Still on AC Revelations, and yeah, it is definitely the worst of the 3 Ezio games.
For one, there is basically no antagonist. Well, that isn't quite true, because IIRC I know who the "final boss" is, or whatever the correct term is, but he has barely even appeared in the game, and he hasn't been introduced as a villain yet, and I am over 2/3s of the way in the game. So the enemy at the moment is just the Templar faction as a whole, which is honestly super boring, and a stark contrast to the first 2 games, who were quite quick to introduce the baddies.
The main plot in this game appears to be "find these 'keys' to open a special door, and fall in love" - and that is fine, im happy to have a smaller, more personal plot, but the game still being an Assassin's Creed game, still gets me to infiltrate barracks, jump of building to stab guys in their necks, start riots, and manage the Assassin's guild, and it just seems a little... out of place, at least for the story that the game is trying to tell.
Also, this might sound like a strange complaint, but there is almost 0 side content. In AC2 and Brotherhood, there was all sorts of crap around the map. Races, assassination contracts, faction missions - all kinds of stuff - but in Revelations, there doesn't really appear to be much of anything. And on one hand, that is fine, because I hardly did any of this stuff anyway, but in its absence, the map feels really empty, and honestly, completely pointless.
This is also by far the buggiest game of the 3. I am playing on PC, which I guess was never the game's priority in the first place, so I guess that explains a lot, but even from the literal first minute, there were issues. Turns out, if you run the game on Windows 10, the entire game is having an earthquake - which is to say that the camera will rapidly jerk left and right. One quick file rename later, and we are fine again. But, there are still problems. Enemies spawning literally next to me. Ezio committing suicide by jumping off a building, and landing next to a hay bale. Ezio trying to run up small objects as though they are walls, instead of climbing them. Occasionally sounds bug out. Nothing gamebreaking (aside from the first one, but that was an easy fix) - just little inconsistencies that make the game feel a little less polished than the others.
And just to get this off my chest now, the game undermines its own climbing mechanic. Assassin's Creed, more than anything else - at least at this point in the franchise's history - is known for its parkour/freerunning. So, why is it that they introduced the hookblade, which basically undermines a lot of the nuance in the climbing mechanic? For example, some walls are just slightly too tall to run up, so you normally need to run up an adjacent wall then jump off it at an angle, to get that little bit of extra height. The Hookblade, though - just climb it normally. Or if you are climbing a wall, you can use a jump/grab, where you have to time the grab to get a little higher than you would if you climb normally. But with the hookblade, you just hold the A button, and you just launch yourself up this tower. You are literally just climbing at 2x the speed as normal. Sure, the hookblade now allows you to use ziplines, and longjump off hanging objects, and that is great, but did they really need to sacrifice the normal climbing?
But, its not all doom and gloom. Again, im surprised at how good this game looks. Sure, I've moaned above about that silly fog filter (which still looks stupid, especially when moving vertically), but the texture quality is still impressive, and the character models still look great - especially for a game is still running on the original Assassin's Creed engine. The music, as always, is stellar - honestly, across the 3 Ezio games, the music is probably the most consistently good thing. And thirdly, Ezio is as charismatic as ever. I love watching this guy, and it is going to be really sad saying goodbye to him, after this game. I have no idea why the rest of the Assassin's Creed franchise is just one-and-done Assassins - because Ezio is still the franchise's poster boy, and he hasn't appeared in a game in 10 years.
Oh, and this game is also super short. I feel like AC2 went on for ages, but I completed this game in a day, when I first got it in 2011. This is fine by me.