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Beat Sif on my first try.


I get hit A LOT while healing during the fight. The first time it's a fluke, but beginning with sippy 2 I'm consciously tanking Sif's attacks by drinking, since I figure I don't have enough time or stamina to block or roll away. As usual I'm more than happy with my damage output, and the bigger the boss the more it pays to stick to its behind/legs, because they can't target for shit. The fight quickly becomes a game of calculated (ish) risk and dumb luck.

Remember, if you plan on sporting a greatshield, this pup’s soul yields one that will carry you through the rest of the game.
 
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Xprimentyl

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Beat Sif on my first try.


I get hit A LOT while healing during the fight. The first time it's a fluke, but beginning with sippy 2 I'm consciously tanking Sif's attacks by drinking, since I figure I don't have enough time or stamina to block or roll away. As usual I'm more than happy with my damage output, and the bigger the boss the more it pays to stick to its behind/legs, because they can't target for shit. The fight quickly becomes a game of calculated (ish) risk and dumb luck.
Seriously, Sif is one of very few fights that merit a personal gut check: either you're happy to have bested yet the next boss in the string of bosses between you and the credits, or you're a human being with human emotions who realizes Sif is only trying to protect everyone from the fate of his/her (jury is still out as far as I know) master who himself died protecting Sif, leaving his shield as the last resort between his loyal companion and the corruption of the Abyss.

I guess I'm saying I'm open to being happy you've progressed, but also miserable that you're celebrating success against gaming's most tragically loyal doggo companion. Spoiler: If you defeat Artorias in the DLC (effectively "the past") before killing Sif in the base game, there is a unique cutscene when you meet Sif in the base game where he/she recognizes you, and howls in misery before deciding fighting you for the greater good is the only choice. That defeating Sif is mandatory is proof Miyazaki was raised in the kind of household where seppuku was encouraged from kindergarten.
 
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Xprimentyl

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Sorry, I got caught up in my mourning @Johnny Novgorod killing Sif...

I BEAT ELDEN RING!!!!!

I know, I know, absolutely no fanfare is warranted here, but after starting my journey with meticulous 10 minute to 1-2 hour increments spaced often days (if not WEEKS) apart for almost 3 years, I finally became Elden Lord tonight!!! Not bragging, just happy tp finally say I did it; "GOD SLAIN."
 
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Sorry, I got caught up in my mourning @Johnny Novgorod killing Sif...

I BEAT ELDEN RING!!!!!

I know, I know, absolutely no fanfare is warranted here, but after starting my journey with meticulous 10 minute to 1-2 hour increments spaced often days (if not WEEKS) apart for almost 3 years, I finally became Elden Lord tonight!!! Not bragging, just happy tp finally say I did it; "GOD SLAIN."
A big Congrats to you 👏! Although I could’ve sworn you already did this months ago but maybe it was just about reaching the final boss. Remember something being mentioned about how nice it is being able to use Torrent in that fight.

Have fun clawing through the dlc and its layered measures of Miyazaki-fueled insanity next.
 

Johnny Novgorod

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gaming's most tragically loyal doggo companion
That's Brown from Rule of Rose.
1747022054118.png
Do not look up Brown from Rule of Rose.

But to answer your question, no, not even remotely sorry about Sif. I'm sorry when I kill the colossi in Shadow of the Colossus, and the buffalo in RDR, and the elephant in It Takes Two, and basically any game that wants me to harm anything that's minding its own business, including Maiden Astraea in Demon's Souls. Sif is just one more thing that pops out of nowhere, without any context, and tries to kill you, for no clear reason and to no evident effect. If Hidetaka wanted me to feel anything for sword pupper he should've given me a story, not lore tucked at the bottom of DLC. I did feel a bit sorry when I noticed, rewatching the clip, that the dog had started limping.

