GRAND THEFT AUTO 6 OFFICIAL TRAILER (DECEMBER 2023)

Recommended Videos

Ezekiel

Elite Member
May 29, 2007
2,301
777
118
Country
United States

"They deleted the old post because they used a pic of a PS5 with a disc drive"
 
  • Like
Reactions: gorfias

Ezekiel

Elite Member
May 29, 2007
2,301
777
118
Country
United States
I bought the PS4 version of Red Dead Redemption 2 shortly after it came out, but sold it after only a few hours because I disliked it. It's the only PS4 game I went through the hassle of selling, due to the launch price. All other PS4 games I bought when they were pretty cheap. I did play through it on PC a few years later, a playthrough that took three years. But think about it. I sold the newest Rockstar game. If I had a PS5 and was won over by the hype and found out that GTA VI sucks as badly as V and RDR2, I couldn't even sell it to recover more than half the money again. 80 dollars lost, or 100, depending on how significant the walled content is.
 
  • Like
Reactions: gorfias

FakeSympathy

Elite Member
Legacy
Jun 8, 2015
4,500
4,392
118
Seattle, WA
Country
US
I bought the PS4 version of Red Dead Redemption 2 shortly after it came out, but sold it after only a few hours because I disliked it. It's the only PS4 game I went through the hassle of selling, due to the launch price. All other PS4 games I bought when they were pretty cheap. I did play through it on PC a few years later, a playthrough that took three years. But think about it. I sold the newest Rockstar game. If I had a PS5 and was won over by the hype and found out that GTA VI sucks as badly as V and RDR2, I couldn't even sell it to recover more than half the money again. 80 dollars lost, or 100, depending on how significant the walled content is.
Asking because I am curious, but did you play any of Rockstar’s previous open-world sandbox games? The first RDR, GTA series, etc.? And what did you think of them?

And yes, return/refund policies on video games suck major balls, especially for the physical copies. (Thanks, GameStop!)

I’d say that’s one good thing about digital copies, as getting refund seems to be much more straightforward…. For the most of the time.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
35,089
14,349
118
Detroit, Michigan
Country
United States of America
Gender
Male
I just found out that the physical version is coming out this december, but all that means is that they're double dipping. RS claim it's because of spoiler reasons, but that's just stupid, and makes zero sense.
Cutting out the standard and basic features for an extra twenty dollars is still stupid. So no deal.

 
  • Like
Reactions: FakeSympathy

FakeSympathy

Elite Member
Legacy
Jun 8, 2015
4,500
4,392
118
Seattle, WA
Country
US
I just found out that the physical version is coming out this december, but all that means is that they're double dipping. RS claim it's because of spoiler reasons, but that's just stupid, and makes zero sense.
Cutting out the standard and basic features for an extra twenty dollars is still stupid. So no deal.

It also doesn't make sense from business-side, IMO.

Like I said, phyiscal copies are usually a hassle to get a full refund, or if the disc is damaged, the consumer has to buy it again, meaning phyiscal copies should earn them more money IMO.

I will admit, there was a time when I bought and sold a phyiscal copy of GTA 5, about 6-7 times. I got mad at the game, sold it, fell into FOMO, got it again, got mad at the game again, and the cycle continued. It happened before finally settling on final purchapse of GTA 5 on Steam. Each time, I probably was contributing on Rockstar/T2's profit.

IDK, because digital games are much easier to get a full refund, this move might bite them in the ass.

Seriously, they saw how well GTA V and RDR2 were doing at launch, available as both physical and digital. TF are they doing?
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
35,089
14,349
118
Detroit, Michigan
Country
United States of America
Gender
Male
TF are they doing?
Squeezing anything they can because I know people will buy it or double dip. Though they're being blinded by their greed and thinking they're 2 steps ahead of everybody. When they're really only three steps behind and just happen to get lucky to get back to the first step again.
 

FakeSympathy

Elite Member
Legacy
Jun 8, 2015
4,500
4,392
118
Seattle, WA
Country
US
Squeezing anything they can because I know people will buy it or double dip. Though they're being blinded by their greed and thinking they're 2 steps ahead of everybody. When they're really only three steps behind and just happen to get lucky to get back to the first step again.
Don't forget triple-dipping when PC ports come out!

I hope they offer progression transfer again like they did with GTA V, and not be a LTE this time

I missed the window for it when I got GTA V on Steam. It seriously turned me off from ever engaging with GTAO again as I did not want to grind my way back.
 
  • Like
Reactions: BrawlMan

Ezekiel

Elite Member
May 29, 2007
2,301
777
118
Country
United States
Asking because I am curious, but did you play any of Rockstar’s previous open-world sandbox games? The first RDR, GTA series, etc.? And what did you think of them?

