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BrawlMan

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1ccd the game Today on Hard as Claire!
Good, now do it on Ultra Difficulty! 1CC, No Death, S-Rank Only! Final Destination!



Final Vendetta_20230702223337.jpg
This is a very generous beat em up compared to its contemporary predecessors.
Not at the start. It wasn't until the patch update and them adding Casual Difficulty. Also, there was a game breaking bug where the third boss could throw you into a stun loop you could not get out of unless you were in co-op.

The game also has REALLY great structure for crowd control. A lot of enemy patterns are dynamic but manageable enough to lead to some fun encounters!
Agreed. It's the advantage Final Vendetta has over Rushing Beat X, along with the incentive to get and do better.
 

ExtraWildGames

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Good, now do it on Ultra Difficulty! 1CC, No Death, S-Rank Only! Final Destination!
I gotta finish my own fucking game, leave me alone. Lol


Not at the start. It wasn't until the patch update and them adding Casual Difficulty. Also, there was a game breaking bug where the third boss could throw you into a stun loop you could not get out of unless you were in co-op.
The final boss in my game is gonna piss a lot of people off, I'll foretell you that much.
 
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BrawlMan

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I found some awesome guides to getting better at brawlers or a casual guide. Both videos are 3 and 4 years old respectively.

 
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ExtraWildGames

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I found some awesome guides to betting better brawlers or a casual guide. Both videos are 3 and 4 years old respectively.

You know, a lot of my fighting game knowledge over the years has definitely helped me with a sense of enemy design and how to deal with aggressive and defensive styles of patterns in beat em ups, and there's a lot of overlap as far as the mechanical aspect of moving around the screen, placing your hitbox somewhere while avoiding the opponents' hitboxes.

It actually is strange how little people have done any sort of ground work for "beat em ups at a proficient level" on early youtube, especially considering there were definitely some pretty prominent FG tutorials at the time. You could say it was a "closed circle" situtation where if you just knew the game, you knew and if you didn't, you'd have to go out and find that niche info yourself. A LOT of older games with niche fanbases were like that.

Hell, try to find anything on Armored Core pre 4th-gen that wasn't on some forum or Japanese Blog site.
 
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BrawlMan

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It actually is strange how little people have done any sort of ground work for "beat em ups at a proficient level" on early youtube, especially considering there were definitely some pretty prominent FG tutorials at the time.
That's because during the early days, too many people in the early gaming YouTube sphere were focused on copying AVGN or Nostalgia Critic so much. Even then, we really would not seeing guides for these types of games until the early 2010s with people Seraphim17 and Bick Benedict. And still, if it was a brawler, 9/10 it would be them doing guides for DMC, Ninja Gaiden, or Greek Era GoW.
 
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ExtraWildGames

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That's because during the early days, too many people in the early gaming YouTube sphere were focused on copying AVGN or Nostalgia Critic so much.
Well I don't think a lot of youtubers at the time were in it to inform, more so to entertain their audience. A lot more educational stuff on youtube came later, eventually.

Even then, we really would not seeing guides for these types of games until the early 2010s with people Seraphim17 and Bick Benedict. And still, it was a brawler, 9/10 it would be them doing guides for DMC, Ninja Gaiden, or Greek Era GoW.
I think that was also another issue, too.

Nothing really ever was general, it was very specific tech for a game or franchise.

Granted, FG content was also like this for a bit, but that general knowledge was still applicable to most games. If you knew about a mix-up in Street Fighter, you were able to translate that to something else like KOF or even Guilty Gear.

Terms like "Crowd Control," "stepping," and "throw invul escape" weren't really shared concepts until much recently.
 
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BrawlMan

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Well I don't think a lot of youtubers at the time were in it to inform, more so to entertain their audience. A lot more educational stuff on youtube came later, eventually.
I know, I was there. But even around that time, I was not afraid to learn something, and wanted to seek more than loud clones I got tired of by 2011.

Terms like "Crowd Control," "stepping," and "throw invul escape" weren't really shared concepts until much recently.
Actually, crowd control was used as a term for getting better a brawlers in the 90s and 2000s. A few video game websites or review sites used that one before they got shutdown.
 

ExtraWildGames

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I know, I was there. But even around that time, I was not afraid to learn something, and wanted to seek more than loud clones I got tired of by 2011.


Actually, crowd control was used as a term for getting better a brawlers in the 90s and 2000s. A few video game websites or review sites used that one before they got shutdown.
Y'know I think "footsies" actually was a term coined somewhere in a gaming magazine to describe fighting game neutral found back in the old archives.


Also yeah, 2011 is where people just tried to be a shitty AVGN, but ended up less relevant than Irate Gamer. That actually was annoying.
 
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@ExtraWildGames, I forgot to mention, but some of the users like Seraphim17 I talked about, refused to even touch games like Streets of Rage 4 for being "too old school". Which makes zero sense. Yes, there is old-school involved, but there is plenty of new school as well. He's entitled to play or make a guide for whatever he wants, but I find it petty and hypocritical on his part. He claimed he was going to do a possible guide (never did nor followed up) for Rushing Beat X, but that game is even more old school compared to Streets of Rage 4. RBX's ranking system boils down to high combo hits and not much else. Nothing on speed/time or damage taken/no damage.
 

ExtraWildGames

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@ExtraWildGames, I forgot to mention, but some of the users like Seraphim17 I talked about, refused to even touch games like Streets of Rage 4 for being "too old school". Which makes zero sense. Yes, there is old-school involved, but there is plenty of new school as well. He's entitled to play or make a guide for whatever he wants, but I find it petty and hypocritical on his part. He claimed he was going to do a possible guide (never did nor followed up) for Rushing Beat X, but that game is even more old school compared to Streets of Rage 4. RBX's ranking system boils down to high combo hits and not much else. Nothing on speed/time or damage taken/no damage.
Yknow, I actually experienced this same phenomena with Yakuza no damagers, LOL. They might play some Devil May Cry, but overall just have a preference for tiger dropping a huge ass group in Kamuorocho Hills Chapter runs like no tomorrow.

Some people just have weird and isolationist tastes with hypocrisies like that, man. Same thing with the majoriy of Gundam fans that don't know any other mech franchises besides Gundam; s2g.
 
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