Then there's stuff like the dogs in The Last of Us, where the sadness at murdering them (in self-defense) is overshadowed by the relief at not having to deal with their bullshit while trying to maintain stealth. When I'm fighting Sif I'm dreading the run back from the bonfire, not the moral implications.

In other news, I managed to ace Pinwheel in one go too. I imagine nobody's going to care for that creep.


And holy bejesus I swear I have a single HP left at one point.

Screenshot 2025-05-12 003532.png

Thankfully Vitality wins the fight, which lasts less time than the intro cutscene for the boss.
 
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FakeSympathy

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Sorry, I got caught up in my mourning @Johnny Novgorod killing Sif...

I BEAT ELDEN RING!!!!!

I know, I know, absolutely no fanfare is warranted here, but after starting my journey with meticulous 10 minute to 1-2 hour increments spaced often days (if not WEEKS) apart for almost 3 years, I finally became Elden Lord tonight!!! Not bragging, just happy tp finally say I did it; "GOD SLAIN."
Oh yea, we all knmow that feeling of beating a souls game. Happy for you! Now go play the DLC, and have fun with Messmer!

Speaking of souls games, I got tired of hearing guard's zooming into my face to yell "STOP RIGHT THERE, CRIMINAL SCUM!" in Oblivion. So I decided to take a break on that. Instead, I got into The First Berserker Khazan, which I haven't played since early-access.

This is a souls-like game in a Nioh 2 style, where being aggressive to lower the ennemie's stamina, then delivering the fatal blow is the key. Dodging around like a classic souls game will get your ass kicked, because you are never gonna break the enemy stamina that way.

If you decide to get this game, of the three weapon classes I recommend the spear. The spear is specifically designed to deal stamina damage. It is the best one to use for the early-game or even the entire game, particularly if you are new to these aggresive playstyles.

The game seems to have a strange balance for hyper armors; sometimes the enemies get staggered, sometimes they don't. This makes it really confusing sometimes to whether keep attacking or back away.

Some of the bosses are REALLY annoying because of this. Hell, some regular mobs can drain your HP in an instant! Thankfully this game features second shortest boss runback I've ever seen, first being Elden Ring.

The story is just.... there. Not the main focus of the game. Very standard vengence storyline, taking you to locations you've seen dozens of times in other souls-like games.
 

NerfedFalcon

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Got through Chapter 9 of FF7 Remake. As expected, the sequence of Cloud in a dress was amazing. Less amazing was my performance against Aps, which went fine in the first half and then started falling apart as soon as I completely failed to deal with the boss's DM and then Cloud got instantly murked as soon as I dropped a Phoenix Down on him twice in a row. But, I beat the boss, so what are you gonna do except learn from it (specifically, that the timing of when you revive fallen units matters) and move on.
 
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Xprimentyl

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A big Congrats to you 👏! Although I could’ve sworn you already did this months ago but maybe it was just about reaching the final boss. Remember something being mentioned about how nice it is being able to use Torrent in that fight.

Have fun clawing through the dlc and its layered measures of Miyazaki-fueled insanity next.
Yeah, I pretended I was racing @NerfedFalcon as he seemed to be comparatively breezing through the game to the point he'd caught up to me from start to finish within like two pages of this thread, but yeah, I'd been at the last boss since March. Took me fewer than 10 tries, but those 10 tries spanned +2 months; kinda hard to learn a difficult boss when you can't/refuse to beat your head against them for hours at a time in quick succession. I didn't even realize I had beaten the Elden Beast when I did; I saw it laying on the ground, I thought it was going under to resurface elsewhere as it had done, but then the words "GOD SLAIN" popped up, and I don't know what I said, but it was loud enough that my gf's son came out of his room to celebrate with me.

I was already pretty much balls deep into the DLC; I'd staved off beating the base game for fear of inadvertently pushing the DLC into NG+, but I'm harboring no ambitions that I'll complete it. Too many fights look like they're well above my paygrade for time and patience.

