I think I've slightly lost faith in Square Enix to tell a good story of their own in the FF series, which is why I think it worries some people to let them loose on the FF7 Universe without constraints after the ending. I would like some counter-arguments to prove me wrong, please, so I can have some faith in them.
I'm not counting 95% of the new remake as it's an old SquareSoft story they are using. They've even managed to flesh out large parts of it and made some story elements better. When they don't go off on their own little tangent - when it's allowed to be the FF7 story - it's great.
But more broadly, I've noticed the stories of all the recent single-player Final Fantasy games that they have written themselves have either not been cohesive, been dull / not narratively compelling from a plot perspective, or make you draw on other media to understand them.
FF12 had long drawn out parts. It's a decent game in some respects, but the plot really wasn't very interesting, if we are being honest, compared to their earlier work. It was OK... Just OK. WIth FF13, they had to explain everything via in-game menus, which was a very confusing approach. Annoyingly, the setting was great, but they didn't tell the story properly and expected a lot from the player in terms of background reading. With FF15 they made you watch several different things before you could grasp the story at all. They did the characters brilliantly, but you shouldn't have to watch a series, a film and have all the DLC to enjoy the game's story. That's stupid. And now, with the FF7 Remake, they seem to be making the plot a lot more convoluted and disjointed as soon as they started doing their own thing with it.
I haven't played the MMOs so I can't comment on that.
Square back in the day wrote some great stories for their single-player FF games - from 4 all the way up to 10, I'd say. Sure they ended with ridiculous boss fights against gods or they had a few weird or convoluted plot elements in the middle or whatever, but they kept you hooked all the way through narratively because they earned those moments and they never took away from the core themes or the thrust of the plot.
But these preconceived notions are only based on my knowledge of the FF series so I'd like to be proved wrong with some counterpoints. I don't know what games outside of the FF series that the Square Enix's teams have written and directed that turned out to have amazing narratives. It would be nice to be enlightened on the topic.
I'm not counting 95% of the new remake as it's an old SquareSoft story they are using. They've even managed to flesh out large parts of it and made some story elements better. When they don't go off on their own little tangent - when it's allowed to be the FF7 story - it's great.
But more broadly, I've noticed the stories of all the recent single-player Final Fantasy games that they have written themselves have either not been cohesive, been dull / not narratively compelling from a plot perspective, or make you draw on other media to understand them.
FF12 had long drawn out parts. It's a decent game in some respects, but the plot really wasn't very interesting, if we are being honest, compared to their earlier work. It was OK... Just OK. WIth FF13, they had to explain everything via in-game menus, which was a very confusing approach. Annoyingly, the setting was great, but they didn't tell the story properly and expected a lot from the player in terms of background reading. With FF15 they made you watch several different things before you could grasp the story at all. They did the characters brilliantly, but you shouldn't have to watch a series, a film and have all the DLC to enjoy the game's story. That's stupid. And now, with the FF7 Remake, they seem to be making the plot a lot more convoluted and disjointed as soon as they started doing their own thing with it.
I haven't played the MMOs so I can't comment on that.
Square back in the day wrote some great stories for their single-player FF games - from 4 all the way up to 10, I'd say. Sure they ended with ridiculous boss fights against gods or they had a few weird or convoluted plot elements in the middle or whatever, but they kept you hooked all the way through narratively because they earned those moments and they never took away from the core themes or the thrust of the plot.
But these preconceived notions are only based on my knowledge of the FF series so I'd like to be proved wrong with some counterpoints. I don't know what games outside of the FF series that the Square Enix's teams have written and directed that turned out to have amazing narratives. It would be nice to be enlightened on the topic.
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