Watch Dogs Legion, First Impressions

sXeth

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Having acquired this one through my share-partner on PS4, posting some thoughts. Haven't by any means finished it yet of course.


The Operative System


This is the much ballyhoo'd addition in Legion. Rather then playing as one central character, you recruit operatives from the populace as you go. On the initial take, gthis seems quite interesting, giving you an Xcom esque set of up to 40 unique operatives (you can even turn permadeath on, which game overs if you run out.). There's a decent batch of pseudo-random (there appears to be some sort of background class system) perks dolly'd out to the NPCs being generated. A hard drinking brawler might excel at melee, medical staff can access some restricted areas and reduce the injury team of other operatives who've been knocked out of action. There's some more esoteric ones out there as well. Politicians and investors can add bonus ETO (cash) to you, etc. These come in negatives too, aforementioned hard drinking brawlers often also come with gambling addictions where they will lose ETO or probation that means they get jailed for longer if arrested.


This falls rather flat after the initial spread though. The tooltips do speak to more advanced operatives later in the game, but unlike many of these sort of systems, your operatives are pretty static, it doesn't look like there's any real growth. Also once you recruit them, the details and even sidequests they had to recruit just kind of go off the table. When I was working towards recruitment on one of my guys, there was a whole (random generated, so not terribly in-depth) storyline where he was investigating a corrupt pharma dealer who'd hospitalized his brother. But while I can still find that dealer out in the world and they will pop up as a suspect and even interact with that operative, the side-quest can't be pursued once recruited.



The idea is novel, but essentially let you down because there's no way to grow alongside your operatives and build that sort of attachment or customization to them. You might develop a fondness for the ones you use regularly, or one that has a particularly good voice actor (the older Bermudan gentleman is a standout so far), but the only real upgrade you get to them is clothing (which is unlocked universally as in both prior games).


Storyline

As you might guess, the operative stuff sort of kneecaps the narrative a tad. Granted, no one liked Aiden, and Marcus was himself just kind of along for the ride. But yes, there's not a whole lot of character to Dedsec. Some of the VA's for the smorgasmabord get a little personality and alternate dialogue, but its a fairly minimal bit of flair. The token sarcastic AI Bagley is at least not as irritating as some. Overall Dedsec handler character Sabine is just rather flat thus far, being a mission dispenser.


The broader narrative does seem to be harkening a bit back to Watch Dogs 1. Its not the irrascible Dedsec troupe vs the evil corporate dude one on one this round. The rival hacker group seems to be the big antagonist, with a PMC and a Mob group also slotting in.


The setting has been pushed up into the actual future no. So self-piloting cars are abundant (allowing you to get about without needing to carjack actual people). Various drones patrol the skies, ranging from spouting propaganda news, to the cargo drone (which you can ride about as a slow helicopter and use to grab objects), as well as fast moving chase drones that track you, and actual Riot/Counterterrosim heavy essault drones.



Gameplay

The core Watch Dogs gameplay is of course here. Cover, stealth, connect the dots hacking puzzlzes. Hacking stuff to explode and traps. Spiderbots have replaced the RC car from WD2. Drones are no longer a gadget you can carry, but can be found throughout the environment (or some Operatives have drone summons as a perk).


There is a more complex, if not terribly deep, melee system this go around. With guard breaks and dodge-counter attacks. This ties in to a new quirk where many enemies will not escalate to lethal guns and the like if you don't pull out yours. Somewhat in tandem with that, all the Dedsec weapons are shock/KO weapons, to get lethal ordnance you need to recruit separate operatives. with personal unique weapons.


A given operative can also carry only one ranged, one melee weapon and one gadget on them as well. So you can equip an Augmented Reality invisiblity gadget, but you give your spiderbot, or you can sub some taser knuckles in there for the more brawling inclined.


Side-missions are still by and large simply open-world restricted zones with some collectibles, tech points, or cash to grab. These are also the venue for Recruitment missions which will add on a bit of a contextual story to it.