That's Brown from Rule of Rose.
View attachment 13206
Do not look up Brown from Rule of Rose.

But to answer your question, no, not even remotely sorry about Sif. I'm sorry when I kill the colossi in Shadow of the Colossus, and the buffalo in RDR, and the elephant in It Takes Two, and basically any game that wants me to harm anything that's minding its own business, including Maiden Astraea in Demon's Souls. Sif is just one more thing that pops out of nowhere, without any context, and tries to kill you, for no clear reason and to no evident effect. If Hidetaka wanted me to feel anything for sword pupper he should've given me a story, not lore tucked at the bottom of DLC. I did feel a bit sorry when I noticed, rewatching the clip, that the dog had started limping.

Then there's stuff like the dogs in The Last of Us, where the sadness at murdering them (in self-defense) is overshadowed by the relief at not having to deal with their bullshit while trying to maintain stealth. When I'm fighting Sif I'm dreading the run back from the bonfire, not the moral implications.

In other news, I managed to ace Pinwheel in one go too. I imagine nobody's going to care for that creep.


And holy bejesus I swear I have a single HP left at one point.

View attachment 13207

Thankfully Vitality wins the fight, which lasts less time than the intro cutscene for the boss.
I will NOT look up Brown from Rule Of Rose. I'm painfully pathetic when it comes to dogs in cinema and how they're most often used as tools to bring empaths to their knees. My girlfriend actually started laughing at me when I cried for the dozenth time while watch "A Dog's Purpose," the worst movie EVER.

BUT, no worries about your lack of remorse for killing Sif; not everyone is born with a heart. Lol, just kidding; it had to happen, but it is one of the game's few moments that remind the player that a lot of shit went and IS going down since before you decided to be "the chosen." And I think Sif got karmic revenge on you vicariously through Pinwheel, arguably the easiest "boss" in the game; it generally doesn't come *that* close against Pinwheel. Did you happen to get a lantern from one of the necromancers reviving the skeletons? Hopefully so as you'll need one for the Tomb of the Giants, my least favorite late-game area...
 

NerfedFalcon

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Did you happen to get a lantern from one of the necromancers reviving the skeletons? Hopefully so as you'll need one for the Tomb of the Giants, my least favorite late-game area...
If you have at least 14 Intelligence, you could also buy a light-granting spell from Dusk and have a shield in your off-hand.

There is one other light-granting item, but we don't talk about it.
 

Ezekiel

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Hong Kong in Deus Ex.

The long epilogue in RDR2.

With this fourth Half-Life 2 playthrough ten years later I'm pleased to see that it gives ultra wide users the option to place the HUD within the 16:9 ratio, where they can better see it.

hl2hud16b.jpg
 
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Drathnoxis

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Seriously, Sif is one of very few fights that merit a personal gut check: either you're happy to have bested yet the next boss in the string of bosses between you and the credits, or you're a human being with human emotions who realizes Sif is only trying to protect everyone from the fate of his/her (jury is still out as far as I know) master who himself died protecting Sif, leaving his shield as the last resort between his loyal companion and the corruption of the Abyss.
If your DPS is high enough you'll just blow past the threshold where its animations change and never see it limping around. Johnny's was high enough and you can see that Sif had a different animation for its last attack, but it wasn't a really noticeable one and then it died. This is kind of a problem with the fight, and I'm sure a lot of people don't see those animations because the threshold is so low. I didn't on my first playthrough either.
But to answer your question, no, not even remotely sorry about Sif.
This is why people feel sorry for Sif:
 
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Xprimentyl

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There is one other light-granting item, but we don't talk about it.
Oh, I talk about it; I plan for it every playthrough, but didn't want to taint @Johnny Novgorod's blind run since it would require, not really "spoiling" much, but certainly veering course in a very unnatural and unintuitive direction.
 

laggyteabag

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I've picked back up Star Wars Jedi: Fallen Order, which I briefly played back in 2020, but I never sunk any significant time into it.

