I'm not talking about customizing in character creation, I mean the amount of time and effort a dev team put into making the protagonist, and even the supporting cast, into likeable, or in the case of people you aren't supposed to like, at least enjoyable and realistically "human" in their behavior.
I got the idea for this thread, after replaying through Ghostrunner, and also watching a speedrun of it, and I kept noticing and enjoying the very small things they did with him, to give him a personality. It's incredibly minimal, as he's right on the cusp of being a silent protagonist. I think he's maybe got maybe a page or 2 of lines in the entire game. The bulk of the narrative and voice acting is done by other characters, but they did a LOT of work with the few lines he has, and how/when/why he delivers them. And I thought it was really neat.
Spoilers for the plot of Ghostrunner, though I mean, it's pretty standard plot, so I doubt many will be blindsided by any twists in the narrative. But regardless:
Examples of the Ghostrunner's personality.
I just really enjoyed those little touches. Like I said, it's not groundbreaking dialogue, or even anything we haven't seen a million times in stories and video games. But I feel the devs put a LOT of personality in the handful of lines Jack has, making him just that tiny bit different from a typical growly protagonist. I found myself assuming a response from him on the first runthrough, and was pleasantly surprised by how often they just said "Nah, we're not gonna do it that way." With his personality. It was fun and refreshing, and made me empathize with Jack a lot more than I was expecting when first playing it. It made his struggles up that Tower that much more satisfying for me.
So what examples of personality in gaming characters do you personally enjoy? That you feel they did a good job on giving them more depth than you would normally expect from a title like that?
I've got more entries but no time to type them up currently.
I got the idea for this thread, after replaying through Ghostrunner, and also watching a speedrun of it, and I kept noticing and enjoying the very small things they did with him, to give him a personality. It's incredibly minimal, as he's right on the cusp of being a silent protagonist. I think he's maybe got maybe a page or 2 of lines in the entire game. The bulk of the narrative and voice acting is done by other characters, but they did a LOT of work with the few lines he has, and how/when/why he delivers them. And I thought it was really neat.
Spoilers for the plot of Ghostrunner, though I mean, it's pretty standard plot, so I doubt many will be blindsided by any twists in the narrative. But regardless:
Examples of the Ghostrunner's personality.
He gets a distress call from a "Climber" another faction in the game's world, and he pipes into her comms to try and help, against the Architect's wishes to just ignore her. He questions the Architect's desire to protect humanity, given how casually he's willing to let her die.
When he does get in touch with her, and they start communication, he learns she is part of the group responsible for rebuilding him. When he learns this, he simply says "Thank you." unprompted by her. She is even kind of surprised he took the time to thank her for their help in bringing him back to life. She didn't like threaten him with a shutdown, or try and guilt him into anything by saying "We rebuilt you! If it wasn't for us you'd still be in a scrap heap!!" Nope, she just answers his question about how they found him, and what happened, and then very earnestly (though still deadpan roboty voice), thanks her for saving him.
Now, the Architect and the Climber can't hear each other, as they are both tied into Jack's comms, but the Architect can hear her, as he's literally in Jack's head as an AI. So he's constantly making quippy snarky comments about her inadequacies, something that increasingly begins to annoy Jack. At a certain point, a serious problem develops in Sector 5, the Keymaster (Mara, and the primary antagonist), is shutting off the ventilation system to that entire sector to try and stop Jack. Without any coercion on her part, unprompted, Jack immediately asks her where the controls for the ventilation system for Sector 5 are, clearly indicating he wants to go help them. The Climber is very relieved to hear he wants to help.
The Architect does the whole "let them die, needs of the many, I'm trying to save the species, not just a few hundred thousand people" Jack finds this somewhat annoying of a stance, considering the persona that the Architect claims for himself, as the guardian and custodian of the Tower. Throughout this entire sequence, he's constantly giving Jack shit for not staying on mission, and getting distracted with things like "Emotion, and empathy, things we didn't program you with." Jack basically just ignores him and keeps going to save the Sector
Once that's resolved, more stuff happens, with casual banter between Jack and the 2 voices, moving plot points forward, etc. Then, they get to a certain section, and the Climber just casually mentions how back before everything went to shit, people could take tests for placement in jobs in the better sections of the Tower, and she wonders if she would've been able to pass as an engineer. Jack immediately answer's "Definitely", I assume as a result of them fixing him, his thoughts being "Shit if they can repair my broke ass after 20 years of decay, with scraps, she's gotta be good." He didn't need to answer her at all, as he mostly doesn't say much, something she even comments on jokingly. But, he complimented her talents, without any need to do so, because hey, why be an asshole? The Architect makes a snide comment about "not in 100 years." Judging her by the sloppy job (in his eyes) on their repairs on Jack.
