Stellar Blade adds new Boss Challenge mode on May 24
Details from Shift Up on new content coming to the third-person action game.
blog.playstation.com
blog.playstation.com
Hope he enjoyed it.I forgot to mention this, but I bought Stellar Blade for my older brother as his Christmas gift. He requested it, and he got me Astro Bot. So far he is loving the game.
Well said.I didn't enjoy the first game and every studio that uses noticeably AI generated assets has a strike against it in my book to begin with. Particularly because, unlike the developers behind Expedition 33, Crimson Desert and Neverness to Everness, they didn't even remove it after people pointed it out.
This one might end up being a better game than the first one. Can't say yet. It does have pretty nice art direction, but then again, there are aspects to the first games art direction I liked too. But right now, I see little reason to be interested.
Basically, the parry mechanics are just a worse version of Rising, Sekiro, and Lies of P. Ironically, LoP fans get along great with Stellar Blade fans.I just found the combat in the demo of the first game bad. Or, rather, I didn't care for it. Some seem to hold it in highest regard but to me it's just another delayed parried masked by confusing colors and environments type of bullshit. Not fun, not rewarding.
Plus the whole sex doll aesthetic is so stupid and distracting, I was just laughing at it the whole time. To me personally, Stellar Blade is fucking stupid.
Why is it ironic? Makes sense to me- both P and Blade are, indeed, worse versions of Sekiro. And to me, that "worse"-ness makes the games shitty because the whole thing with parrying is timing and "feel" and when it's "off," it ruins it.Basically, the parry mechanics are just a worse version of Rising, Sekiro, and Lies of P. Ironically, LoP fans get along great with Stellar Blade fans.
Because LoP's parry mechanics still work better and are more consistent by comparison to SB. It helps that they made updates to fix it, while SB didn't do much and still then take out the generative ai assets.Why is it ironic?
It is somewhat deliberate in a throwback to the very first game on how it worked. It's still easier to do compared to the old titles, but from what I heard on the harder difficulties the timing does get faster. Though you won't get to hard mode right out of the gate. It's either easy or normal at the start. The reason why parrying is slower is because of the grounded combat. You can pull off combos or deadly one hit strikes, if you time them properly (what you can chain together to perform a issen attack). I am favoring this grounded combat, because it shows not every game needs to have somebody be juggled in the air to have fun. That is also a source of irony as that did happen in the original game due to a glitch, but was removed before the game went to market. That glitch was kept and used as a foundation for DMC1.one thing I found interesting in the Onimusha demo is that parrying is kind of... slow? I