I can get over the complete lack of emotional drive to stick with it. Drugs would probably help. Lots of them. The strongest ones.

Tested AC shadows and am baffled cos the amount of hot air online about this thing to do with nothing of any consequence completely overshadows (lol) the fact that the hub area is somehow locked to like 30fps frame rate no matter what performance mode you have on. I cannot overstate how much the brain wants to leap out it's own damn skull bowl whenever a lovely smooth horse ride across a vast majestic mellow landscape grinds to an ugly jarring halt as the area threshold of crap juddery frame rate is passed, it really messes with the vibe you know? And now it wants me to faff around the judder zone like a tech bro trying to escape their own k-hole for main questies, so put it down in hopes they patch that fucking bullshit out eventually.Why you gotta be weird, ubisoft? Why you gotta always be like this?
 
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BrawlMan

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I played Vigilante (T-16 version) and China Warrior/The Kung Fu (made for the T-16 exclusively). Both are single plane brawlers, but the former is a port of an arcade game, and the other is a tech demo for what the Turbografx-16/PC-Engine could do. Vigilante is the better game, and this console port I found much better than the arcade, despite some minor downgrade in animations and sound effects.

China Warrior can be fun, but is much more limiting. It's an auto scroller brawler, you can only move the screen in the one direction, aside allowing your Bruce Lee clone to move backwards, and most of your opponents are small items or insects and bats. The only human sized opponents are mook monks that collide into you to damage you, and end stage bosses with actual attacks and move sets.
 
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Worgen

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Been playing more Everspace 2 between too many other games. CURSE STEAM SALESSSSSSSSSSSSSSSSSSSSSSSSS!!! Anyway, it really is impressive how much better it is then the first game, they do so much and give you so many interesting things to do. Main story is still interesting but I was checking out a location that I had no reason to go to. (each location gives you an overall objective and once you do it you get a mainframe component, combine 3 of those and you can get a straight up boost to one type of stat) So at this location I needed to find detonators to place around an asteroid, which I had done a few times before, but this time as I was looking for a power connector that would open a door to a detonator I suddenly got hit by an explosive, turns out there were miners around and someone was putting mines up to mess up their operation so I got this whole little story in the middle of this one area that I had no reason to go to and initially didn't think would be more beyond find some things to get other things to blow up a rock and get cool stuff. It feels like a lot of the systems in the game had neat random stuff like that.
 

Old_Hunter_77

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Been playing more Everspace 2 between too many other games. CURSE STEAM SALESSSSSSSSSSSSSSSSSSSSSSSSS!!! Anyway, it really is impressive how much better it is then the first game, they do so much and give you so many interesting things to do. Main story is still interesting but I was checking out a location that I had no reason to go to. (each location gives you an overall objective and once you do it you get a mainframe component, combine 3 of those and you can get a straight up boost to one type of stat) So at this location I needed to find detonators to place around an asteroid, which I had done a few times before, but this time as I was looking for a power connector that would open a door to a detonator I suddenly got hit by an explosive, turns out there were miners around and someone was putting mines up to mess up their operation so I got this whole little story in the middle of this one area that I had no reason to go to and initially didn't think would be more beyond find some things to get other things to blow up a rock and get cool stuff. It feels like a lot of the systems in the game had neat random stuff like that.

Let us know how you get on once you get towards the end of the main story. I certainly enjoyed the game but I had issues with how things were paced at some point.
 

Bob_McMillan

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It Takes Two is a shockingly good time. I dunno, just based on looks, I really assumed that its only selling point was that it was a coop game. But not only is it so full of creativity, it has so many good ideas too. Quality WITH quantity. I have never been a platforming fan, but now I see the appeal. The good vibe chemicals just rush into your after you solve a puzzle, or barely make a jump.

I feel like giving the female character the gun and the male character a support weapon in that one level was an inspired choice. Most women would probably choose to play as the female character, and even among those with gaming experience probably stay away from shooters. My girlfriend was struggling to play what was basically a shooter, but she got better so quickly. I can only imagine how frustrated others would be if their girlfriends/non-gaming partners had absolutely no gaming experience.

It was also a bold approach to center the game's story on a reconciling couple on the cusp of divorce. As someone who lives in a country with no divorce but is surrounded by Western media, I have mixed feelings on it. I think it should be legal, but I also think its (seeming) ease leads to couples giving up on their relationships without actually trying a lot of the time. So it's nice to see a story that bucks the trend.

That said, man fuck the female character. Two and a half chapters in, and she's been nothing but a mean *****. And that's not even coming from me, my girlfriend is the one who pointed it out first. I assume she gets better, but everything so far makes the divorce seem a lot more one sided.
 
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Kung-Fu (NES & Arcade), Kung-Fu II/Spartan X2 (Famicom) and Kung-Fu Master (Game Boy). It's amazing how many times Irem either made this game, or a sequel and a spiritual successor. Yet they all play differently from each other. The NES version of the game is actually easier than the arcade, but is closest to it. The Famicom only sequel is the best of the franchise giving you a dececnt sized move set. The GB version is completely different and is its own game. Not a port. There is even some minor platforming in the later stages, and you can do a back flip by holding both A & B button, then press up. Works great against dodging bosses.
 

NerfedFalcon

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Since it was only 10 bucks on the PSN store for reasons I'm not entirely certain about, I decided to pick up Resident Evil: Code Veronica X. I was expecting some kind of HD remaster, but it turns out it's actually the original PS2 version running in Sony's emulator; I've played games that way before, I just wasn't expecting it here, and I'm not sure how to use all the emulator options that it had on the PS3 if they're even still there. Anyway, that's less important than the game itself.

