That might have been the moon's stance. By the time I found out about the game breaker with that move, I already found two others that were way more useful, and fun.don't remember what stance it was, but I do remember the triangle charge attack on one of them being able to cut through pretty much every enemy defense, and I relegated to just using that during combat, which made it kinda boring.
I won a Charm that let's you set your weapon a blaze if you counter an enemy's fire weapon, and when on fire your weapon will completely circumvent the enemy's guard and set them on fire. It's pretty sick.
The first game sorta had this, but it wasn't a charm. You could actually get a flame maneuver for your weapon after beating a side quest and defeating the boss opponent that used it. The quest shows up about 3/4 into the game, if I remember correctly. I'm still glad to hear they brought it back in some capacity.Damn, that actually sounds incredible. I know the previous game had some fire weapons, but that's on another level.
You classy mother-fucker...Kurosawa Mode.
You sick mother-fucker!Tarantino Mode.
It’s pretty normal to oil a blade as a form of maintenance but here I guess they amp it up by making it actually flammable so the friction of the parry ignites your sword. It’s definitely a good way of incentivizing hesitant players to engage with the parry system.Damn, that actually sounds incredible. I know the previous game had some fire weapons, but that's on another level.
I don't recall saying anything about reuse. I expect reuse of some things in sequels. However this game seems like they barebones a story and just kick you into the open world with a reskinned version of the first combat system without really adding much.I know i'm still early in but I wouldn't call the developers lazy. Also, there are plenty of Japanese developers that reuse old assets or recycle them in a certain ways. Some more obvious than others, but Koei Tecmo/Omega Force have been recycling their assets since DW7 and SW4, before Origins and SW5. They're still recycling the old ones now for that rogue, like they're doing. So let's not try to make it as if SP didn't care, nor that the Japanese are immune to doing this.
Do you know how many times capcom recycled at Morrigan sprite?
Speak for yourself. I've been playing around with the combat, and it's already a huge improvement over the first game. If you were expecting them to rehaul everything or every single little thing, then that's on you.However this game seems like they barebones a story and just kick you into the open world with a reskinned version of the first combat system without really adding much.
It's earned in that she killed the Snake and people saw her seemingly come back from the dead. It's also not the same as in Tsushima, because Atsu's thing just knocks one guy over leaving him open for an insta-kill, while Jin was given a good 10 seconds to decapitate dudes. Jin's was far stronger.Atsu earns none of her reputation, which means her scary roar thing she gets immediately at the beginning of the game feels stupid because she's not earned it. At least we aren't a part of her earning it. Jin got away with it because you spent the whole game building his reputation and slaughtering the mongol forces to the point where they actually believe he is a demon or spirit of vengeance. It fits because it's earned.
This is why you're one of the users I love here, @Casual Shinji.It's earned in that she killed the Snake and people saw her seemingly come back from the dead. It's also not the same as in Tsushima, because Atsu's thing just knocks one guy over leaving him open for an insta-kill, while Jin was given a good 10 seconds to decapitate dudes. Jin's was far stronger.
And it's important to remember that Jin could've always done what he did when he first went into Ghost mode, he simply didn't due to his strict adherence to being an honourable samurai. Him going Ghost wasn't about him earning it, it was about him no longer caring about being honourable to send a message of fear to his enemies. And Atsu never had any honour to begin with.
And her reputation evolves -the changing wanted posters- as the game and the kills progress, just like with JIn, which the player is very much part of.
This is why you're one of the users I love here, @Casual Shinji.

That's pretty much the first game in a nutshell. Now to be fair in the original, the one on one fight started easy enough. In this game, they are much more difficult and that even includes the side quests.One thing about this game is that regular fights become so easy that when a real duel comes along it's almost unsettling how tough it can be.
Same! As soon as I finish these two other side quests, I'm going to go for that main quest. Though there are some side quests, I can do around that area (which all related to that specific boss) as soon as I get there.Like I aiming for the Kitsune cause I have leads but curious like can I just go straight to Kaito.
Yours might be a controller issue, as i've never had this happen so far. I'm only about four hours in.My only issue right now is damn photo mode. Like when bosses come up you have to be precise and for some reason every time I tried to drink same to restore spirit photo mode pops up. I had to run far away switch to left hand to put it on the X face button and then switch back. Not sure if my controller or game cause both of my controllers had that issue. Made want to disable photo mode it's getting in the gaming so curse it to the heavens.
But both my controllers and PS5 directional are not that interconnected it's bizarre wish I was left handed to avoid this lol.Same! As soon as I finish these two other side quests, I'm going to go for that main quest. Though there are some side quests, I can do around that area (which all related to that specific boss) as soon as I get there.
Yours might be a controller issue, as i've never had this happen so far. I'm only about four hours in.
Btw, you doing good?
Reusing assets intelligently is a huge part of fromsoft’s success. Like those skeleton dogs in ds3 clearly had the same rig as the sheep hounds from bloodborne but they didn’t just plop them there, they touched em up a bit. A bit of cosmetics go a long way.I know i'm still early in but I wouldn't call the developers lazy. Also, there are plenty of Japanese developers that reuse old assets or recycle them in a certain ways. Some more obvious than others, but Koei Tecmo/Omega Force have been recycling their assets since DW7 and SW4, before Origins and SW5. They're still recycling the old ones now for that rogue, like they're doing. So let's not try to make it as if SP didn't care, nor that the Japanese are immune to doing this.
Do you know how many times capcom recycled at Morrigan sprite?
I just discovered and I love it probably the best use of the pressure triggers in any game. But I hope that glitch didn't mess anything else up.I think I broke the coin mini-game. I was playing against an NPC where if you make one error he pretty much wins, so during the fourth attempt and error I decided to just reload my checkpoint instead of having to sit through him winning again. But when I retried the game the coins where suddenly invisible. At first I thought this was some way of the game punishing you for opting out of a game by reload, but when I sat through the invisible coin game (and the guy won again) and retried again the coins where still invisible. So yeah, don't know what's going on there.