I'm surprised that Arcade is even significant enough to warrant a mention at this point.
Anyway, mobile gaming being bigger than console and PC gaming combined isn't news to me, even if it isn't pleasant. I try not to be a purist about things (in part because I've seen PC gamers do the whole master race thing unironically), but it just doesn't interest me. What sucks, as the chart displays, is that with handeld gaming almost dead, there seems to be nothing to act as a middle ground between mobile and PC/console. Indie? Yeah, maybe. But it's handleld's that bugs me the most in that graph.
I play fate grand order which is a console game on a phone and I'm enjoying it a ton but most other phone stuff feels too limited for me. Outside of like, card games and whatnot. I legit don't get why more people don't make full-fledged games and make stuff that plays itself or stuff that's like a basic flash game from 20 years ago. Phones can handle Jrpgs and whatnot easily for example but people don't harness them for that.
The idea of mobiles is that you play the games in short bursts. So while there's no issue in porting games for it (including RPGs), that's not really what they're meant for. I mean, if you have time to sit down and play something, would a mobile be your first choice?
Demon's Souls and Bloodborne on PC when Sony?
Sometime after the Age of Dark.
Another thing I wondered about is the parameters it’s using for cloud gaming, since technically couldn’t any platform with online capabilities also have cloud functionality or services? Or is it strictly dedicated cloud devices or providers? Probably that.
Another thing to consider if that ever takes off -
Years ago virtual reality looked like the future of gaming, but in 2020, companies are focused on the cloud. With more robust and reliable options, cloud gaming’s future looks increasingly bright. But there may be a dark side to that when it comes to its impact on the climate.
www.polygon.com
I rarely say this on environmental issues, but cloud gaming isn't something I'm too concerned about. As in:
1: Games require electricity from the grid, which is the easiest source of CO2 to decarbonize. So even if there's an increased demand for power, it's not necessarily going to mean increased CO2.
2: Even if cloud gaming does have increased power demand, it does represent dematerialization of sorts. Like, for example, I can download/stream a movie, or purchase the DVD. Streaming/downloading requires more energy to run the film. However, there's also the embedded energy in the DVD itself to consider. I can't say which is more friendly to the environment, but there isn't an automatic scenario of downloading/streaming being worse.
3: There was a study not too long ago that the power costs of streaming like Netflix have been grossly overestimated. Now, that isn't the final word on the issue, but isn't as clear cut as the article might imply by itself.