So as the forum threads for this haven't been updated since added and the subforum is set so only staff can create topics I thought I'd stick it here and we could play out the argument in the forums here
For those who haven't watched the episode yet
Also the supplementary podcast https://soundcloud.com/user-944993929 to go with it.
Some basic points to start the debate off
For:
+ It allows devs to experiment with new genres and ideas without being tied to massive publishers
+ It allows greater community feedback on a title to help shape direction as an example some people didn't like corpses in Darkest Dungeon but others did so the option was put in to let people turn it off should they want to.
+ It allows a small dev to have a have essentially a lot of QA testing to find bugs and other stuff.
Against:
- Developers abandoning their games with the false consumer perception that the game is still being worked on when it's really just abandoned
- Spoiling the content and explosive hype etc of release and spoiling the first impression
- Big studios jumping in ruining it for the indie guys and dis-incentivising putting out a full game first
For those who haven't watched the episode yet
Is Early Access a Good Trend in Game Development? - Slightly Civil War
This week on Slightly Civil War, Yahtzee and Jack debate whether entering early access before official release is good for video games.
www.escapistmagazine.com
Also the supplementary podcast https://soundcloud.com/user-944993929 to go with it.
Some basic points to start the debate off
For:
+ It allows devs to experiment with new genres and ideas without being tied to massive publishers
+ It allows greater community feedback on a title to help shape direction as an example some people didn't like corpses in Darkest Dungeon but others did so the option was put in to let people turn it off should they want to.
+ It allows a small dev to have a have essentially a lot of QA testing to find bugs and other stuff.
Against:
- Developers abandoning their games with the false consumer perception that the game is still being worked on when it's really just abandoned
- Spoiling the content and explosive hype etc of release and spoiling the first impression
- Big studios jumping in ruining it for the indie guys and dis-incentivising putting out a full game first