I started playing Octopath Traveler last night, as well as still playing through Days Gone with my wife. Which is actually a really damn good zombie game, mostly for the characters. Like I really enjoy the amount of drama and dimension they give the various supporting characters. One character in particular I really enjoyed, because they were playing him against type for a long time in the game, and I was happy for the potential subversion of the trope. Basically he's coded to be a complete douchebag when you first see him. From his clothing, to his nickname, to his manner and disposition to you from the moment you meet. But if you actually look at what he is doing, and why he is doing it, and what his feelings and motivations are about the current events, he's really not doing anything "bad" to make you distrust him. You just distrust him because he looks like a douchebag, and the game clearly means for you to get that impression. Sadly they end up going exactly where the trope suggests it will go with him, which depressed me a lot, but the fact that they made me actually like, and root for the character who is basically the Sniveling Shitbag Underling of the guy in charge, was a refreshing change to most stories...up until they undid all that work. But, hey at least it was ambiguous how he would play out for most of his content, so that's good.
Octopath Traveler. It's pretty fun so far. The combat is pretty repetitive though, as you dont really have a lot of options early on, and even when you do start getting more, the end result still boils down to "attack for the Break, then pile on damage" I'm enjoying the storytelling aspect of it, even if it's somewhat copy/paste for the 2 heroes I've got. The quest interface and journal could use some work, as it's hard to tell what I need to do next for some of the sidequests, even when talking to the person directly.
Octopath Traveler. It's pretty fun so far. The combat is pretty repetitive though, as you dont really have a lot of options early on, and even when you do start getting more, the end result still boils down to "attack for the Break, then pile on damage" I'm enjoying the storytelling aspect of it, even if it's somewhat copy/paste for the 2 heroes I've got. The quest interface and journal could use some work, as it's hard to tell what I need to do next for some of the sidequests, even when talking to the person directly.