I played the game out of curiosity and Platinum games were working on it. Once I got all of the main endings, I was done by that point and traded it in. The story I did enjoy, but there are a lot of game design issues I disagree with it, which makes repeat playthroughs very annoying. This should give you an idea why a lot of people were raving about. The fact that this was Yoko Taro's most successful game in a long running franchise (Drakengard) with poor sales, but the crazy, out there, story, game concepts, and ideas really became a break away hit. Automata further funded the idea that games are and can become art.Nier: Automata. I played it for about 10 minutes before uninstalling it. Don't know what I expected, but it failed to appeal to me in record time. It's got a weird, I dunno, cheap vibe? Like plastic, too clean, juvenile, arcade-y? I really didn't like the opening vertical-scrolling shooter sequence, then the transition to the cheap hack-n-slash stuff just wasn't doing it for me either. I'm curious how it got so many rave reviews, but not curious enough to find out by playing it.
If you're interested.
Also, a bonus.
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