And yes, return/refund policies on video games suck major balls, especially for the physical copies. (Thanks, GameStop!)

I’d say that’s one good thing about digital copies, as getting refund seems to be much more straightforward…. For the most of the time.
Beat Vice City a week ago. Liked it. Started with San Andreas maybe the year it came out. Liked it more and know after this Vice City playthrough that I could do a fourth playthrough some day. Found GTA IV and RDR okay, but was less fond of them and haven't played them for many years. Dislike Bully. Far too restrictive, holding your hand the whole time. Always go to the blip on the map. Don't ever try to be creative. Vice City and San Andreas have this problem too, but Bully doesn't even have a structured story. It's aimless and boring. GTA V and RDR2 are too deeply flawed and, even more than IV, pretentious. Mediocre. Rockstar's mission design has not evolved. This Vice City playthrough was often too punishing, but that's better than being piss-easy like their new games.
 

FakeSympathy

Elite Member
Legacy
Jun 8, 2015
4,500
4,392
118
Seattle, WA
Country
US
Beat Vice City a week ago. Liked it. Started with San Andreas maybe the year it came out. Liked it more and know after this Vice City playthrough that I could do a fourth playthrough some day. Found GTA IV and RDR okay, but was less fond of them and haven't played them for many years. Dislike Bully. Far too restrictive, holding your hand the whole time. Always go to the blip on the map. Don't ever try to be creative. Vice City and San Andreas have this problem too, but Bully doesn't even have a structured story. It's aimless and boring. GTA V and RDR2 are too deeply flawed and, even more than IV, pretentious. Mediocre. Rockstar's mission design has not evolved. This Vice City playthrough was often too punishing, but that's better than being piss-easy like their new games.
Hmm, that seem to be the general sentiment of anyone who actually played those classic titles; Although RDR1, GTA IV, and Bully seemeed to be viewed just as favorably; I haven't got the chance to play any of them yet, so I wouldn't know.

I wonder if it has anything to do with the mission designs in these older games? NakeyJakey (and I think Dunkey, but I can't find the exact video for it) pointed out how creative you can be with on how to complete missions in older Rockstar games.

GTA V and RDR2? You have to follow a very specific sequence. I think the closest we got were GTA V heist missions where you get to decide the method and the crew for each heist. RDR2 missions were great and all, but other than occasional high or low-honor choices, it asked you to follow specified paths.

Granted, I found missions in GTA V and RDR2 to be amazing, even the more subtle and calm missions (IMHO). And I guess that's what they were going for: "Hey, you don't need to worry about how to approach this problem, we got it all planned out for you!". But it would've been nice to give me more freedom. And if that sentiment truely was the source of these mission designs, then I find it quite condescending.

Anyways, I should probably try out GTA 3, VC, and SA soon. It certainly will help me stay busy until GTA 6 PC port comes out
 
  • Like
Reactions: BrawlMan
Jun 11, 2023
4,366
2,994
118
Country
United States
Gender
Male
Hmm, that seem to be the general sentiment of anyone who actually played those classic titles; Although RDR1, GTA IV, and Bully seemeed to be viewed just as favorably; I haven't got the chance to play any of them yet, so I wouldn't know.

I wonder if it has anything to do with the mission designs in these older games? NakeyJakey (and I think Dunkey, but I can't find the exact video for it) pointed out how creative you can be with on how to complete missions in older Rockstar games.

GTA V and RDR2? You have to follow a very specific sequence. I think the closest we got were GTA V heist missions where you get to decide the method and the crew for each heist. RDR2 missions were great and all, but other than occasional high or low-honor choices, it asked you to follow specified paths.

Granted, I found missions in GTA V and RDR2 to be amazing, even the more subtle and calm missions (IMHO). And I guess that's what they were going for: "Hey, you don't need to worry about how to approach this problem, we got it all planned out for you!". But it would've been nice to give me more freedom. And if that sentiment truely was the source of these mission designs, then I find it quite condescending.

Anyways, I should probably try out GTA 3, VC, and SA soon. It certainly will help me stay busy until GTA 6 PC port comes out
They could’ve had more variety in scripted vs player agency style missions. Found the old interview that sort of explains why they did the former.
I had a colleague who felt like he wanted it to be more like Hitman 2, where you can go and do anything, tackle your target through many kinds of means. It seems to me that approach is not what you wanted to do or tried to do. Do you have a view on how you balanced this sort of directed story versus the openness of the world and the missions?

Nelson: I think all of us feel like we want to approach any situation, anything, in any way we want and have it be credible. But that’s a big, big challenge. To do that and have it feel — it’s a big world and a big story, and I think it needed to be a big world and a big story for what we set out to do. But yes, we explored a lot of different avenues early in development, like more procedural approaches to things. Hey, it’d be great if this camp could totally grow and you could hire people from towns and come back and add to your camp. We explored, at one point, if you could take anybody fishing that you wanted at any time.