Main missions have gotten a bit of an overall. Several now take place in specific interior levels of their own, leaning again a bit more to Watchdogs 1 days. Which allows for some atmosphere like NPCs conversing below you as you drone through ventilation, and more specific challenges that don't fit in the bite sized open world segments.'


The driving is still generally the same. It looks and feels more polished, but is defintiely still a fairly arcadey take on it. No upgrading your cars or anything like that. I know you can paint cars, since some perks relate to it, but haven't actually found a way to buy them beyond some operatives having personal vehicles.


Microtransactions


They're not in your face or anything, much like AC:Origins, they're just kind of shoved off in a side menu. I haven't found any real reason to buy them ,and had to go look just to write this bit. At time of writing you can buy ELO (the regular cash to buy clothes and presumably car paints in game), IDK why you ever would, its not hard to get. 4 operatives who have unique skins and 4 perks each (skins aside, you can get similar OPs easily enough just by telling a tax or bus to auto-drive while you can the sidewalk folk). And then some goofy looking and decidedly overpriced cosmetic skins. I will actually call out the skinpacks slightly, as they run 1500 gold whatevers. 100 golds is 1 dollar essentially, but the packs come in 1000+100(*bonus*) then 2500. That is hardly new in terms of micro-BS, but obviously sets the micor-currency as a trap to try and have you buy surplus to get things. (The operatives are 1000/$10 each for the curious)

*(EDIT : I believe the Operatives in question are just the bonuses from the deluxe edition. So you can buy those even if you didn't opt in originally without shelling out 120 or whatever for the whole shebang))

Full Summary


If you enjoyed either of the previous ones, you'd probably enjoy this one. If not you probably won't. If you're a fence-sitter, theres probably a good argument to wait for a sale or whatever on it, the unique quirks of this game aren't really enough to sell it over another similar open world game. There apparent plans for more content as well (the co-op mode is upcoming, and there are some add-on DLCs announced for story content).



While it ultimately doesn't sell the game, I will give some credit on a technical level. Ubisoft has generated a city simulation where all the random people have full schedules, relations to each other. and individual backstories. If you unlock the Deep Profile upgrade, its quite impressive how little copy paste there seems to be to it. It also is updated by your actions in game. You can save an NPC from unlawful arrest and they will thank you when you run into them doing drugs in the park across town hours later. When I came out of a drone to a policce offer harassing me and accidentally slapped him with a wrench, he went to the hospital, but later one automatically ID"d the same operative when passing him on a street.
 
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sXeth

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Beat me to the punch

Weren't you skipping it? lol

Don't worry, I'm unlikely to end up with Valhalla (the relative I gameshare with is very much your GTA/COD real-world style, I'm surprised he even got this one), so you'll have that one.
 

CriticalGaming

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Weren't you skipping it? lol

Don't worry, I'm unlikely to end up with Valhalla (the relative I gameshare with is very much your GTA/COD real-world style, I'm surprised he even got this one), so you'll have that one.
I picked it up for the sake of covering the triology. I had debated it but i have a long business trip coming up and ill have plenty of time to binge it.

Its all good.
 

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I liked WD2 but not going to buy it yet due to Ubisoft being Ubisoft

sounds like the story is like WD2. A bunch of vignettes with a final culminating mission
 
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CriticalGaming

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So far the biggest problem i have is the game feels incredibly unfocused. Both the previous WD games had a central character for you to either love or hate, but im either case you have that center character to latch onto. Legion allows you to be anyone and it makes your characters expendable and forgettable which i feel is hurting my drive to continue the game.

The gameplay is fine. Its basic open world whatever, though the driving is exceptionally bad, the moment to moment gameplay is just whatever.

When you have basic gameplay you need something else to hook you, like a good story or a solid main character, and unfortunately Legion has neither of those things.

