Stellar Blade (formally Project Eve) - Korean Sci-Fi Bayonetta/Nier: Automata/Sekiro Edition - Bloodrain (2027) now in development

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Dreiko

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Beat the game couple days ago, got the true ending, I tried to do everything without a guide, didn't find all the cans (got like 38 I think), but I got most of the costumes I believe, and opened most of the password chests. Did all sidequests etc. I clocked at just under 50 hours, for a single playthrough. And outside of the last couple bosses (which were extremely fun!) I didn't die much at all either.

I loved the twist in the end, even though I saw it a mile away, and I definitely think there's room for a sequel. Overall the narrative was kinda weak but fun, in that DMC style. It really doesn't try to take itself too seriously with melodramatic as in dmc1.

Also the last two levels, eidos 9 and the space elevator, those were just kinda perfect gaming experiences. Combination of action, exploration, visual flair and epic enemies, it had it all. It definitely rewards you for doing all the sidequests and getting all the lore pieces.

About my only complaint is that the devil trigger style mode is too op and not interactive, cause you're basically immortal during it. I ended up only using it when I was about to die to create some space or to finish things off, cause you just take no damage at all and your moves stagger everything. I wish they made it so you still took damage so that the parrying moves it lets you do had some meaning. I get lore-wise why it is this way but still, not that interesting. But good thing is you don't have to use it lol.
 

Dreiko

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So the Nier dlc is out next week, combined with some other goodies.



Looks gorgeous.
 
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BrawlMan

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I forgot to mention this, but I bought Stellar Blade for my older brother as his Christmas gift. He requested it, and he got me Astro Bot. So far he is loving the game.
 
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Gergar12

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The story is mid, the combat could use work, the parrying sucks, lack of diverse kill moves.

Eve is hot, however.
 

BrawlMan

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I really don't care about the fan service for these games. The common looks to be a much better improvement, and if they can ditch the open world, and dull characters, I might consider it. I know Eve is not the main protagonist, and they got a completely new character you are playing as. I can live with that, because Eve is pretty dull and uninteresting. I do enjoy the cyberpunk aesthetics, and it's very Ghost in the Shell style. The setting I already find more interesting in the first game. I just really hope it's a chapter based and just keep it linear with open ended levels, if they need be.

 
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PsychedelicDiamond

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I didn't enjoy the first game and every studio that uses noticeably AI generated assets has a strike against it in my book to begin with. Particularly because, unlike the developers behind Expedition 33, Crimson Desert and Neverness to Everness, they didn't even remove it after people pointed it out.

This one might end up being a better game than the first one. Can't say yet. It does have pretty nice art direction, but then again, there are aspects to the first games art direction I liked too. But right now, I see little reason to be interested.
 
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BrawlMan

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I didn't enjoy the first game and every studio that uses noticeably AI generated assets has a strike against it in my book to begin with. Particularly because, unlike the developers behind Expedition 33, Crimson Desert and Neverness to Everness, they didn't even remove it after people pointed it out.

This one might end up being a better game than the first one. Can't say yet. It does have pretty nice art direction, but then again, there are aspects to the first games art direction I liked too. But right now, I see little reason to be interested.
Well said.
 

Old_Hunter_77

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I just found the combat in the demo of the first game bad. Or, rather, I didn't care for it. Some seem to hold it in highest regard but to me it's just another delayed parried masked by confusing colors and environments type of bullshit. Not fun, not rewarding.

Plus the whole sex doll aesthetic is so stupid and distracting, I was just laughing at it the whole time. To me personally, Stellar Blade is fucking stupid.
 
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I just found the combat in the demo of the first game bad. Or, rather, I didn't care for it. Some seem to hold it in highest regard but to me it's just another delayed parried masked by confusing colors and environments type of bullshit. Not fun, not rewarding.

Plus the whole sex doll aesthetic is so stupid and distracting, I was just laughing at it the whole time. To me personally, Stellar Blade is fucking stupid.
Basically, the parry mechanics are just a worse version of Rising, Sekiro, and Lies of P. Ironically, LoP fans get along great with Stellar Blade fans.
 

Old_Hunter_77

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Basically, the parry mechanics are just a worse version of Rising, Sekiro, and Lies of P. Ironically, LoP fans get along great with Stellar Blade fans.
Why is it ironic? Makes sense to me- both P and Blade are, indeed, worse versions of Sekiro. And to me, that "worse"-ness makes the games shitty because the whole thing with parrying is timing and "feel" and when it's "off," it ruins it.

I know it's no the common consensus that parrying is shit in those games through so... *shrug*

quick edit to add: one thing I found interesting in the Onimusha demo is that parrying is kind of... slow? I dunno how to explain it. It's very different than these games- here the parry window is big but it completely slows down the enemy with a big animation. Oddly like Bloodborne but different? It made sense within the context of its own game which is why I wasn't turned off by it.
 
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Why is it ironic?
Because LoP's parry mechanics still work better and are more consistent by comparison to SB. It helps that they made updates to fix it, while SB didn't do much and still then take out the generative ai assets.


one thing I found interesting in the Onimusha demo is that parrying is kind of... slow? I
It is somewhat deliberate in a throwback to the very first game on how it worked. It's still easier to do compared to the old titles, but from what I heard on the harder difficulties the timing does get faster. Though you won't get to hard mode right out of the gate. It's either easy or normal at the start. The reason why parrying is slower is because of the grounded combat. You can pull off combos or deadly one hit strikes, if you time them properly (what you can chain together to perform a issen attack). I am favoring this grounded combat, because it shows not every game needs to have somebody be juggled in the air to have fun. That is also a source of irony as that did happen in the original game due to a glitch, but was removed before the game went to market. That glitch was kept and used as a foundation for DMC1.