It's a tank controls era Resident Evil game, though it's a lot more sprawling and expansive a map to explore than any of the previous ones, even Raccoon City in 3. So far I've already found three totally separate and stylistically distinct buildings, and I can't do anything else in the Prison or the Training Complex yet unless I find something useful in the Palace. The inventory limit is also hurting a lot more than usual, though that may just be my unfamiliarity with the game speaking. Anyway, I don't have much to say yet, except that some of the cutscenes clearly weren't touched up since the Dreamcast version and use even older models, which is kind of jarring, and that Steve's actor was phoning it in harder than usual and isn't even that funny as a result.
 
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Ezekiel

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You know what truly sucks about PC games? No physical media, and the players are only too happy about it. Could have printed games on little proprietary storage cards for maximum copy speed and minimum shelf space. I'm downloading the 143 GB Cyberpunk 2077 and have had to work my other downloads around it. Paused it for a few hours. I don't give games second or third chances that much because it takes too long to DL them again. Also too massive to back up. Would rather use that backup storage for other media.
 

Johnny Novgorod

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I'm about 20 hours into Immortals Fenyx Rising and only now rescued one of the four main Gods. Can't say it hasn't been fun but looking ahead knowing that it's something like 20 hours to 100% every region is already exhausting, especially having probably experienced everything the game has to offer in that time. Past a certain point it's all cosmetic changes and palette swaps and bigger health bars, and everything you do to fill in the time between missions is either to get a worthless sword or an even more worthless sword skin or a 1/8th of a stamina upgrade that you don't really need because you can chug potions endlessly anyway.

Choosing to ignore the Ubisoft format of filling/clearing icons off the map definitely improves the game, but at the end of the day you're cycling through a very repetitive grind of solving environmental puzzles of the shoot target/pressure plate variety, collecting stuff and fast travelling to the main hub to regine your rewards into stuff that isn't particularly useful.
 
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Worgen

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Been playing more Returnal and I beat the boss and now I'm a bit hooked. It does what a good roguelike should and changes things up a lot once you beat the boss. The first area is much harder and even looks different, different time of day and even different plants and such, a long with more powerful enemies. So yeah, still enjoying it.
 

laggyteabag

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Choosing to ignore the Ubisoft format of filling/clearing icons off the map definitely improves the game, but at the end of the day you're cycling through a very repetitive grind of solving environmental puzzles of the shoot target/pressure plate variety, collecting stuff and fast travelling to the main hub to regine your rewards into stuff that isn't particularly useful.
I'm playing Far Cry 5, and it is more or less the same, except less puzzles, and more blowing up random stuff.

The structure of this game is honestly pretty baffling, because it really does force you to focus on the repetitive map markers, rather than allowing you to explore them at your own pace, if/when you want to.

Basically, the map is split into three regions, and each region has three story missions available. To begin a story mission, you need to earn a certain amount of "resistance points", and the best way to earn resistance points is by - you guessed it - clearing miscellaneous map markers. The problem though, is just like many other open world games of the same caliber, most of this stuff is completely devoid of their own micro-stories, and instead they are just tangentially related to the main plot, namely that "its the bad guy's stuff".

So the whole gameplay loop is basically you running around blowing up random stuff just because you can, then you get abducted by the antagonist's henchmen, then they talk at you for a few minutes, before your inevitable miraculous escape, and then you have your final confrontation with that region's lieutenant. Presumably rinse/repeat for the next two regions. Then roll credits.

Its an entertaining enough sandbox, but they haven't really attempted to present this in any kind of convincing way.
 
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XsjadoBlaydette

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kinda like what outer worlds to fallout was, but instead set in northern england and without communist spy sympathies. more reliant on scarce ammo and investigation it seem? the sniper elite peeps been developing this as their first step away from the series so is interesting to see their take on somehow other than ww2. though the heart rate monitor remains to bop you on the noggin if you get too active. only issue so far is nobody's called me a kunt. and without anyone calling me a kunt it's going to be quite difficult believing this is authentic english misery. no the red bloody phone box does not count, fuck off yous cheeky wankers!
 
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Old_Hunter_77

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I'm about 20 hours into Immortals Fenyx Rising and only now rescued one of the four main Gods. Can't say it hasn't been fun but looking ahead knowing that it's something like 20 hours to 100% every region is already exhausting, especially having probably experienced everything the game has to offer in that time. Past a certain point it's all cosmetic changes and palette swaps and bigger health bars, and everything you do to fill in the time between missions is either to get a worthless sword or an even more worthless sword skin or a 1/8th of a stamina upgrade that you don't really need because you can chug potions endlessly anyway.

Choosing to ignore the Ubisoft format of filling/clearing icons off the map definitely improves the game, but at the end of the day you're cycling through a very repetitive grind of solving environmental puzzles of the shoot target/pressure plate variety, collecting stuff and fast travelling to the main hub to regine your rewards into stuff that isn't particularly useful.
I kind of ragged on this game in another thread but as an occasional Ubisoft enjoyer I have nothing against it (I tried it when I had Game Pass and its art and play style just didn't vibe with me).

Seeing the cycle of critical/gamer reception to the game was hilarious though and one of the formative moments when I realized not to take anyone writer or reviewer's opinion seriously. When it came out it was pilloried of its Ubisoftness and "stealing" from Breath of the Wild. Then when they announced they weren't going to make any sequels there was much lamenting about studios not being given a chance and what a shame it was.
 
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