What are you currently playing?

Recommended Videos

XsjadoBlayde

~ just another dread messenger & artisanal kunt ~
Apr 29, 2020
3,897
3,994
118
I'm looking into it and apparently the DLCs made it extra prone to crashing?
Yup so far consensus is the DLCs are behind all the shenanigans, the gravestones are apparently DLC too even though they just look like another knowledge tier layer in the menu. Yet surely wouldn't that make it even worse if you paid for something extra that refused to ever visualise lol? Would've thought it a priority on a sheer business basics tactic. Tbh I got it as a whole package definitive edition on sale for a couple of quid so ain't complaining too loudly lol


Wall World
This is the switch game for quick runs whenever time is short and shits going on, been trying to finish it cos a sequel appeared to shadow drop the other day with nary a bare whimper of its existence. Rarely able to say this but finished the main roguelike campaign and onto the DLC, just ploughing through for a weird sideways mining spider-mech sci-fi scuffle. Almost there, wall world 2, don't you go anywhere just yet!

Never seen anyone mention it before, influencer or otherwise, I can't be the only person to know this exists, surely??


 
Last edited:
  • Like
Reactions: Johnny Novgorod

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
20,088
4,785
118
Different strokes and all that, but the Souls games have always been open to interpretation about which endings are "good" or "bad". It depends on your mindset and your read on the lore, with a few exceptions. If you're relying on Reddit to tell you whether you got a "good" or "bad" ending, though, I'm gonna guess you weren't all that engaged with the story to begin with, and an ending tying everything up with a bow wouldn't have helped.

Besides, you'd practically have to go full Fallout-style in order to do that, and that goes pretty much completely against the storytelling philosophy of the series (which is not a value judgment, just a statement of fact). Maybe it'd work in a Soulslike by someone else, though.
I just see them as journey over destination stories. I tend to connect more with other characters' storylines than the main one. Exhilarating as the homestretch of a FromSoft game is (like going back to ash city and soloing Hoarah Loux, Radagon and Elden Beast), I'm usually either confused or indifferent by whatever cutscene plays at the very end.