Say what you will, but even at launch at full price in 2014, MCC was a fucking glorious steal. I'd owned and played all the included games to DEATH in the years prior, but my buddy had never touched a Halo in his life at the time. We bought it together, and you'd have thought I'd never played a Halo either for all the fun I had going through those campaigns again with him. I was already high on 343 (post Bungie) after Halo 4 (yes, I'm the guy who loves that game,) but the MCC turned my "like" into "love" for them. I felt confidently that people who understood the assignment had taken the reins of the Halo franchise and would never let me down...
... then Halo 5 happened. I've not touched a Halo since. My gf's son, a 21-year-old who wasn't there for Halo in its prime (he didn't discover Halo until Halo 4 was already in discount bins,) keeps defending Halo 5 and keeps trying to convince me to play Halo Infinite, but I really can't be arsed. He grew up with the bullshit in these games now, so doesn't know it was SO MUCH better back in the day. I know I sound like a grumpy old man, but no; it's an objective fact that Halo has spent the past 12 years diluting itself and getting worse, and it makes me sad that the youths of today don't appreciate the stellar pedigree from which these later shit games come from.
Halo Infinite (at least in its campaign) bins all of the Spartan abilities from Halo 5 (Spartan Charge, Ground Pound) etc, and beneficial ADS. In exchange, you gain permanent access to a bunch of equipment (namely the grapple hook), which is an
incredible amount of fun, and is the first thing that has ever been added to the Halo sandbox where I will be genuinely disappointed if it doesn't return.
Unfortunately for Halo Infinite, at least from the perspective of the campaign, whilst the actual sandbox is a series high, it is built around the most lackluster campaign in the franchise. Its got a boring open world, combined with incredibly boring missions; other than boss fights, there are zero memorable encounters, and zero setpieces to gawp at, which results in zero memorable missions - not to mention that they all use one of three dfferent biomes. Plus it is easily at least twice as long as the other games, assuming you aren't just beelining from one campaign mission to the next.
Its the only Halo game I haven't replayed, and I
love Halo. (but I will replay it eventually)
I played the demo for this and it was just extraordinarily "meh". It felt like they got it to a playable alpha state, with all the basic mechanics ironed out, then released it.
I rolled credits on it yesterday, but that was after a little cheating to just speed things up.
I think the thing that really dragged down the whole experiece, was simply that there was no evolution to the way the game played from the second you start, to the second you finish. The whole game is based on you, running around, manually gathering rocks from the ground. Automation options are few and far between, and generally quite slow as to not be depended on.
Even when new biomes appeared, or the planet evolved in a meaningful way, there were no changes consequences to how you played. A new river? Well your car can still just drive through it, and you still have to manage your oxygen anyway. There are now animals? No predators to avoid, everything is docile. Trees? Completely uninteractable, you cant climb them, and there is nothing to collect from them.
It is genuinely impressive watching this barren wasteland evolve into something green, and actually quite pretty, but that change is very slow, and entirely cosmetic.
Personally, I think I would be better served by something like Subnautica or Satisfactory, but if a low stakes crafting game is what someone is looking for, then I could probably recommend it in that scenario.