I would probably describe the game as a much easier Souls-like, crossed with a metroidvania. And this is interesting for me, because I typically try to avoid both genres, so this serves as a pretty nice reintroduction for them.

So far the combat is quite enjoyable, but the story is your pretty standard Star Wars fare. I do find it quite humorous though that whilst you are a Jedi effectively re-learning the force, you know how to slow things down with the Force, but you can't remember how to do a force push or pull, which I would have assumed were much easier techniques. Hey ho, pacing and all that.

It does kinda run like crap though. I'm playing on an RTX 3080/7600X, and whilst the game frequents the +100FPS mark in most scenarios, the frame pacing is whack, and the game stutters and stalls everywhere. This is typical UE4 behaviour, but I hear that it is much worse in the sequel.
 

Johnny Novgorod

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I will NOT look up Brown from Rule Of Rose. I'm painfully pathetic when it comes to dogs in cinema and how they're most often used as tools to bring empaths to their knees. My girlfriend actually started laughing at me when I cried for the dozenth time while watch "A Dog's Purpose," the worst movie EVER.

BUT, no worries about your lack of remorse for killing Sif; not everyone is born with a heart. Lol, just kidding; it had to happen, but it is one of the game's few moments that remind the player that a lot of shit went and IS going down since before you decided to be "the chosen." And I think Sif got karmic revenge on you vicariously through Pinwheel, arguably the easiest "boss" in the game; it generally doesn't come *that* close against Pinwheel. Did you happen to get a lantern from one of the necromancers reviving the skeletons? Hopefully so as you'll need one for the Tomb of the Giants, my least favorite late-game area...
The other thing about Sif is apparently it's the one boss I have to kill three times over three playthroughs if I want to get the Platinum trophy, so it's hard to feel contrite about having to put it down. The whole thing is going to feel even more of a process by NG++.

I'm weary of vendors disappearing on me so I bought all of Dusk's spells ASAP, so I had Cast Light with me long before I got into the Catacombs. I made it all the way to the second bonfire in Tomb and had to turn back because (unusually) there's a glowy barrier blocking the way, telling me to come back later.

Went back and got isekai'd to the Painted World of Ariamis last night. Toxic freaks aside this is definitely one of my favorite areas in the game, from the look of the place to the design of the 'level'. It's all shortcuts and looping areas and staircases leading weird places but it's all so tightly packed and folded that navigating it is never a problem, and you're never too far away from the one bonfire.

Priscilla's bullshit aside, she gets added to the first-try list along with Gaping Dragon, Ceaseless Discharge, Sif and Pinwheel. Again, her "intro" lasts longer than the actual fight.

 

Johnny Novgorod

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This is why people feel sorry for Sif:
Look I'm not a sociopath, I see a dog limping, or even a representation of a dog limping, yeah, of course I think it's sad. But if I have to go on a forum or wiki deep dive to fully appreciate the finesse of what I experienced, I kinda don't care and it's not going to stick with me. I don't have any more details on the colossi from Shadow of the Colossus than what the disembodied voice tells me at the beginning, and I'm more emotive about any of their deaths than any sketchy thing I ever had to do in a From game.
 
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Drathnoxis

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Look I'm not a sociopath, I see a dog limping, or even a representation of a dog limping, yeah, of course I think it's sad. But if I have to go on a forum or wiki deep dive to fully appreciate the finesse of what I experienced, I kinda don't care and it's not going to stick with me. I don't have any more details on the colossi from Shadow of the Colossus than what the disembodied voice tells me at the beginning, and I'm more emotive about any of their deaths than any sketchy thing I ever had to do in a From game.
I'm not going to try and convince you that Dark Souls has powerful, emotive story telling, because it doesn't. The lore is a bit of flavor, but I don't really care about it too much. I just think it's too bad that the health threshold for the limping is so low because it's really easy to miss.