Upcoming games you are genuinely hyped about.

Worgen

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Whatever, just wash your hands.
I've always been curious in games like monster hunter, that are online, do other people see the Big Boobied One? Or is that only something displayed for yourself?
I think its just the modded game that sees it. I haven't done any hunts with her to find out, I'm just burned out on monster hunter and can't get into it again. I think she just sees them herself.
 
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Chimpzy

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I've always been curious in games like monster hunter, that are online, do other people see the Big Boobied One? Or is that only something displayed for yourself?
Like Worgen said, most mods, particularly audiovisual ones, are client-side only in Monster Hunter, i.e. only the person who has the mods installed sees them, everyone else sees the vanilla version. The majority of multiplayer games that can be modded work this way. There are mods with effects that can be noticed by other players, but those can often be given a different name: cheats.

Though exceptions are possible for games that offer client-side hosting and/or dedicated servers. Those can allow forcing your mods on everyone else on the server (often requiring downloading some assets), for example Minecraft or any of the Source games.
 
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happyninja42

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Like Worgen said, most mods, particularly audiovisual ones, are client-side only in Monster Hunter, i.e. only the person who has the mods installed sees them, everyone else sees the vanilla version. The majority of multiplayer games that can be modded work this way. There are mods with effects that can be noticed by other players, but those can often be given a different name: cheats.

Though exceptions are possible for games that offer client-side hosting and/or dedicated servers. Those can allow forcing your mods on everyone else on the server (often requiring downloading some assets), for example Minecraft or any of the Source games.
Yeah I kind of figured it would be client side only, given the level of sexual content mods people likely run, and how that would breach EULA or other things when subjected to other people. But I'd never really heard anyone mention it in any context, so I wasn't entirely sure.
 

Timewarp

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Oh a lot of games, Crash Bandicoot 4, Assassin's Creed Valhalla, Spider-Man: Miles Morales, Resident Evil 7, Horizon 2, Far Cry 6 and the original Mafia game since I never played that the first time round. I'm more of a Playstation gamer but a lot of the stuff on the Xbox side of things look good. I like the look of Obsidian's Avowed might have to give that a look.
 

stroopwafel

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Definitely Cyberpunk. Can't wait to finally play that game. Also looking forward to AC Valhalla. I really like the setting and the combat also looks pretty cool. Apparently it's by the same Ubi studio that also made Origins which I really enjoyed. Looks beautiful as well. But pffff..two of these huge open world games so close to eachother where do I find the time. xD

Ofcourse far on the horizon I'm definitely looking forward to Elden Ring and DeS Remake. But no release dates or any firm gameplay yet to really get me hyped.
 

Kyrian007

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- Baldur's Gate 3
- Gamedec
- Weird West
Yes. Yes to all. Especially Weird West even if it's not an officially licensed Deadlands product.

All I'd add is Star Wars: Squadrons. But does "PLEASE don't screw it up like you did Battlefront?" count as excited or hyped?
 

Dreiko

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Strive got a new trailer! I'd be remissed not to mention it here too.


They finally showed us what the samurai dude from the first trailer plays like and he is super hype. He kinda reminds me of Onimusha's Soki from TvC with how he absorbs those red soul-like things and goes into his install mode. Also his Oni mask is a lot like the onimusha mask too, minus the mane. Also he has Slayer style teleport dashes despite being one of the largest chars in the game so far. Lots of Hakumen feels from him too.

And Leo's back! He has a command grab off of his stance now, cause a 18f overhead that's + on block and a low is just not enough mixup!
 

Worgen

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Whatever, just wash your hands.
They finally showed us what the samurai dude from the first trailer plays like and he is super hype. He kinda reminds me of Onimusha's Soki from TvC with how he absorbs those red soul-like things and goes into his install mode. Also his Oni mask is a lot like the onimusha mask too, minus the mane. Also he has Slayer style teleport dashes despite being one of the largest chars in the game so far. Lots of Hakumen feels from him too.

And Leo's back! He has a command grab off of his stance now, cause a 18f overhead that's + on block and a low is just not enough mixup!
Ugh dammit, I really don't want to ruin my thumb on any game, but... I hope they don't do the annoying monetization thing they have been doing lately, but I bet they will.
 

Dirty Hipsters

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Strive got a new trailer! I'd be remissed not to mention it here too.


They finally showed us what the samurai dude from the first trailer plays like and he is super hype. He kinda reminds me of Onimusha's Soki from TvC with how he absorbs those red soul-like things and goes into his install mode. Also his Oni mask is a lot like the onimusha mask too, minus the mane. Also he has Slayer style teleport dashes despite being one of the largest chars in the game so far. Lots of Hakumen feels from him too.

And Leo's back! He has a command grab off of his stance now, cause a 18f overhead that's + on block and a low is just not enough mixup!
That's some Woolie-bait right there.
 
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Dreiko

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Ugh dammit, I really don't want to ruin my thumb on any game, but... I hope they don't do the annoying monetization thing they have been doing lately, but I bet they will.
Just keep going and eventually your thumb will grow a callus and then you'll be protected forever. It's kinda like playing the guitar.

