Finally getting around to DOOM Eternal.
I don't think it is as good as 2016.
I like the combat a lot, and it is framed in a way that I haven't seen explored all that much, as if it is some kind of puzzle - and it is very interesting, and for the most part, very well done. That being said, some aspects of the combat, like the flame belch, and the grenades, can feel a little clunky at times, and not like they fit into just how smooth the rest of the game is. It can feel a little inconsistent.
I also feel like the game wrestles control away from the player too much. Playing 2016, and I cannot recall a single cutscene, or at least nowhere near as many as this. In Eternal, you are getting tutorial prompts, and mandatory tutorial rooms. You are getting short cutscenes to show you that a door has opened. And then you are getting the story cutscenes. I just feel like the game is dragging me away far too much to be like "Ooh, ooh, look at this!" whereas the first game hardly ever needed to do that.
Talking about the story, and I feel like it is getting a bit too big for its boots. 2016's story was light, but perfectly functional. You kill demons, and demons are on Mars. Humans have been corrupted, trying to harvest hell's energy. Go stop them.
Now there is some evil demon lady, and hell has invaded earth. The Doom Slayer also now has some ancient flying fortress, and you are jumping between planets that all seem to have some story that they are trying to tell about the Doom Slayer's past, and the history of DOOM's world - with these mysterious ghost kings, and some guy called the "betrayer", and some hell sword thing that Im trying to unlock... and its all just too much. This game could, and should, have just been about the Doom Slayer coming to a hell-infested earth, and trying to push the demons back into hell - and that would have been just fine.
But ultimately, my least favourite part is the platforming. I don't need this. I want to kill demons, not do the monkey bars, or climb up cliff edges. I don't mind this stuff in combat arenas, but these platforming sections are testing my patience, and im only 5 levels in.
2016 was just more consistent, though I can definitely see the potential of Eternal.