That's actually a significant reason why I think none of the Earthbound-inspired games have truly recreated it. Making the game more advanced may make it more interesting on its own, but a major part of Earthbound's vibes is its simplicity, and the mechanics are a big part of that. Besides, you still have to think a fair bit when dealing with enemies, because the resource management required by your limited inventory ensures that you can't just swing blindly at enemies and heal back up from every fight like that. Learning how many hits enemies can take, how much damage they can deal, what psychic attacks they're weak to (including status effects or PP draining), and the like is where the depth in the system comes from, not from having a lot of different attacks or action-based mechanics.I wish the eartbound/mother would get remakes, love the world and tone of them, but gameplay is so boring.
Tried it out and liking the game so far. I unlocked Cider after meeting her and then dying in my third run. The combo system is pretty good. I wouldn't call it "better" than SOR4, but it does something satisfying and different. I don't mind how juggling works in this game, and I am already finding it better than Dragon's Crown.Its still a good game, but its not Streets of Rage 4. I think the roguelike nature kinda hurts it since I play those games weird. I kinda self sabotage in them since they always start out feeling really easy so I'm worried I'll beat it too quick.
I finished all the double bosses without using a single Omega. I hate them. They waste time, reduce my dps, way too fiddly and leave you vunerable. I could not imagine playing a whole run trying to use them let alone most of the gameI'm on Night 80 something in Hades 2. My gripes with the story, and the story game mechanics, are pissing me off more and more.
I'm also more certain now that I am not the biggest fan of the new combat system. It has more layers, and seemingly adds more variety, but you spend like 99% of your time using your Omega moves, so it ends up being just as button mashy as the first game except this time you're holding the button down more.
I'm still planning to get the real ending, but more from a sense of wanting to check it off the list rather than wanting to see more of these characters. Kinda sad.
I've had this same conversation on the Hades subreddit a lot lol. From my perspective, the idea of playing through the game using only the regular attacks sounds awful. But I think that serves to reinforce my point. I never see anyone talk about using the regulars and Omegas together, it's always one or the other. Which I really don't think was their intent with this system. They've increased variety overall, but not in the moment to moment gameplay.I finished all the double bosses without using a single Omega. I hate them. They waste time, reduce my dps, way too fiddly and leave you vunerable. I could not imagine playing a whole run trying to use them let alone most of the game
This is true. Earthbound was a far simpler game than other games of its time, especially graphically. It was almost visually closer to its predecessor on the NES than other SNES RPGs.That's actually a significant reason why I think none of the Earthbound-inspired games have truly recreated it. Making the game more advanced may make it more interesting on its own, but a major part of Earthbound's vibes is its simplicity, and the mechanics are a big part of that. Besides, you still have to think a fair bit when dealing with enemies, because the resource management required by your limited inventory ensures that you can't just swing blindly at enemies and heal back up from every fight like that. Learning how many hits enemies can take, how much damage they can deal, what psychic attacks they're weak to (including status effects or PP draining), and the like is where the depth in the system comes from, not from having a lot of different attacks or action-based mechanics.
Really hitting the point on remakes in general there.Not that I dislike those things, or the games that do their own thing while still taking inspiration, but Earthbound didn't and doesn't need them, and I feel like a direct remake, especially one with the directly stated intent of "fixing" the "boring" gameplay, would entirely miss the point. Maybe it'd even still be good - but it wouldn't be Earthbound.
tl;dr: I think remaking Earthbound could be done (in theory; I doubt it'd ever work in practice), just not like that. Not that I think Nintendo would ever actually do it, so it's a thought exercise at best.Really hitting the point on remakes in general there.
At this point just remove the fight/RPG gameplay and make it a different game altogether, nothing is gained by having boring gameplay, better to have none then.That's actually a significant reason why I think none of the Earthbound-inspired games have truly recreated it. Making the game more advanced may make it more interesting on its own, but a major part of Earthbound's vibes is its simplicity, and the mechanics are a big part of that. Besides, you still have to think a fair bit when dealing with enemies, because the resource management required by your limited inventory ensures that you can't just swing blindly at enemies and heal back up from every fight like that. Learning how many hits enemies can take, how much damage they can deal, what psychic attacks they're weak to (including status effects or PP draining), and the like is where the depth in the system comes from, not from having a lot of different attacks or action-based mechanics.
Not that I dislike those things, or the games that do their own thing while still taking inspiration, but Earthbound didn't and doesn't need them, and I feel like a direct remake, especially one with the directly stated intent of "fixing" the "boring" gameplay, would entirely miss the point. Maybe it'd even still be good - but it wouldn't be Earthbound.
Congratulations! You've missed my point entirely. tl;dr: Earthbound's gameplay is a lot better than you give it credit for.I'd also argue that a direct inspiration to earthbound is undertale, which does have interesting gameplay, and was by far more successful than any of the mother game while still remaining close to earthbound. Faithful doesn't mean keeping everything the same, keep the good, improve what has potential, discard the bad.
What you mention was the bare minimum for RPG gameplay of that era, by that metric, every RPG had great gameplay.Congratulations! You've missed my point entirely. tl;dr: Earthbound's gameplay is a lot better than you give it credit for.
Whatever. I've said what I'll say.What you mention was the bare minimum for RPG gameplay of that era, by that metric, every RPG had great gameplay.
Its about as simple as a JRPG gameplay gets and there's no reason it couldn't do more in a remake.