Later on, the Climber has to stop communicating with Jack, as she is emboldened by his efforts on their behalf, to go fight herself. Jack doesn't want her to go, specifically stating "I need you." She says he doesn't (and she's right, he really didn't need her help), but thanks him for helping her and the rest of the regular people of the Tower. Jack is clearly unhappy with this turn of events, but he doesn't get mad or anything, and simply tells her goodbye when she signs off.
At the climax of the game, when the Sudden But Inevitable Betrayal of the Architect takes place, and he reveals himself as the True Villain All Along, you are fighting him. As you approach him in the final bit, he keeps refusing to believe you would work against him. "I won't be destroyed by you! You are just a tool!!" Him referring to Jack as just an instrument of his will and dehumanizing stuff like that is a constant theme in their dialogue. The Ghostrunner, slowly stalking up to him, plunges his blade into the digital chest of the Architect, and declares quite firmly. "My NAME....is JACK!" And then wins.
When he does get in touch with her, and they start communication, he learns she is part of the group responsible for rebuilding him. When he learns this, he simply says "Thank you." unprompted by her. She is even kind of surprised he took the time to thank her for their help in bringing him back to life. She didn't like threaten him with a shutdown, or try and guilt him into anything by saying "We rebuilt you! If it wasn't for us you'd still be in a scrap heap!!" Nope, she just answers his question about how they found him, and what happened, and then very earnestly (though still deadpan roboty voice), thanks her for saving him.
Now, the Architect and the Climber can't hear each other, as they are both tied into Jack's comms, but the Architect can hear her, as he's literally in Jack's head as an AI. So he's constantly making quippy snarky comments about her inadequacies, something that increasingly begins to annoy Jack. At a certain point, a serious problem develops in Sector 5, the Keymaster (Mara, and the primary antagonist), is shutting off the ventilation system to that entire sector to try and stop Jack. Without any coercion on her part, unprompted, Jack immediately asks her where the controls for the ventilation system for Sector 5 are, clearly indicating he wants to go help them. The Climber is very relieved to hear he wants to help.
The Architect does the whole "let them die, needs of the many, I'm trying to save the species, not just a few hundred thousand people" Jack finds this somewhat annoying of a stance, considering the persona that the Architect claims for himself, as the guardian and custodian of the Tower. Throughout this entire sequence, he's constantly giving Jack shit for not staying on mission, and getting distracted with things like "Emotion, and empathy, things we didn't program you with." Jack basically just ignores him and keeps going to save the Sector
Once that's resolved, more stuff happens, with casual banter between Jack and the 2 voices, moving plot points forward, etc. Then, they get to a certain section, and the Climber just casually mentions how back before everything went to shit, people could take tests for placement in jobs in the better sections of the Tower, and she wonders if she would've been able to pass as an engineer. Jack immediately answer's "Definitely", I assume as a result of them fixing him, his thoughts being "Shit if they can repair my broke ass after 20 years of decay, with scraps, she's gotta be good." He didn't need to answer her at all, as he mostly doesn't say much, something she even comments on jokingly. But, he complimented her talents, without any need to do so, because hey, why be an asshole? The Architect makes a snide comment about "not in 100 years." Judging her by the sloppy job (in his eyes) on their repairs on Jack.
Later on, the Climber has to stop communicating with Jack, as she is emboldened by his efforts on their behalf, to go fight herself. Jack doesn't want her to go, specifically stating "I need you." She says he doesn't (and she's right, he really didn't need her help), but thanks him for helping her and the rest of the regular people of the Tower. Jack is clearly unhappy with this turn of events, but he doesn't get mad or anything, and simply tells her goodbye when she signs off.
At the climax of the game, when the Sudden But Inevitable Betrayal of the Architect takes place, and he reveals himself as the True Villain All Along, you are fighting him. As you approach him in the final bit, he keeps refusing to believe you would work against him. "I won't be destroyed by you! You are just a tool!!" Him referring to Jack as just an instrument of his will and dehumanizing stuff like that is a constant theme in their dialogue. The Ghostrunner, slowly stalking up to him, plunges his blade into the digital chest of the Architect, and declares quite firmly. "My NAME....is JACK!" And then wins.
I just really enjoyed those little touches. Like I said, it's not groundbreaking dialogue, or even anything we haven't seen a million times in stories and video games. But I feel the devs put a LOT of personality in the handful of lines Jack has, making him just that tiny bit different from a typical growly protagonist. I found myself assuming a response from him on the first runthrough, and was pleasantly surprised by how often they just said "Nah, we're not gonna do it that way." With his personality. It was fun and refreshing, and made me empathize with Jack a lot more than I was expecting when first playing it. It made his struggles up that Tower that much more satisfying for me.
So what examples of personality in gaming characters do you personally enjoy? That you feel they did a good job on giving them more depth than you would normally expect from a title like that?
I've got more entries but no time to type them up currently.
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