Writer talks about story for a horse’s mouth perspective -
Dean Takahashi of GamesBeat played The Last of Us Part II a couple of times, and then he interviewed narrative lead Halley Gross about the story.
venturebeat.com
Bunch of fluff honestly. And Dean "can't play cuphead" Takahashi doesn't ask any follow up questions and just takes the PR-filled answers as they come. I have so many follow up questions to her answers that it makes me want to scream.
For example this question:
GamesBeat: When the characters are redeemed, what do they gain? Why is that bringing closure to a story for them, when before this they seemed to have lost so much … lost everything? Are we supposed to feel good that they’re redeemed, or just feel like that redemption goes along with all this other bad stuff?
Gross: I don’t think we want to be prescriptive about how you should feel about their redemption. It’s more focused on the fact that — especially focusing on the Abby narrative,
she wasn't sleeping . She wasn’t happy. Where Ellie’s story ends is where Abby’s story starts. She has this big moment. She confronts her demons, literally, and then she’s left with that empty feeling, this inability to sleep. She’s ostracized herself from her friends. Through her relationship with Lev and Yara, she is able to sleep. She’s able to find a way to see beyond her ego. It pulls her out and makes her supplementary member of society, in a way that she hadn’t been before. However you feel that is valid.
She wasn't sleeping? When we jump back to Abby for the second half of the game she's literally woken up by Manny because SHE WAS FUCKING SLEEPING!
When you're lead writer can't even get her own story straight you know you are in some shit. There is only a passive mention of her not being able to sleep with Mel in the back of the truck. That's it. Beyond that it never comes up again because the writers have no idea how to make a character consistant. If she has these problems, then why the fuck don't they ever show it? Why do we never see the repercussions of their choices actually affect them?
They talk about how Ellie is so consumed with revenge and yet her revenge is barely a focus through her whole trip to Seattle. She banters with Dina like they're just out of a morning walk. Then when she kills a pregnant lady she is ready to give it up without a fight or even a question. That's not how all consuming revenge works. You want us to feel this story but when the characters don't "feel" it, then how is the audience supposed to?
A good story allows you to connect and empathize with the characters, but every person in this world is such a shallow and weak character that there is no depth or emotional conflict for you to relate to. Everybody is so violent out the gate that you can't really feel any hardship from them, because they slaughter people and then go about their day talking about lunch or whatever the fuck. They wanted to send a message about violence, and yet they have every character act so bloodthristy that they go onto to making joke ten seconds after murdering a dozen people.
Everything about this story doesn't work. And while you could've salvaged it by simply changing the order in which things happen, I think the story is so flawed at its core it would never have worked.