And they don't really do anything wrong with monetization. They just keep making DLC post-release as opposed to making brand new disc versions of games which they used to do back in the day and people complained over.
 

Worgen

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Whatever, just wash your hands.
Just keep going and eventually your thumb will grow a callus and then you'll be protected forever. It's kinda like playing the guitar.

And they don't really do anything wrong with monetization. They just keep making DLC post-release as opposed to making brand new disc versions of games which they used to do back in the day and people complained over.
Its not the thumb, its the joint, not sure what to do about that. Kinda hurts if I play too much on a controller with an action game, Persona 4 is fine to play all day though.

The fact that there is a trickle of characters behind dlc and such just annoys me in general. I prefer to just be able to get one with all the stuff in it and not worry about season passes and such.
 
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BrawlMan

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Its not the thumb, its the joint, not sure what to do about that. Kinda hurts if I play too much on a controller with an action game, Persona 4 is fine to play all day though.

The fact that there is a trickle of characters behind dlc and such just annoys me in general. I prefer to just be able to get one with all the stuff in it and not worry about season passes and such.
It's why I waited for the SFV: Champion Edition & GG Rev2. Even with those complete editions, there still a ton of DLC, it's just that the former gives you most of it, while the latter hogs the alternate color schemes.

That's some Woolie-bait right there.
There is a person in the comments that said "I can't belive they added Maxiamillian (Leo) and Woolie".
 

Worgen

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Whatever, just wash your hands.
It's why I waited for the SFV: Champion Edition & GG Rev2. Even with those complete editions, there still a ton of DLC, it's just that the former gives you most of it, while the latter hogs the alternate color schemes.
Yeah I do that too. I suppose it would matter more if I wasn't pretty casual when it comes to fighting games, I like them and still have good reflexes, but I suck as doing special moves and have only recently started learning how to do combos.
 

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Yeah I do that too. I suppose it would matter more if I wasn't pretty casual when it comes to fighting games, I like them and still have good reflexes, but I suck as doing special moves and have only recently started learning how to do combos.
I know I have an easier time doing combos in SFV compared to IV, though was because I played alot on the 360 version. I do have the PS4 version too, and the dual shock 4 is way better controller for a fighting game, than the 360 controller. So I noticed my improvements. It's easier to do combos in Arc System games like Grandblue VS. & FighterZ, because their meant for a more semi-casual audience. Speaking of seasons, I just now got all of the season passes for FighterZ & Tekken 7, because both S1&2 were on sale for each respective game. I bought season 3 for both games for the sake of completion. I highly doubt there is gonna be a complete edition for FighterZ or T7. If there is, it will be on next gen consoles.
 

Dreiko

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I don't play SF but I am pretty damn sure sf5 combos don't have 1f links any more, I think the tightest thing you have to do is like a 3F link, nothing as tricky as an FADC either. So yeah it's obviouslly gonna be easier to do stuff than in sf4.

Yeah I do that too. I suppose it would matter more if I wasn't pretty casual when it comes to fighting games, I like them and still have good reflexes, but I suck as doing special moves and have only recently started learning how to do combos.
The thing with fighters is that if you get them new you get to be at a more even playing field with the community and learn as everyone does whereas if you wait for the eventual all-in-one edition then you'll be thrown into a pool of sharks that have been practicing for the last 3 years and that makes learning a lot more difficult than it needs to be. You also miss out on the fun that you could be having in the elapsed 2 years of having and playing the game.


Personally, I was fine with the new disc versions they used to do back in the ps3 era, but people complained so they changed it into a dlc thing instead, the idea being that you can just opt not to buy all of the new chars and save money. I always get everyone because I use my setup at locals (or at least I used to pre-couf) so that part doesn't matter to me. But yeah I am competitive in fighters and have lots of tourney experience and stuff so that's kinda my perspective, if you're casual to the point of not being able to do all the moves/combos (not sure what game that is but if it's guilty gear you do really need you combos lol) all the time and whatnot you don't need to worry about it too much and just try and learn some stuff in the tutorial or something XD.

Anyhow, point is watch what you wish for I guess haha. People complained about the disc versions, now people complain about dlc, maybe someone else will complain about what they do after the dlc.
 

Worgen

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Whatever, just wash your hands.
I know I have an easier time doing combos in SFV compared to IV, though was because I played alot on the 360 version. I do have the PS4 version too, and the dual shock 4 is way better controller for a fighting game, than the 360 controller. So I noticed my improvements. It's easier to do combos in Arc System games like Grandblue VS. & FighterZ, because their meant for a more semi-casual audience. Speaking of seasons, I just now got all of the season passes for FighterZ & Tekken 7, because both S1&2 were on sale for each respective game. I bought season 3 for both games for the sake of completion. I highly doubt there is gonna be a complete edition for FighterZ or T7. If there is, it will be on next gen consoles.
I've found something like Guilty Gear much easier to pick up then something like SF since those special moves can be really obnoxious to pull of for some characters. Plus I'm not really fond of how slow things are in the SF games, it feels faster and more in line with my play style for something like GG or Blazblue.
 

