With zoom and Roll 20 taking care of some of my table top needs, i thought I do a youtube video on the perks of getting into a table top RPG. If there are any suggested RPG's that might be fun, mention them in the comments so I can have their pictures up for the opening to show how varied this is.
Otherwise these are what I see as the perks.
ALso, I will have pretty pictures every few paragrahs so its not just a wall of text.
Games I can think of are Dungeons and Dragons, Pathfinder, Vampire: The Masquerade, Werewolf Apocalypse, and Rouge Trader come to mind
1. A safe place to socialize and meet people.
For many people, meeting new people is a difficult experience. They are shy, they have cripling social anxieties, maybe they are conscientious about a scar, birthmark, or burn they have. Or they are like me and they are on the Autistic Spectrum and our ability to socialize is something that is met with much trial and error.
Especially with a first day on a game, or your first character, you are bound to make mistakes and good players more than happy to help you. As you are also playing the game as a character and not yourself, you are free to do things as a character you might be as a person. It also gives you some mental distancing. After a few games, you become comfortable and you have a group of friends.
2. Ability to express yourself more freely.
Like an actor on the stage or the screen, up to seven players take the roll of a character on an adventure. An additional player called the Dungeon Master or Game Master (depending on game and preference) acts as the narrator, None Player Characters, enemies, and referee. You can be who you want.
You are no playing an asthmatic kid that sucks at sports, you are Malekeith: Noble warrior and prince of the Elves.
You are not a kid from the poor neighborhood (though you can still play that), but Sir Markus the Brave; paladin of light and defender of the helpless.
You are no longer just a horrifically shy girl, but Kira the Enchantress, master of the sorcerous arts.
You are no longer a kid who feels they are not smart enough, but now Char, a master of lore.
Or maybe you can add some aspects of yourself. A player that does acrobatics might enjoy being a rouge, or a musician might enjoy the bard.
You can play any race, any gender, and as your class is basically a playstyle, you can find something that fits you.
Even in building your characters, you can focus on this. Will you be a charmer, a brutish thug; a smarty smart guy that is a master of all manner of schools of thought; or is your head just used to crack walnuts?
As many of us use little minitures, you can express yourself artistcly here. Yes, everyone's first model is a mess 9 times out of 10, but you will get better. I have also seen people use platic army men and even legos to represent their units.
3. Allows you to think creatively: While most things are a straightforward dice roll to decide something, you can still have fun with it. Maybe you have an idea on how to get through and you get to use it. Maybe you are really good at sweet talking in real life and you use that.
If you have options, are you going to talk your way out, fight your way out, or sneak around.
DId you build up a walking tank that will soak up damage and be the focus of the enemy while your friends deal with the enemy? Or is hurling a massive fireball the answer to all your problems in life?
There will be games where it is advantages to keep your weapon sheathed, and there will be games where you have to kill everything in sight, but most encounters you might be able to decide.
Thats what I have so far, is if there any other things that might get someone in (or allow parents to let the youngin to play), post down below. Thank you
Otherwise these are what I see as the perks.
ALso, I will have pretty pictures every few paragrahs so its not just a wall of text.
Games I can think of are Dungeons and Dragons, Pathfinder, Vampire: The Masquerade, Werewolf Apocalypse, and Rouge Trader come to mind
1. A safe place to socialize and meet people.
For many people, meeting new people is a difficult experience. They are shy, they have cripling social anxieties, maybe they are conscientious about a scar, birthmark, or burn they have. Or they are like me and they are on the Autistic Spectrum and our ability to socialize is something that is met with much trial and error.
Especially with a first day on a game, or your first character, you are bound to make mistakes and good players more than happy to help you. As you are also playing the game as a character and not yourself, you are free to do things as a character you might be as a person. It also gives you some mental distancing. After a few games, you become comfortable and you have a group of friends.
2. Ability to express yourself more freely.
Like an actor on the stage or the screen, up to seven players take the roll of a character on an adventure. An additional player called the Dungeon Master or Game Master (depending on game and preference) acts as the narrator, None Player Characters, enemies, and referee. You can be who you want.
You are no playing an asthmatic kid that sucks at sports, you are Malekeith: Noble warrior and prince of the Elves.
You are not a kid from the poor neighborhood (though you can still play that), but Sir Markus the Brave; paladin of light and defender of the helpless.
You are no longer just a horrifically shy girl, but Kira the Enchantress, master of the sorcerous arts.
You are no longer a kid who feels they are not smart enough, but now Char, a master of lore.
Or maybe you can add some aspects of yourself. A player that does acrobatics might enjoy being a rouge, or a musician might enjoy the bard.
You can play any race, any gender, and as your class is basically a playstyle, you can find something that fits you.
Even in building your characters, you can focus on this. Will you be a charmer, a brutish thug; a smarty smart guy that is a master of all manner of schools of thought; or is your head just used to crack walnuts?
As many of us use little minitures, you can express yourself artistcly here. Yes, everyone's first model is a mess 9 times out of 10, but you will get better. I have also seen people use platic army men and even legos to represent their units.
3. Allows you to think creatively: While most things are a straightforward dice roll to decide something, you can still have fun with it. Maybe you have an idea on how to get through and you get to use it. Maybe you are really good at sweet talking in real life and you use that.
If you have options, are you going to talk your way out, fight your way out, or sneak around.
DId you build up a walking tank that will soak up damage and be the focus of the enemy while your friends deal with the enemy? Or is hurling a massive fireball the answer to all your problems in life?
There will be games where it is advantages to keep your weapon sheathed, and there will be games where you have to kill everything in sight, but most encounters you might be able to decide.
Thats what I have so far, is if there any other things that might get someone in (or allow parents to let the youngin to play), post down below. Thank you