From's catalogue has been extremely hit and miss, with the hits being bullseyes and the misses being so far off the mark they hit the pedestrian walking down the street.
DS1 and especially Bloodborne are great. They are mechanically solid, have interesting worlds, and are thematically sound.
DS2 I will give tried to do something new with the setting, but the gameplay was very much an inferior experience, with the franchise's weakest bosses and areas who are challenging without the challenge being interesting.
DS3 was a cynical sequel that tried to win back the fans by vomiting fanservice as a harkening back to the glory days of DS1. Its world and storytelling were downright insulting. The gameplay is also not sure what it wants to be, with the exception of "faster". They saw how well Bloodborne did, and tried to inject it into Dark Souls and the end result just didn't work. Extremely hit and miss bosses didn't help either.
Sekiro was a one trick pony of a borefest. I had fun with it for the first 4-5 hours getting used to its parrying mechanics, and bosses felt like fun back and forths of offensive parries followed by attacks. But the more into it I got the more evident it became that it had nothing else to it. Not to mention the writing and storytelling is a step back from previous (good) entries. The bosses were pretty uninspired, the majority of which merely required you to parry at the right time, and the rest being uninteresting gimmicks (the dragon being the biggest example).
So, yes, I am not convinced about Elden Ring yet.