BrawlMan

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I don't play SF but I am pretty damn sure sf5 combos don't have 1f links any more, I think the tightest thing you have to do is like a 3F link, nothing as tricky as an FADC either. So yeah it's obviouslly gonna be easier to do stuff than in sf4.
This. I know Max talked about it in his early SFV vids, and that certain other SF fans had big complaints about it. I didn't have a problem as it was more fun doing extended combos without having to stress my hands or fingers. As much as I like SF4, it's had problems. Most of the story for characters go nowhere or more, less ended up where they started, or buy the next game. Yes, I do care about SF's story; thank you very much. While 5's main story was not that great, the personal stories for characters were 1000 times better. Not mention, adds closure or ties up loose ends for most characters; specifically the Final Fight ones. Or lines it up to tie-in with III. After all this, please make 6 a legit sequel and take place III. No more prequels. There is nothing left to dip from that well. I do admit that IV had better bonuses, even when comparing vanilla versions, but V managed to turn it around, even though it took 3-4 years to make it happen. Capcom, never do shit like that again and release a $60 beta. I do admit to enjoying the art style of V's more compared IV's Nothing against IV, but ink art style was getting old for me around 2014 or so. Still like it regardless. The bad thing I can say about V's art style is that they messed up Ken's face (PC mods fixed this). Luckily, he's not favorite fighter.
 

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Plus I'm not really fond of how slow things are in the SF games, it feels faster and more in line with my play style for something like GG or Blazblue.
SF is not that slow paced. Compared to something like GG or BBL, you have a point, but SF can be fast paced. Play SFIII: 3rd Strike, Alpha 2 & 3, or V. You'd be surpised how fast a match can go. SF still fast paced compared to the MK or Injustice games. Capcom's crossover VS games tend be faster, but they usually have a different play style compared to SF to begin with and is more in line with what you want.
 

Dreiko

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I've found something like Guilty Gear much easier to pick up then something like SF since those special moves can be really obnoxious to pull of for some characters. Plus I'm not really fond of how slow things are in the SF games, it feels faster and more in line with my play style for something like GG or Blazblue.
GG has a much wider buffer window and a generally free system of chaining normals from one to another. Basically when you hit a button the game keeps the input for 6f after you do so, making it the same as having hit the button 6 times back to back as fast as possible, so it's much easier to cancel moves into specials or to have links come out. It does require some longer inputs but those are usually doable off of other hits so it's about being precise with it rather than rushing it.

The difficulty comes in the knowledge load it requires because it's just very free-form and each character has a dozen properties you gotta know about to not die helplessly. But it's not the sort of difficulty where you feel like you just can't do what you want and are losing where if you could do it you would win, when you lose it's cause you just lack knowledge and experience and didn't know what the right thing to do was in that situation or got read like a pamphlet by your opponent and needed to think more ahead than they did, which is something you can actually instantly solve by saving your replay and asking someone.


This. I know Max talked about it in his early SFV vids, and that certain other SF fans had big complaints about it. I didn't have a problem as it was more fun doing extended combos without having to stress my hands or fingers. As much as I like SF4, it's had problems. Most of the story for characters go nowhere or more, less ended up where they started, or buy the next game. Yes, I do care about SF's story; thank you very much. While 5's main story was not that great, the personal stories for characters were 1000 times better. Not mention, adds closure or ties up loose ends for most characters; specifically the Final Fight ones. Or lines it up to tie-in with III. After all this, please make 6 a legit sequel and take place III. No more prequels. There is nothing left to dip from that well. I do admit that IV had better bonuses, even when comparing vanilla versions, but V managed to turn it around, even though it took 3-4 years to make it happen. Capcom, never do shit like that again and release a $60 beta. I do admit to enjoying the art style of V's more compared IV's Nothing against IV, but ink art style was getting old for me around 2014 or so. Still like it regardless. The bad thing I can say about V's art style is that they messed up Ken's face (PC mods fixed this). Luckily, he's not favorite fighter.
Honestly, to me, the SF style of combo where you either do like 2 low kicks into a super because that scales best, or do a super long combo that barely does any damage by the end, or just do like one special into another into another and call it a day, all that feels kinda boring. I got into this with BB so I am used to a more normal-focused sort of combo system.

I've been wrapping my mind around it more in Granblue, which is kinda like KoF. It depends on who you play but I tend to use the more intricate chars like Narmaya and Zooey and Soriz.

But yeah, this feels less like comboing and more like really skillful hitconfirming, since I'm doing things like hitconfirming off of a single button because it's CH, where usually in other games you'd chain 3 normals and then go for either your combo if you got a hit or for a blockstring if you didn't. The SF style feels more like each button has a lot more hitstun so you gotta hit it and wait and see what happened rather than look for what happened while thinking 4 steps ahead and then going back and adjusting for which step you actually need based on how your foe blocked.
 
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Drathnoxis

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I think there might have been one, but I can't remember it so I can't have been too excited.