This is easily the most skipable AAA game released this year. Its not bad exactly, but it also isnt good.
 

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The gameplay is fine. Its basic open world whatever, though the driving is exceptionally bad, the moment to moment gameplay is just whatever.
Yeesh, hasn't that been a problem since the first game? More than 6 years and they still can't get it right. I always wanted to get the 2nd one, but the hipster shit was just too much for me. The parkour looked fun though, and that would have been my favorite part of the game. Is that kind of movement still in the game?
 

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The gameplay is fine. Its basic open world whatever, though the driving is exceptionally bad, the moment to moment gameplay is just whatever.
I’m playing GTA with my friends at the moment. That’s exceptionally bad driving
 

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So far the biggest problem i have is the game feels incredibly unfocused. Both the previous WD games had a central character for you to either love or hate, but im either case you have that center character to latch onto. Legion allows you to be anyone and it makes your characters expendable and forgettable which i feel is hurting my drive to continue the game.

This is easily the most skipable AAA game released this year. Its not bad exactly, but it also isnt good.
But the DLC is going to have an Assasin show up! AN ASSASIN!

I honestly don't care, actually. And an assasin named Darcy, no less, who I can't help but think she's doing hip thrusts towards the camera for some reason. Maybe it's just a wierd angle?

 

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This falls rather flat after the initial spread though. The tooltips do speak to more advanced operatives later in the game, but unlike many of these sort of systems, your operatives are pretty static, it doesn't look like there's any real growth. Also once you recruit them, the details and even sidequests they had to recruit just kind of go off the table. When I was working towards recruitment on one of my guys, there was a whole (random generated, so not terribly in-depth) storyline where he was investigating a corrupt pharma dealer who'd hospitalized his brother. But while I can still find that dealer out in the world and they will pop up as a suspect and even interact with that operative, the side-quest can't be pursued once recruited.
This is related to my main complaint so far. Because there's been so much work put into making "putting together a team" such a large part of gameplay, each individual operative feels a lot more lackluster. In WD2, the pc had a lot of cool abilities such as calling in a gang/police hit or mass traffic chaos. Those skills have mostly been removed though leaving any one person feel handicapped in comparison.
 

sXeth

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This is related to my main complaint so far. Because there's been so much work put into making "putting together a team" such a large part of gameplay, each individual operative feels a lot more lackluster. In WD2, the pc had a lot of cool abilities such as calling in a gang/police hit or mass traffic chaos. Those skills have mostly been removed though leaving any one person feel handicapped in comparison.

The traffic ones still around, albeit rare.


The other problem with the team is that they don't really hotswap. Like, I have an excellent getaway driver, but I can't call him in. Hop in the car and than swap to him (a la the GTA 5 crew, although even that was dependent on a mission featuring both)
 

stroopwafel

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Yeesh, hasn't that been a problem since the first game? More than 6 years and they still can't get it right. I always wanted to get the 2nd one, but the hipster shit was just too much for me. The parkour looked fun though, and that would have been my favorite part of the game. Is that kind of movement still in the game?
I loved the first Watch Dogs. That game atleast had a clear direction and moody atmosphere. I also liked Aiden Pearce because he really fitted in the more noir feel they were going for. The city of Boston really made that kind of cold, wind-swept feel come to life and fitted perfectly into the theme. Everything I enjoyed about the game they tossed out with the sequel. The gunplay also seems to have gotten worse with each iteration. Also who actually enjoys all that goofy nonsense other than in a game specifically made for it like Saints Row. Every Ubi game now just seems focus tested to death.
 

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But the DLC is going to have an Assasin show up! AN ASSASIN!

I honestly don't care, actually. And an assasin named Darcy, no less, who I can't help but think she's doing hip thrusts towards the camera for some reason. Maybe it's just a wierd angle?

She's doing, "The Time Warp".
 
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I know I'm probably a bit late to the party on this, but I just realized that the idea of recruiting any NPC for your personal army/freedom fighter/terrorist orginzation was already done by the Metal Gear Series. Twice.

