That's a wrap on Sonic 06.
This game was an experience I'm not sure I'll ever forget. It's bad to such extremes in so many ways that it's impossible to fully describe in words, but occasionally there's moments that feel like they could have been good if they weren't in this game. The final boss, Solaris, is a particular standout in this; the guidance is bad and the controls are a bit weird, but the fight itself is epic and fairly well-designed, if a little easy to cheese. But then the game pulls the final plot twist out and it's back to the depths of hell. It's an emotional rollercoaster with a whole lot of down and just enough up to keep you thinking that it might be redeemed, but at the last moment it fails yet again.
In comparison to other bad games in the series like Heroes and Forces, those games are bad in pretty much the same way and to the same level throughout. The consistency of it makes you numb to it after a while, but 06 is always changing and finding new ways to fail, and that makes it more engaging than those games despite being worse on a technical level. That's the problem of comparing games, consistency vs peaks and valleys, and whether a game that's bad the normal way is "better" than a game that's beyond terrible. I suppose it comes down to individual taste more than anything, but in my case, I think I'm more likely to replay 06 than either of those two.
You can't buy it anymore that I know of, but if you happen to have a copy and any interest at all, I would suggest playing as much of it as you can handle, because as I said multiple times, that's the only way to truly understand it. For everyone else, it probably isn't worth seeking out unless you're specifically a connoisseur of kusoge, but if you are one, you will not be disappointed by how disappointed this game will make you.
And if you think that's a paradox, that's nothing compared to the paradoxes of the game itself.
This game was an experience I'm not sure I'll ever forget. It's bad to such extremes in so many ways that it's impossible to fully describe in words, but occasionally there's moments that feel like they could have been good if they weren't in this game. The final boss, Solaris, is a particular standout in this; the guidance is bad and the controls are a bit weird, but the fight itself is epic and fairly well-designed, if a little easy to cheese. But then the game pulls the final plot twist out and it's back to the depths of hell. It's an emotional rollercoaster with a whole lot of down and just enough up to keep you thinking that it might be redeemed, but at the last moment it fails yet again.
In comparison to other bad games in the series like Heroes and Forces, those games are bad in pretty much the same way and to the same level throughout. The consistency of it makes you numb to it after a while, but 06 is always changing and finding new ways to fail, and that makes it more engaging than those games despite being worse on a technical level. That's the problem of comparing games, consistency vs peaks and valleys, and whether a game that's bad the normal way is "better" than a game that's beyond terrible. I suppose it comes down to individual taste more than anything, but in my case, I think I'm more likely to replay 06 than either of those two.
You can't buy it anymore that I know of, but if you happen to have a copy and any interest at all, I would suggest playing as much of it as you can handle, because as I said multiple times, that's the only way to truly understand it. For everyone else, it probably isn't worth seeking out unless you're specifically a connoisseur of kusoge, but if you are one, you will not be disappointed by how disappointed this game will make you.
And if you think that's a paradox, that's nothing compared to the paradoxes of the game itself.