But what that ended up doing was a very procedural-feeling game. You’d write a bit of dialogue, beta a bit of dialogue, and go and make these AI-type behaviors. It didn’t feel like you’re on a thing with Pearson and Bill, or you’re on a thing with Javier and John. It felt like you were on a thing with AI that just looked like those people, but they didn’t behave like those people.

Unfortunately there’s no procedural system yet that we’re happy enough with to make the worlds we make. Our worlds are handmade. Our artists will use certain procedural tools, but they’re all curated by the artists. It’s the same for the content we make. For it to make you feel anything, it has to be made by humans. It has to be written and designs and shot and acted and processed and put into place very carefully. For things that happen in the world, we have to very selectively know when they’re going to happen.

It would be great if this was all open, but people have to make this stuff happen at some point. It has to be scripted so that it all feels right.


I guess the concession would be that free roam was pretty much the opposite of the story missions.
 

FakeSympathy

Elite Member
Legacy
Jun 8, 2015
4,500
4,392
118
Seattle, WA
Country
US
If you visit Rockstar's official pre-order page for GTA VI, you will see just how much content you get with the ultimate edition:

TL;DR.
There are the standard exclusive cosmetics, hair-styles, vehicle and weapons, and skins for the vehicles. And some bonus mission including the one where you are restoring classic cars...

BUT there are also some shops that will only be opened for those who get the ultimate edition. Standard editions will have those shops "closed" in-game. Kinda feels immersion-breaking to have those shops closed just because you didn't shell out the extra $20.

Of course people on twitter and reddit are screaming on top of their lungs about this. And Of course Rockstar/T2 don't really care, because they know people are gonna buy the game anyway. The question is whether people are gonna go for the ultimate edition or if there will be more standard edition purchases because nobody wants to pay extra (but still don't want to miss out)
 
Jun 11, 2023
4,366
2,994
118
Country
United States
Gender
Male
If you visit Rockstar's official pre-order page for GTA VI, you will see just how much content you get with the ultimate edition:

TL;DR.
There are the standard exclusive cosmetics, hair-styles, vehicle and weapons, and skins for the vehicles. And some bonus mission including the one where you are restoring classic cars...

BUT there are also some shops that will only be opened for those who get the ultimate edition. Standard editions will have those shops "closed" in-game. Kinda feels immersion-breaking to have those shops closed just because you didn't shell out the extra $20.

Of course people on twitter and reddit are screaming on top of their lungs about this. And Of course Rockstar/T2 don't really care, because they know people are gonna buy the game anyway. The question is whether people are gonna go for the ultimate edition or if there will be more standard edition purchases because nobody wants to pay extra (but still don't want to miss out)
Yup, this is basically Rockstar’s (really Take2’s) way of not *outright* charging a baseline $100 for the game. They just say to the standard folk, well if you want that extra content it’s there for an extra $20.
 

thebobmaster

Elite Member
Legacy
Apr 5, 2020
4,480
4,305
118
Country
United States
Yup, this is basically Rockstar’s (really Take2’s) way of not *outright* charging a baseline $100 for the game. They just say to the standard folk, well if you want that extra content it’s there for an extra $20.
Remember when Don Mattrick got shit for his comment about Xbox players who didn't want an always online requirement?
 
  • Like
Reactions: BrawlMan

Ezekiel

Elite Member
May 29, 2007
2,301
777
118
Country
United States
Online retailers are stating that PS5 GTA 6 codes can only be played in the country they're bought


PS3 games and Ultra HD discs not being region-blocked like their predecessors was a great convenience that I exploited or still exploit.
 

Ezekiel

Elite Member
May 29, 2007
2,301
777
118
Country
United States
They're worried.


Rockstar Games has responded to backlash over the GTA 6 physical edition having no disc in the box. The publisher has hinted that a physical version of the game will be released at a later date. A gaming insider also claims that the Grand Theft Auto 6 disc version is coming in December after launch.
 
Jun 11, 2023
4,366
2,994
118
Country
United States
Gender
Male
Remember when Don Mattrick got shit for his comment about Xbox players who didn't want an always online requirement?
The difference is they get to still play the same game and the difference between content ranges is $20. Mattrick’s comment was just forgetting about the new hardware altogether, which in hindsight might’ve ironically been a more reasonable choice given what a shitshow the XBox One was. It made the PS3 look like a home run let alone what followed it.
 
  • Like
Reactions: FakeSympathy
Jun 11, 2023
4,366
2,994
118
Country
United States
Gender
Male
Jun 11, 2023
4,366
2,994
118
Country
United States
Gender
Male


Wonder what time that was, because from his perspective it probably means something that lost him more than integrity.