Though apparently here pretty much everyone is just itching to join you, whereas in MGSV/Peace Walker you knocked them out, abducted them and then they decided "Sure, why not join these guys who knocked me out, kidnapped me and dragged me to their pirate hideout oil rig?"
 

Bob_McMillan

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I know I'm probably a bit late to the party on this, but I just realized that the idea of recruiting any NPC for your personal army/freedom fighter/terrorist orginzation was already done by the Metal Gear Series. Twice.

Though apparently here pretty much everyone is just itching to join you, whereas in MGSV/Peace Walker you knocked them out, abducted them and then they decided "Sure, why not join these guys who knocked me out, kidnapped me and dragged me to their pirate hideout oil rig?"
It's not quite the same thing? This game's system is like if you combined MGSV's recruitment with Shadow of Mordor's nemesis system (aka NPCs actually having a personality). I feel like this system isn't as good as the other two though.

I also always thought the MGSV thing was ridiculous, but I think it does make sense in the universe. You're fighting against PMCs who have no real allegiance, so why wouldn't they jump at the chance to keep living AND be employed by the world's most legendary private army?
 

sXeth

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I know I'm probably a bit late to the party on this, but I just realized that the idea of recruiting any NPC for your personal army/freedom fighter/terrorist orginzation was already done by the Metal Gear Series. Twice.

Though apparently here pretty much everyone is just itching to join you, whereas in MGSV/Peace Walker you knocked them out, abducted them and then they decided "Sure, why not join these guys who knocked me out, kidnapped me and dragged me to their pirate hideout oil rig?"

You do have to get them into some kind of gratitude stage before they'l sign up, and you can also knock them into negatives (And some such as Albion guards start very negative).


Positive rep can come from liberating their home district, saving them from police/PMC assaults, doing their deep profiler missions, or sometimes killing NPCs they have a target/suspect relationship with. Negatvie comes if they're in a Albion-controlled district, part of one of the enemy factions, your operatives assault or injure or them, or you kill (not sure about injure) one of their friends.
 
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It's not quite the same thing? This game's system is like if you combined MGSV's recruitment with Shadow of Mordor's nemesis system (aka NPCs actually having a personality). I feel like this system isn't as good as the other two though.

I also always thought the MGSV thing was ridiculous, but I think it does make sense in the universe. You're fighting against PMCs who have no real allegiance, so why wouldn't they jump at the chance to keep living AND be employed by the world's most legendary private army?
Some of the troops you're fighting are PMCs but a number of the guys you're kidnapping in MGSV are Soviet troops and while I get that Soviet conscripts probably didn't have the highest morale, I have to imagine some of those people had families back in Russia who they'd pretty much be abandoning forever all so they could go live a quasi-illegal pirate/merc life as one of Snakes soldiers. Assuming of course the they had so little patriotism they'd just defect from the Soviet military so easily.

Don't get me wrong, I like the games but damn if the fridge logic doesn't get hard to swallow at times. I'd pretty much just assumed most of these guys are being brainwashed into joining you, considering you can literally beat the shit out of them around mother base and they seem grateful for it. That or MSF/Diamond Dogs has a great Dental Plan.
 

PsychedelicDiamond

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Finished it yesterday. Better than 1, not as good as 2.

I really want to like the Watch Dogs series. It was off to a very bumpy start, buit I genuinely admire its efforts to cross GTA style open world sandbox gameplay with a Immersive Sim inspired open ended approach to level design and the use of gadgets. Alas, it never really lived up to its full potential, and that unfortunately doesn't change with its newest release.

Been a while since I've played the first game in the series, and the version I played was the absolutely botched PS3 version, but I didn't like it much. The sequel, on the other hand, I consider one of the more underrated games of the... current generation? Last generation? Has the new one officially started yet? Well, you know what i mean. It traded in WD1s tech noir for a mostly light hearted satire on the American tech industry, being set in San Francisco and the Silicon Valley region. DeadSec was a group of well intentioned pranksters and activists, trying to expose the corruption of Big Tech and Big Government to the people. It was a light hearted action comedy. With some tonal issues, for sure, the game immediately stops making any sense if you choose to use lethal weapons, and there is an incredibly awkward storyline in the middle where a member of the main cast gets assassinated, but at least for the most part it seemed to know what it wanted to be. The sequel seems to have some problems with that.

We find ourselves in near future London. After a series of staged terrorist attack, the city is now governed by a sinister coalition between the brutal paramilitary group Albion, a shady tech company named Broca Tech, a corrupt intelligence agency named SIRS and a crime syndicate named Clan Kelley. It's all very Post 9/11, you see. DeadSec, blamed for these terrorist attacks, now find itself the vanguard of resistance against this fascist takeover. And if there is one thing Legion deserves credit for: It actually uses the f-word. Yes, WD3 calls out the fascist, which is more than anyone should have expected from Ubisoft, a company famously trying to weasel out of any potential political statements. Also, Watch Dogs Legion doesn't have a single protagonist, it rather lets you recruit any random character into DeadSec to be used as a playable character. There's an interesting idea in there somewhere, as they do all have different abilities. Some have special weapons, some are better at stealth, some have control over drones. They're just not fleshed out quite well enough to really make a difference. There are very few occasions where a guy with a silenced gun and a spider drone isn't the most efficient option. That being said, the drone, much like in WD2, does trivialize a lot of missions, though it never gets old to infiltrate a building and extract a vital piece of intel without even having to personally enter it. The other problem is the recruitment itself: It gets old very quick. In practice it means you have to approach a random NPC and do a quest for them before they join you. These quests are procedurally generated and accordingly lack variety or memorable moments. The game let's you turn on perma death, which I did and I recommend you don't. The chance of losing an operative sure adds a sense of risk, but replacing them is such a hassle that it actively takes away from the game.

The gameplay tries to find a compromise between Watch Dogs 1 and Watch Dogs 2, rather than expanding ot Watch Dogs 2s, in my opinion, more compelling approach. Once again infiltration is more or less at the core of its gameplay loop. Once again you get to infiltrate a number of reasonably interesting locations. Company headquartes, police stations, intelligence offices, various London landmarks and so on, and once again most of them have plenty of different entries and alternate paths to navigate through them. I think the vast majority of them was less visually interesting and less varied than the ones in 2, but they were still by all means well designed. It's the forced combat setpieces, where the game stumbles. Whenever you had to engage in direct combat in Watch Dogs 2, it meant you did something wrong. It was, in its heart, an open world stealth game and treated it as something to be ideally avoided. Legion often doesn't let you entirely avoid it and, you know, I wouldn't even complain, but the combat is not very good. Enemies feel unpleasanty bullet spongey and even ones that don't wear helmets have a habit of surviving headshots. While the game sometimes gives you options to use the environment to your advantage, Legion, as a third person shooter, is just not very good. Legion also seems to have removed more mechanics from WD2 than it added. The ability to sic gangs or law enforcement on random characters is gone. The ability to enter shops is gone. Hiding in cars? Gone. Multiplayer elements? Same. The features they removed detract from the games more then the features they added to it add to it.

The story continues that theme of "Had potential, didn't live up to it." All of the enemy factions are... okay, really, they all present fairly generic versions of insitutional evil but there is something rather cathartic in leading a popular uprising against them. It's just that a lot of their specific storylines feel rushed, the one dealing with the tech corp and its CEO Skye Larson sticking out the most. It had some interesting stuff going on, it just felt like it ended before it really got going. Same for the resolution. I'm not gonna spoil the game here, but the climactic story arc felt very abrupt and underwritten. All things consideren, Watch Dogs Legion feels like the first season of a rather directionless television show. The kind most people would agree had some really good moments, but never really came together. The lack of an actual protagonist doesn't really help. I could have gotten on board with the whole "anyone can be part of the resistance" angle if the supporting cast had been better, but there's not much to it. You've got a comic relief AI, who even before I knew that Yahtzee was writing for it was noticeable for talking a lot like him, and a number of allies and minor villains that are mostly relatively bland. Again, Watch Dogs 2s cast was for the most part pretty one note, but at least I remember them. Even bit characters like the transgender politician or the obese rival hacker left more of an impression that almost anyone in Legions cast.

So, here we are. Legion sits comfortably between the previous two watch Dogs games in terms of overall quality. It's not really bad, yet also consistently falls short of being good. It has that same feeling of insecurity of what it wants to be about itself that the first game had, which is a bit disheartening, considering the second one seemed to be getting over it. I admire this series for how it tries to blend two different genres and I feel like it could be great but Legion just isn't quite it. It's a game that, at its best, is pretty fun, but mostly just ends up forgettable. Usually I'd say it's worth playing, if not exactly worth paying a lot of money for, but I should also point out that at this point the PC version, which I played, is pretty buggy and poorly optimized. Crashed on me a bunch of times, too. It's still a few patches away from me being able to even cautiously recommend it.

Jesus Christ, I hope Cyberpunk 2077 isn't gonna be delayed again. And even moreso that it's actually gonna be good. Legion is not exactly an acceptable substitute.
 
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Finished it yesterday. Better than 1, not as good as 2.

I really want to like the Watch Dogs series. It was off to a very bumpy start, buit I genuinely admire its efforts to cross GTA style open world sandbox gameplay with a Immersive Sim inspired open ended approach to level design and the use of gadgets. Alas, it never really lived up to its full potential, and that unfortunately doesn't change with its newest release.

Been a while since I've played the first game in the series, and the version I played was the absolutely botched PS3 version, but I didn't like it much. The sequel, on the other hand, I consider one of the more underrated games of the... current generation? Last generation? Has the new one officially started yet? Well, you know what i mean. It traded in WD1s tech noir for a mostly light hearted satire on the American tech industry, being set in San Francisco and the Silicon Valley region. DeadSec was a group of well intentioned pranksters and activists, trying to expose the corruption of Big Tech and Big Government to the people. It was a light hearted action comedy. With some tonal issues, for sure, the game immediately stops making any sense if you choose to use lethat weapons, and there is an incredibly awkward storyline in the middle where a member of the main cast gets assassinated, but at least for the most part it seemed to know what it wanted to be. The sequel seems to have some problems with that.

We find ourselves in near future London. After a series of staged terrorist attack, the city is now governed by a sinister coalition between the brutal paramilitary group Albion, a shady tech company named Broca Tech, a corrup intelligence agency named SIRS and a crime syndicate named Clan Kelley. DeadSec, blames for these terrorist attacks, now find itself the vanguard of resistance against this fascist takeover. And if there is one thing Legion deserves credit for: It actually uses the f-word. Yes, WD3 calls out the fascist, which is more than anyone should have expected from Ubisoft, a company famously trying to weasel out of any potential political statements. Also, Watch Dogs Legion doesn't have a protagonist, it rather lets you recruit any random character into DeadSec to be used as a playable character. There's an interesting idea in there somewhere, as they do all have different abilities. Some have special weapons, some are better at stealth, some have control over drones. They're just not fleshed out quite well enough to really make a difference. There are very few occasions where a guy with a silenced gun and a spider drone isn't the most efficient option. That being said, the drone, much like in WD2, does trivialize a lot of missions, though it never gets old to infiltrate a building and extract a vital piece of intel without even having to personally enter it. The other problem is the recruitment itself: It gets old very quick. In practice it means you have to approach a random NPC and do a quest for them before they join you. These quests are procedurally generated and accordingly lack variety or memorable moments. The game let's you turn on perma death, which I did and I recommend you don't. The chance of losing an operative sure adds a sense of risk, but replacing them is such a hassle that it actively takes away from the game.

The gameplay tries to find a compromise between Watch Dogs 1 and Watch Dogs 2, rather than expanding ot Watch Dogs 2s, in my opinion, more compelling approach. Once again infiltration is more or less at the core of its gameplay loop. Once again you get to infiltrate a number of reasonably interesting locations. Company headquartes, police stations, intelligence offices, various London landmarks and so on, and once again most of them have plenty of different entries and alternate pathes to navigate through them. I think the vast majority of them was less visually interesting and less varied than the ones in 2, but they were still by all means well designed. It's the forced combat setpieces, where the game stumbles. Whenever you had to engage in direct combat in Watch Dogs 2, it meant you did something wrong. It was, in its heart, an open world stealth game and treated it as something to be ideally avoided. Legion often doesn't let you entirely avoid it and, you know, I wouldn't even complain, but the combat is not very good. Enemies feel unpleasanty bullet spongey and even ones that don't wear helmets have a habit of surviving headshots. While the game sometimes gives you options to use the environment to your advantage, Legion, as a third person shooter, is just not very good. Legion also seems to have removed more mechanics from WD2 than it added. The ability to sic gangs or law enforcement on random characters is gone. The ability to enter shops is gone. Hiding in cars? Gone. Multiplayer elements? Same. The features they removed detract from the games more then the features they added to it add to it.

The story continues that theme of "Had potential, didn't live up to it." All of the enemy factions are... okay, really, they all present fairly generic versions of insitutional evil but there is something rather cathartic in leading a popular uprising against them. It's just that a lot of their specific storylines feel rushed, the one dealing with the tech corp and its CEO Skye Larson sticking out the most. It had some interesting stuff going on, it just felt like it ended before it really got going. Same for the resolution. I'm not gonna spoil the game here, but the climactic story arc felt very abrupt and underwritten. All things consideren, Watch Dogs Legion feels like the first season of a rather directionless television show. The kind most people would agree had some really good moments, but never really came together. The lack of an actual protagonist doesn't really help. I could have gotten on board with the whole "popular uprising" angle if the supporting cast had been better, but there's not much to it. You've got a comic relief AI, who even before I knew that Yahtzee was writing for it was noticeable for talking a lot like him, and a number of allies and minor villains that are mostly relatively bland. Again, Watch Dogs 2s cast was for the most part pretty one note, but at least I remember them. Even bit characters like the transgender politician or the obese rival hacker left more of an impression that almost anyone in Legions cast.

So, here we are. Legion sits comfortably between the previous two watch Dogs games in terms of overall quality. It's not really bad, yet also consistently fall short of being good. It has that same feeling of insecurity of what it wants to be about itself that the first game had, which is a bit disheartening, considering the second one seemed to be getting over it. I admire this series for how it tries to blend two different genres and I feel like it could be great but Legion just isn't quite it. It's a game that, at its best, is pretty fun, but mostly just ends up forgettable. Usually I'd say it's worth playing, if not exactly worth paying a lot of money for, but I should also point out that at this point the PC version, which I played, is pretty buggy and poorly optimized. Crashed on me a bunch of times, too. It's still a few patches away from me being able to even cautiously recommend it.

Jesus Christ, I hope Cyberpunk 2077 isn't gonna be delayed again. And even moreso that it's actually gonna be good. Legion is not exactly an acceptable substitute.
So it's just another average open world Ubisoft game. one that gets excitement at first for the streamers and let's players, but will become forgotten about and blend in with the rest. Honestly, I don't even think cyberpunk 2077 will be worth the hype. More power to you if you enjoy it though. if end up getting delayed again, then I don't know what to tell you. Other than that they might as well just wait another two or three years. I just feel bad for those developers that to go through all this bull crap!
 
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